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Originally posted by joedoe21
Oh also, if you build a city ontop of, say a weat square, do I still get my 3 food? Or can you only get your food, commerce and sheilds from squares AROUND the city you build.

Also, I saw this game on the net somewhere, where someone was getting about 80 sheilds per turn at one city. How is this achieved?



Thanks in advance.:cool:

First question: I believe food and shields are fixed for any new city, no matter the terrain. You do get any commerce bonuses available. So *don't* build on the wheat, but *do* build on the gold hill if you like.

80 shields isn't really a huge number. You need a low-corruption city with good shield-producing tiles (hills and mountains, mostly) and enough food tiles to support the population working the hills and mountains. Mine all the hills/mountains, build railroads on those tiles when that option becomes available (you get an extra shield on every mined tile that's worked if it's railroaded too.), and build factory and a power plant of some type in that city. Also mine every other tile that you can that isn't needed to support a population of 20 or so - you rarely need to go higher than that.

Renata
 
Originally posted by joedoe21
Oh also, if you build a city ontop of, say a weat square, do I still get my 3 food? Or can you only get your food, commerce and sheilds from squares AROUND the city you build.

Also, I saw this game on the net somewhere, where someone was getting about 80 sheilds per turn at one city. How is this achieved?

You will get a bonus by building on top of a bonus square. But not useful, because city center square is not considered to be mined or irrigated. Example for possible city placement: There's a desert next to wheat grassland:
1)place on desert & wheat grassland as working tile = 6 toasts (2 from dersert, 4 from wheat)
2)place on wheat grassland & desert as working tile = 3 toasts (0 from desert, 3 from wheat)
don't know if this is highly accurate,
as general rule: better have a poor center square and rich surroundings

80-shield-city: not in ancient times, but there are buildings that increase the raw shield output (e.g. factory)
 
The computer creates a random number to resolve combat and other events that rely on chance. When you preserve the random seed the computer will use the same random number when you reply a turn so the same results will happen. When you turn that feature off replaying a turn or turns will have different outcomes to chance events.
 
Originally posted by joedoe21
Oh also, if you build a city ontop of, say a weat square, do I still get my 3 food? Or can you only get your food, commerce and sheilds from squares AROUND the city you build.
Also, I saw this game on the net somewhere, where someone was getting about 80 sheilds per turn at one city. How is this achieved?
Thanks in advance.:cool:

Food has been fixed at 2 for the city square since an early patch.

You CAN get >1 mineral on base square with certain bonuses;
eg:build on a cow you get 2 minerals on base square (but food still 2).There are others but I'm not certain which; I think Iron and some of the other mineral bonus strategic resources do too.

Sometimes I think that some of these mineral bonuses 'shine through' when the city grows to size 7+, but I may be just confusing the Industrious city square mineral bonus.I know Aluminium definately adds to city square (once had it on my Iron Works base city square!
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hit the "z" button to zoom in and out.
 
hit the "z" button to zoom in and out.
 
ok, thanks.

I have this problem (i don't know if its a problem) but if you're here now could you try and answer it.

When I open the foreign advisor window, and I have talked to one of my enemies. It does not show the person I was just talking to on the Foreign advisor screen.

In one game I met with 4 civs, only 3 showed up, and one was blank, and when i clicked it, an orange circle appeared over it.

Also, when I play with more than 8 players, where are the other people in the advisor window (this is not a problem, just wondering)

I am using 1.29f patch. Just normal civ3 no ptw.

Thanks in advance. :)
 
when you have more people then spots for the foreign advisor, I believe you hold shift-click or ctrl-click to select another person. Click on one of the leaderheads.

I'm not entirely sure what you mean with the orange thing.
 
Originally posted by joedoe21
ok, thanks.

I have this problem (i don't know if its a problem) but if you're here now could you try and answer it.

When I open the foreign advisor window, and I have talked to one of my enemies. It does not show the person I was just talking to on the Foreign advisor screen.

In one game I met with 4 civs, only 3 showed up, and one was blank, and when i clicked it, an orange circle appeared over it.

Also, when I play with more than 8 players, where are the other people in the advisor window (this is not a problem, just wondering)

I am using 1.29f patch. Just normal civ3 no ptw.

Thanks in advance. :)

Shift-right click on one of the leaderfaces (or the empty yellow circle) and you get to select which leadet to show in that box.
 
Ah thanks, you're my hero!

Worked great. For a second there I thought my game was screwed.

Thanks again Hygro and Hurricane. :)
 
LT KILLer, ALL,
I am very green to CIV III

How do I get my Aircraft OFF the carriers? I can't run AS or Bombarment or even rebase!
help please.
 
You'll need to highlight or activate your aircraft (on the carrier) first. Then rebase or whatever. ;)

You can do this by right-clicking on the carrier, and then clicking on an aircraft in the drop-down menu IIRC... Or something like that...

Other than that, can't really think of why you can't get the option...
 
You have to right click on the carrier, then select "wake" on each of the aircraft. The planes remain awake until you move the carrier, then you have to do the ritual all over again.
 
I usually play with America Large or huge map, and i have a tech and gold lead at the beginning of the game from popping goody huts. After i've popped all the huts and plundered all barbarians camps everyhting goes down hill from there. Maybe i shouldnt build barracks and temples in almost all my cities, but it seems like i have to, to get my cultural boundaries to expand and produce vet units. Also i have tried to build alot of workers to improve terrain, but this ussually slows down my expansion so much that i end up with a very small empire. Often I usually keep my empire around 10-12 cities anyways so that i dont run into too much corruption. Any suggestions about how I can stay in the tech race, support an army, have a steady influx of cash, and continue to expand, all at once. I know it sounds terrible but i cant seem to do more than one or two of these without running into probs. Any suggestions would be greatly appreciated

Thanks, Jason

terrible at civ.....love to play:D
 
america is a great civ to build graneries with. I just started a game and I cut done two forest tiles after starting a granary as my first thing I built. Then I pumped out settlers until I felt I had enough cities that I could start empire building (pretty much waited untill all the land was claimed).

The important thing is not to build too much infrastructure early and get lots and lots of settlers. When playing the bigger maps, graneries are pretty important for settler-pumping cities.
 
Head on to the War Academy, for all the good strategy articles there. ;) Those will give you an excellent idea of how to play the game and win.

The Academy is in the Strategy and Tips forum, at the top. Has its own subforum.

Welcome to CFC. :)
 
You don't need to build granaries in every city...focus on one city that has lots of food production and build a granary. Churn out settlers until you feel that you're good with the amount of cities there. Having a granary will make sure that you're back up to pop 3 by the time you' build the settler

Build the pyramids and you won't have to bother with building granaries - they're free. Build Sun Tzu's and you get barracks free. Saves you a lot - can focus on building units and other infastructure.

I would recommend trading to stay in the tech race. Research techs that the AI doesn't have and then sell them off for huge amounts of cash/techs.

Knight-Dragon...It's about 10 or 11 am over there if I'm right - S'pore M'sia. Isn't it work? ;) I mean you must be 14-15 hours ahead of me
 
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