Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
at least, use shift-a, not a.
Originally posted by Lt. 'Killer' M.
No, a MPP is a pact that you sign and are at peace. if now a third party attacks either of you, then other guy if forced to go to war, too. hence: Mutual Protection Pact.
Alliance is a deal where you actively go to war against a common foe.
I believe that there will be a rep hit, because you actually withdraw from the MPP when you sign a peace treaty with the previous common foe. Say, A and B have an MPP, C attacks B and A joins the war against C. If A and C sign a peace treaty before the 20 turns expire, B gets mad at A, and A takes a rep hit for betraying B.Originally posted by Jachyra
I know that killer, but my question was: will the other civ (with whom I have a MPP) will be upset with me if I get peace before him with the civ that attacked us ? (rep hit ?)
Originally posted by WillJ
1. Can units have decimal combat points? For example, if a spearman, which has a defensive value of 2, is on a forest, which adds 25% to the defensive value, does it have a value of 2.5, or does the game round it? If it does round it, does it always round it up; down; or down less than .5, up greater than .5?
2. Can you play vanilla Civ3 save files using PTW? If so, are there any possible problems with doing so?
Originally posted by morkaphi
I believe that there will be a rep hit, because you actually withdraw from the MPP when you sign a peace treaty with the previous common foe. Say, A and B have an MPP, C attacks B and A joins the war against C. If A and C sign a peace treaty before the 20 turns expire, B gets mad at A, and A takes a rep hit for betraying B.
Originally posted by Shabbaman
The MPP is also broken through this act (that is why you/him get the rep hit) I think, but I should have to check that. I think Morkaphi's correct: I doubt that the program makes any difference between the various sorts of treaties.