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Cities that are running no shields because somehow they were allowed to grow too large.

Sirian's Infantry Variant - The Roman Legions SG (page7)

Sirian wrote:
Say we've got a fishing village. It's got two happy people (we have two lux) and five content people. It can only support two unhappy people. 2+5+2 = size 9. Any higher, and it means specialists, or else civ-wide increases in lux. Well, that latter is not going to happen for one fishing village. So there's a choice: run the thing at size 9, with break-even food, and pull in 8spt, or run it at size 10, also with break-even food thanks to one specialist, and 2spt

How does it work ?
How can we loose 7spt because we add 1 specialist in a city ?
 
JMK: size 9 requires 18 food from 9 citizens and the city square (so 16 food from 9 citizens). This means 7 citizens are getting 2.0.2 (food.shields.production), and 2 citizens are working mined hills for 1.3.x. This is a total of 18 food and 7 shields (add1 shield for city tile).

Size 10 requires 20 food, but with 1 specialist (for happiness reasons) that is 20 food from 9 citizens and the city square. The only way to acheive this is if all 9 citizens get 2 food each, plus the city tile. I assume there must be a grasslands near the city that can be worked, giving the extra 1 shield, so 8 will be working coast/sea tiles, and 1 will be working the grassland.

If there is a grassland, the size 9 city could also be using it (instead of 1 of the coast/sea tiles), and it is probably lost due to waste.

At least, this is what seems to make sense to me...
 
To the regulars:

I don't know if people here have heard, but Killer got banned for a week by AoA (for basically disagreeing with him). :cry:

We need to make an effort here, to make sure we support this thread in his absence (although I am sure that would happen anyway).
 
An excerpt from the forum rules:

"If you don't like something that an admin or a moderator did, you can post why you think the admin or moderator is wrong in the Site Feedback forum."

You can find the site feedback forum here and the thread in question here.

Moderator Action: Shabbaman - don't post links to other forums, it's advertising. (That's also in the forum rules) The thread you linked to will only entice CFC and CDG bashing, which is starting to cut it close to trolling.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Thanks for asking:)

EDIT: I didn't mean to advertise. I tried to point out that there were other places where this could be discussed better. I'm sorry it got out of hand...

P.S. Please don't close this thread:lol:
 
Moderator Action: Guys, let's keep this on topic, and not about Lt's ban. If you disagree with his ban, post a thread in Site Feedback. Posting about Lt's ban here is off topic and is considered threadjacking. Rather than split this behemoth of a thread, I've simply deleted the off topic posts.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Ok CT, sorry about that. :(

I have posted a new thread in site feedback here.
 
When is communism a better government than democracy in CIV3? I read that corruption gets spread over all cities equally, so there must be a point where corruption in communism is less than in democracy....
 
WHen you're either at war or your empire is way too large. This way you can make your outer cities productive again.

Generally speaking, it sucks.

P.S> My coimn computer freaks out, I can't read this so I hope it's not all rubbish...:(
 
@commis settler:

Communism in civ3 is not a decent representation of communism in the real world.

I think you would be hard pressed to find anyone here who uses it. Most people change to monarchy or even republic for extended periods of war.
 
Question to wizdome-bearers :)
- When I capture the city, where do harbors go? I mean, I approach enemy city and see harbor mark. When I capture it, in about 90% cases harbor is gone from the list of improvements. Does it mean that captured city citizens destroy some (what?) improvements sometime (why not always?)?

Thank you.
SVAN
 
Captured cities always lose their culture improvements, 'cept for wonders. I have the same problem because my cities lose harbors, airports, and barracks etc. But that is part of the game.
 
Harbors are not culture improvements, so they won't always get destroyed. Other improvements have about 50% risk of being destroyed each time a city is captured.
 
Originally posted by anarres
To the regulars:

I don't know if people here have heard, but Killer got banned for a week by AoA (for basically disagreeing with him). :cry:

We need to make an effort here, to make sure we support this thread in his absence (although I am sure that would happen anyway).


?????? KILLER BANISHED, How, When?
 
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