Newbie Questions 2 - post them in THIS thread please!

So you have to get a trustworthy AI to make a gpt payment? Or to offer it as a token of goodwill? I mean it's really dumb: Mao will be really nice and then when I try and get 'em to deal for a gpt, he'll say "Sorry, I know of your treatment of England. We don't want your troops anywhere near our towns" or he'll say "Keep your thieving, rotton soliders away from us. We know of your treatment of England." And he will gladly deal for 360 gold? Hah! I thought that smaller civs were supposed to pay you to use their territory.

They shouldn't meance me because I am nice except to what I did to England. I'll even accept trading world maps even though the whole world is already discovered. And usually be willing to sign MPPs under their terms. Except early in the games when I'd bankrupt them by taking all their gold for a tech.

I know what rape means, of course. But does anybody have an answer to the Horsemen vs. Calvary in mountain thing?
 
I don't know hbdragon, except for really bad luck. If we take the worst case scenario of Elite horseman attacking a regular Cavalry fortified on a mountain, the horseman only has a 5% chance of winning. If they were Veteran horseman vs Veteran cavalry, the odds of horseman winning is less than 1%.

Are you sure they weren't knights? Elite knights vs regular cavalry fortified on a mountain has a 51.9% chance of winning. Veteran knights vs Veteran Cavalry has a 23.8% chance of winning.

If everyone already knows the whole world, trading maps is nearly useless as all you get is updated terrain enchancements, so the AI doesn't really get any great benefit by trading maps, even though it still looks like they value it.
 
I hate to ask this, but are spaceship parts military improvements?


(If I'm losing the space-race, declaring war will probably result in the AI going into wartime production mode, leaving him unable to compete in the spacerace!)

Just wondering :)
 
Originally posted by thefrenchzulu
I hate to ask this, but are spaceship parts military improvements?

I think they are treated as city improvements. And the AI continues to complete the spaceship during wartime. I even had the AI attacking me once when it became apparent I would win the space race. Quite smart, but they attacked at the wrong frontier, miles from the capital. So guess what happened ;)
 
Originally posted by HenriIV
Originally posted by thefrenchzulu
I hate to ask this, but are spaceship parts military improvements?

I think they are treated as city improvements. And the AI continues to complete the spaceship during wartime. I even had the AI attacking me once when it became apparent I would win the space race. Quite smart, but they attacked at the wrong frontier, miles from the capital. So guess what happened ;)


I know they will complete partly constructed part, but what about new ones.

In my last game, SDC2, going for culture victory, I spied the AI. He had 4 parts completed and three under construction. I was forced to attack, cause I need to stick to the victory conditions. 100 years later he is 7/10 and still under war time production. He has all the tech and resources to complete the rest if he wanted to:(

I'm planning on taking his capital soon, but still this will be an interesting strategy if they cannot complete the spaceship under wartime production. Continuous war under normal production!:)
 
Originally posted by Bamspeedy
I don't know hbdragon, except for really bad luck. If we take the worst case scenario of Elite horseman attacking a regular Cavalry fortified on a mountain, the horseman only has a 5% chance of winning. If they were Veteran horseman vs Veteran cavalry, the odds of horseman winning is less than 1%.

Are you sure they weren't knights? Elite knights vs regular cavalry fortified on a mountain has a 51.9% chance of winning. Veteran knights vs Veteran Cavalry has a 23.8% chance of winning.

If everyone already knows the whole world, trading maps is nearly useless as all you get is updated terrain enchancements, so the AI doesn't really get any great benefit by trading maps, even though it still looks like they value it.

Pretty sure, do knights look like Horsemen? If they did then maybe but otherwise no.

Oh - they attacked me. A strategy I read said that if you had troops on a mountain on enemy AI land then they'll attack with everything. Then you swoop in without much effort.

It's useless, sure, but what's wrong with saying yes anyway?
 
Hi everyone. I'm a newbie to the forum, and I have a question about changes in city productivity as you change government types. As I was playing recently (version 1.21f), I noticed that not only did corruption levels change in 2 of my main cities as I went from Republic to Communism, but actual overall shield production before corruption changed, too. Is that supposed to happen? In a city with a factory and nuclear plant, production was 77 (78 before corruption); and in the second, with a factory, hydro plant, and Ironworks, it was 129 (out of a maximum 132). Under Communism these numbers went down to 55/65 in the first and 96/110 in the second.

Is this a bug or just a game rule I don't know about?

Thanks for your feedback!
 
Yes, the Republic to Communism. Communism standarizes all corruption loss so all your cities are corrupted like hell evenly. To stop that swith to Democracy - you should have it if you already have Communism. And the shield loss - is that just red shields or did they outright disappear?
 
Factories only multiply the uncorrupted shields (blue shields), not all shields. So when you have less shields taken away because of waste (red shields) you get more of them that are being multiplied, thus it appears you had more base production. Same applies for libraries, marketplaces, etc. when looking at gold/beakers.
 
On the Combat Odds Calculator, what do the numbers below the winning percentage indicate? Like the Attacker wins 1-0 13%. Does that mean the attacker will win and only lose 1 hp 13% of the time?

#2, I know I've seen threads talking about the 'maximum' number of cities at each level that one can have without experiencing corruption, but I can't find the thread. I am at a point in a Monarch game where I'm about to fight a big war and (hopefully) capture a lot of cities. If I do capture them (and/or destroy them and replace with my own cities) is there ANYTHING I can do to avoid the maximum cities problem, or am I pretty much stuck with corrupt cities?
 
Billindenver:

The number to the left is the number of HP the winner has left the number to the right is the number of HP left for the loser (which of course is zero)


So if you see in the calculator 2-0 33% it means that the unit will win & have 2 HP left 33% of the time.
 
I knew it had something to do with hp. That makes sense now.

I'm glad someone created that calculator. It really altered my perspective on war. I really never considered the impact of cities, fortifying, and unit experience in my wars, even though I knew they had an impact. Once I see it clearly pointed out that the odds of my veteran cavalry winning in a city against a veteran, fortified rifleman were only 20%, but they improve to 57% if he's only got 2 hp remaining, it really made a diff in my combat decisions, esp re using artillery. Seeing the numbers that clearly makes it MUCH more obvious as to the cost of attacking!
 
#2, I know I've seen threads talking about the 'maximum' number of cities at each level that one can have without experiencing corruption, but I can't find the thread. I am at a point in a Monarch game where I'm about to fight a big war and (hopefully) capture a lot of cities. If I do capture them (and/or destroy them and replace with my own cities) is there ANYTHING I can do to avoid the maximum cities problem, or am I pretty much stuck with corrupt cities?

Look in the strategy articles forum for an article titled "Do you think you understand corruption" written by Alexman.

Forbidden Palace will double the number of cities you can have before you start seeing massive corruption. And I don't think adding more cities FARTHER away really affects corruption much at all for your close cities. For each city it figures how many cities are between it and the palace, not any cities beyond that, if I'm not mistaken. Read the article and the replies to make sure.

How do I use mods?

There should be a read-me file with the download that tells you where to put the files. If you put it straight into your civ3 directory it will over-write the original mod.bic file and alter the rules for all games you play after that. You just start a new game and the altered rules will be in effect. SAVE A COPY OF THE ORIGINAL MOD.BIC FILE!!!! (just in case the mod crashes your computer or has some other error that doesn't allow you to play). Or, if you put it into your scenarios folder and when loading up civ3, you select 'load scenario', the rules would only take effect for that game, not others.

That is for regular Mods. Graphic mods, etc. need to go in other folders (save a copy of the regular files, also, just in case you don't like the graphics).

Heck, save a copy of the entire Civ3 folder, so you won't have to re-install the entire game if something gets screwed up.
 
Look in the Civpedia. They'll tell you if they can be loaded. I don't know because I was really disappointed by the lack of long range so stopped building them. Add that to the fact that I transported them to enemy territory unescorted - bad, bad, bad...
 
Aparently they can't be loaded... but in the standard version you can load them. What am I going to do with 10 cruise misiles in my continent!!

Sh*t! :mad:
 
You can load them onto transports but not in the regular way. Have a transport near the cost and then move the cruise missle onto it. This will allow it to load. When they are both in a city they will not have the load option though.
 
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