RufRydyr
QSC Map Maker
So the ship can 'skip' over the ocean tile cause it's in the middle of it's move, but that doesn't count for trading?
Yep.Originally posted by RufRydyr
So the ship can 'skip' over the ocean tile cause it's in the middle of it's move, but that doesn't count for trading?
AFAIK, no. Mass Transit Systems reduce population pollution (when one unit of pollution is produced for every citizen after the 12th one) down to one unit. Recycling Centers reduce improvement pollution down to one unit. It doesn't matter when you build the polluting improvements or when the population gets above 12.Originally posted by hbdragon88
Suppose you build a Factory after a Mass Transit System and/or a Recycling Center - does that roll back the effects of the Transit or the Center?
Um, yeh, I kind of knew that.Originally posted by Mad Bomber
And Willj:
In addition to the harbor, York needs to be connected to the grapes via road in order to be in the trade network and provide grapes to the island.![]()
Hehe, I didn't think of that.Originally posted by Lt. 'Killer' M.
willj: another thing: the tile left of london is NOT diagonal irrigation unless London is on a hill..... otherwise it is side-by-side from London![]()
Originally posted by willj
Um, yeh, I kind of knew that.![]()
Oh, and actually I tested it not by building a harbor in York and connecting it to the grapes, but by (in the editor) adding a city with a harbor on a tile that would be able to "see" the trade route. Not that that matters, just thought you should know.
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Originally posted by splat001
Anyway, I have 2 questions:
1. If AI gets golden age, do I get notified?
2. Do I get golden age by attacking barbarians with my UU.
Originally posted by richard D
Can I have a coal plant and a solar plant and a ... plant in the same city?
If not, can I use a coal plant to build a solar plant - i.e. will the solar plant when built knock the coal plant out?
Richard