Newbie Questions: Ask here and get answers!

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@Madscot: You can trade across ocean squares with either magnestism or navigation right? I believe that it is both.
 
Oki, time for me to post n00b question - in PTW Korean's got Hwacha (or how-it-calls-cannon-analog) as UU. I just curious - how they get GA via that Hwacha cause it can't kill anything or bombardment counts as victory too? =).
 
Originally posted by Chubais
Oki, time for me to post n00b question - in PTW Korean's got Hwacha (or how-it-calls-cannon-analog) as UU. I just curious - how they get GA via that Hwacha cause it can't kill anything or bombardment counts as victory too? =).

I believe you have to mod the Hwacha in civxedit under RULES
-> UNITS -> HWACHA -> UNIT ABILITIES , hold down the control key (don't release because if you do it will clear the other attributes) and click "lethal land bombard" (or "lethal sea bombard" or both), save and use that scenario. Any games you play with changed rules, though, won't appear in your Hall of Fame. (I think they should have an option to change that, but -- oh well...)
 
AFAIK, with an un-modded game, Korea can only trigger a Golden Age by building a Wonder of the World with an attribute that the Korean civ posesses.
Commercial: Great Lighthouse, Magellan's Voyage, etc.
Scientific: Great Library, Newton's University, etc.
 
Question regarding destroying radar towers in enemy territory : -

Do you need to pillage that tile, or simply just occupy it with your unit? I'm asking 'cause in my PBEM, the towers seem to disappear once I kill the unit guarding it and occupy it with my own unit. Need to confirm with the experts. :)
 
Originally posted by sumthinelse


I believe you have to mod the Hwacha in civxedit under RULES
-> UNITS -> HWACHA -> UNIT ABILITIES , hold down the control key (don't release because if you do it will clear the other attributes) and click "lethal land bombard" (or "lethal sea bombard" or both), save and use that scenario. Any games you play with changed rules, though, won't appear in your Hall of Fame. (I think they should have an option to change that, but -- oh well...)
Noo way, i don't wanna play that st00pid korean's at all - was just curious ^^. Thx anyway and to Madhatter too ;).
 
When we take over an AI city on a different continent there are some improvements left over which at times don't make sense.. like having a Police Station when I haven't even researched Communism.

Other times the city just gets razed without giving me any options because I didn't have the tech required for some wonders within..

What gives?
 
Regarding Korea's UU, this is straight from the CIVIII website:

"The Hwach'a is a more advanced artillery unit, capable of bombarding adjacent targets and unlike other siege weapons it is even able to kill them rather than simply reducing their health."

Thus a GA can be acheived through their UU as well.
 
Originally posted by dariusII
Regarding Korea's UU, this is straight from the CIVIII website:

"The Hwach'a is a more advanced artillery unit, capable of bombarding adjacent targets and unlike other siege weapons it is even able to kill them rather than simply reducing their health."

Thus a GA can be acheived through their UU as well.

I'm sorry, the civ3 website is wrong. Look in the editor (civ3xedit). You will find that the Hwacha has neither "lethal bombard" flag on (there is one for land bombard, one for sea). If it doesn't have "lethal bombard" all it can do it bombard a unit down to one hit point, but not kill it.

If you edit the unit in a scenario to add the lthal bombard flag, then it will be able to kill and can start a golden age.
 
Can someone explain an exploit?

I vaugely understand it. The exploit is that you set science on high and run yourself into debt. A building and unit gets sold and is easily rebuilt, and you get techs really quickly?

It was in the GOTM discussion on whether this exploit should be allowed and in another thread.
 
Originally posted by hbdragon88
Can someone explain an exploit?

I vaugely understand it. The exploit is that you set science on high and run yourself into debt. A building and unit gets sold and is easily rebuilt, and you get techs really quickly?

It was in the GOTM discussion on whether this exploit should be allowed and in another thread.

It's very subjective. Somebody doesn't think the way you are playing is "fair." One example. When civ3 first appeared human players would take cities by force and sell them to the AI. The AI was too stupid to understand this so they changed the game so that the AI would not buy cities.
 
sumthinelse, I think hbdragon's question was about thed deficit spending exploit in particular, not exploits generally.

hbdragon, I think the theory behind the exploit you mention is that no matter how big of a deficit you run, you only lose one unit and one improvement each turn. So even if you can't pay for any of your units and improvements, you can run a huge deficit and not lose that much. The downside is that you cannot control which unit gets disbanded and which improvement is lost.

I ran a search on "deficit exploit" and found a brief thread discussing this idea.

By the way, that's not really a newbie question! ;)
 
1) Is there a good way to goad the AI in to declaring war first. I'm much stronger than the AI civ so no matter how many times I kick his units out or demand outragous trades, he won't declare war.

2) Does the AI ever surrender? If so what conditions does it take for the AI to figure out he been beaten?
 
Originally posted by LeoHat
1) Is there a good way to goad the AI in to declaring war first. I'm much stronger than the AI civ so no matter how many times I kick his units out or demand outragous trades, he won't declare war.

2) Does the AI ever surrender? If so what conditions does it take for the AI to figure out he been beaten?

1) Just declare war. Pacifist and neutrually aggressive civs won't declare war easily. If you're hoping the French will declare war first, that's going to be hard. First, though, be on bad terms with the civ. Fail a spy mission and aggressive civs will automatically declare war on you. I wouldn't recommend this, because you will need a spy during wartime.

Or scale an aggressive civ's tribute; they might declare war.

2) Not in my cases. There was one city left for the AI and when I told them "Our troops approch your cities. We urge you to sign a peace treat" they refused to listen.
 
EDIT: Now I see. The town was on a hill, which you can't irrigate in civ3. (You could in civ2 I think). So please disregard the following question --

PTW -- I thought that if a tile was irrigated on one side of a town that the town counted as irrigated too and you could irrigate grassland that touched the town on the other side. I wonder if this is broken in PTW?
 
I'm apparently confused about Civ 3 combat odds, and I'm getting a little frustrated. It's my first game, and my first war. Here's what just happened:

My fortified Veteran Numidian Mercenary 2.3.1 (PTW civ special unit) was just attacked and beaten by a Regular Archer 2.1.1. I didn't think he even had a chance. But I was able to replay the fight over and over, and the Archer won convincingly every time.

The archer was attacking from a Mountain, if that makes any difference. Is there an attack bonus for high ground?
 
Attackers don't get any bonus at all. 3 defense vs. 2 attack doesn't sound too unreasonable at all. We need more information like was your mercenary in a town with walls, or in a city, was it on (or the city was on) mountains, hills, forest, or on the other side of a river, etc.

You got the same result every time because the 'preserve random seed' was probably on. Preserve random seed means you'll get the same result everytime you try and reload. Turn this off if you want to reload to get different results.
 
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