Newbie qeustions

mewphist

Chieftain
Joined
Oct 4, 2006
Messages
2
1.The most painful thing of all, how do i solve the unhappines caused by population aka "its to crowded!", any other way except adding smiles to the city?

2.Any other value of iron mine except it adds +1 production to my city?

3.In order to connect resources that are not in my city radius to that city i need to build network line, is this possible if i just build the route from that resoure to the other resource that is within my city radius?

Why i ask this is because i noticed workers can go wild and do unexpected things no matter what i tell them to do

4.What is the maximum number of tiles that a city can harvest? So if PP grow where is the limit of tile harvest?

5.If my cities are connected with route what exactly do they share and what they cant share?

6.I could probably ask even more but this game is just to big mess so this is ok for now:)

Sorry for the english and i hope this isnt to much of a buging to answer
 
Welcome to the forum.

1. stop growing before they get unhappy. Use slavery civic to whip the unhappy citizen for production.

2. if connected by roads (or rivers) it lets you building units requiring iron resource.

3. you have to connect resources to your cities, either by roads, or using rivers or coast (with sailing tech)

4. The big fat cross (BFC). Its 20 tiles. It is the area in your cultural borders after the first expansion.

5. They share resources (hapiness, health, strategic) and they create commerce from trade routes.

Hope it helps for start
 
Khalid said:
Welcome to the forum.

1. stop growing before they get unhappy. Use slavery civic to whip the unhappy citizen for production.

2. if connected by roads (or rivers) it lets you building units requiring iron resource.

3. you have to connect resources to your cities, either by roads, or using rivers or coast (with sailing tech)

4. The big fat cross (BFC). Its 20 tiles. It is the area in your cultural borders after the first expansion.

5. They share resources (hapiness, health, strategic) and they create commerce from trade routes.

Hope it helps for start

It sure helped and thanks for welcome, in the meantime i reallized this new patch removed graphic of farms, mines etc... any idea is it fixable ? as this is more than annoying to me
 
MestreLion said:
This is due to a pirated copy you are using... get an original and farms will be back :D

It could also be from him choosing plain land or whatever it is. I know it gets rid of my military units when it's on. Spent a whole hour wondering where my army went when I accidentally clicked one of the options at the bottom above the mini-map.
 
CrimsonEdge said:
It could also be from him choosing plain land or whatever it is. I know it gets rid of my military units when it's on. Spent a whole hour wondering where my army went when I accidentally clicked one of the options at the bottom above the mini-map.

I checked that out, it removes units but leaves farms and other improvements.
 
Khalid said:
Welcome to the forum.

1. stop growing before they get unhappy. Use slavery civic to whip the unhappy citizen for production.

I dont agree with the first point though... I recomend rather founding religion and getting em happy with temples and all that stuff. And you can always stop growth by adopting caste system and turn the food producters to spetcalists. (my favourite) You may also turn them to work less food maiking tiles.

I hope that everybody understand my english:) .
 
mewphist said:
1.The most painful thing of all, how do i solve the unhappines caused by population aka "its to crowded!", any other way except adding smiles to the city?

I don't think you understand the basic mechanic so I'll explain it. All cities produce unhappiness, based on several factors, the main one usually being population. Every point of population adds 1 :mad:. Your cities also produce :), you get some free :) based on difficulty and the rest you get from happy resources and happy buildings. Some happy buildings give you a flat bonus (such as +1 from temples), and others work in conjuction with happy resources or the culture slider.

As long as you have more :) than :mad:, everything's A-OK. When you have more :mad: than :) the city is considered 'unhappy' and the difference between :mad: and :) will refuse to work. They still eat two food and you still have to pay maintenance on them though, so you should avoid unhappy citizens.

One of the best and easiest ways to get rid of unhappy citizens is to run the slavery civic and whip them. This turns them into 30 :hammers:, gets rid of them, and adds 1 :mad: for a little while, depending game speed, so make sure to whip 1 more citizen than is unhappy and you'll be OK most of the time. This also allows cities with a lot of food resources to also be highly productive since they'll generate lots of whippable citizens quickly.

2.Any other value of iron mine except it adds +1 production to my city?

All resources give a bonus (in :food:, :hammers:, or :commerce:) to the city that works the improvement on them. They also give the resource (and all the abilities that go with it, like being able to build swords and maces if you have iron and the right techs) to any city 'connected' to the resource.

3.In order to connect resources that are not in my city radius to that city i need to build network line, is this possible if i just build the route from that resoure to the other resource that is within my city radius?

You just need ot build the requisite improvement and connect it. You can save a lot of time by using existing natural connection paths and using roads to hook them up to those, example: You can build a quarry on stone, build a road from it to the river two tiles away, and the river will connect it to the coast, which, since you have sailing, will connect it to another river which is connected to another city you have, which has a road to your capital. It's a lot easier than it sounds, don't worry.

4.What is the maximum number of tiles that a city can harvest? So if PP grow where is the limit of tile harvest?

The maximum number of tiles in a city's fat cross is 20. Most cities will never work 20 tiles. Even if you can work some tiles many times it may be better to run a specialist. Being able to put cities in good spots is a major part of becoming a good civ player. The key is to be able to work good tiles FAST, not all the tiles eventually.

5.If my cities are connected with route what exactly do they share and what they cant share?

They share all food, lux., and strategic resources. They also generate additional commerce via trade routes (you can see them on the city screen). If your capital is connected to another civ's capital you can trade resources with them. If your cities are connected to another civ's cities, they will have foreign trade routes in their city screen (unless you are running Mercantalism) which generate more commerce than domestic ones.
 
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