Newbie Questions - Ask here and get Answers!

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Originally posted by Ultraworld
(1) Does the number of each type of lux resource equals the number of civs in a game?

No. The number depends on number of civs, though: There'll be never more luxs of one kind than chosen number of civs from game start. Furthermore, the numbers of different types of luxs are not always the same, so some luxs may be *rare*. Sometimes this is of course dependent on map's geography, but not necessarely (e.g. only few jungle and mountain tiles on map -> few gems).
Note that you can also be unlucky about missing a whole sort of a lux, more likely on smaller maps. Once I was missing gems (even on a standart map w/ 7 opponents!), although there were plenty of possible gem locations.
 
Originally posted by tomart109
Rather than hours more tedious expansion and carnage, is there a way in the editor to adjust the domination percentage, say, to 50?
Or have a Power majority be a factor?

I am not aware of any of the victory conditions being editable in that way. There once was a time when I played standard rules where I wanted to change cultural victories to like 150K but found nothing in the editor that would allow this. Sorry, but you're gonna have to destroy more people or just retire and "assume" victory ;)
 
Thanks, Madscot and Daviddes] for the info (a few days ago) on unhappy citizens. I've been out of town. Your posts cleared up the confusion for me.
 
It is 1600 AD. I have taken over the entire continent, vanquishing 2 civs in the process. I am intending to go for a scientific victory.
My question is about what to do the keep the game interesting. It seems like just researching and continuing to build improvements as they become available is of limited interest to me. No one will attack me, and I see no reason to attempt to take over other continents since I have 39 cities now on a standard map, so the extra cities will only increase corruption in my present cities (or so I have read). I am just about at the forefront of research so there is little trading to do, and the other civs never have any money to buy my techs. It seems like without warfare or trading, I am losing interest.
I am I am in the Industrial ages, I have the first 4 of those techs, playing on Regent level.

Am I missing something, or have I reached to point that others here have talked about, where they do not bother to finish a game?

Thanks
 
Vincenzo: If you build a new city, then it only affects corruption in cities that are farther from both your palace and your forbidden palace than your new city. So if you build new cities farther away (or capture them), they will be highly corrupt, but they won't affect corruption in your current cities. (Except in Communism, which is rarely used and not recommended, especially if you are pursuing a science/space race win!)

But sure, the game can become less interesting when you are in control and you know you'll win, it's just a matter of time. Nothing wrong with abandoning that game and starting a new game, perhaps at a higher difficulty level.

(edited re: Communism)
 
Originally posted by DaviddesJ
Vincenzo: If you build a new city, then it only affects corruption in cities that are farther from both your palace and your forbidden palace than your new city. So if you build new cities farther away (or capture them), they will be highly corrupt, but they won't affect corruption in your current cities.
That's true unless you choose to go to Communism. Then all cities operate at the same average corruption level. So if you add a very corrupt city that will drag down the average, and even your most productive cities will drop some productivity.
 
i just bought civ3 and ptw loving it so far..still learning.


1st question...after u make your first city , how far should rest of your cities u make be from each other? and how many cities is good to make on tiny, small, lare, huge, etc maps. what u recommend?


2nd question.. what government is good to pick? what government is good for what situation and civ?


3rd question....i read manual, not clear on allies...when u are at peace with an enemy, and later decide to go to war with another enemy, how u get that one enemy u are peace with to allie with u against the enemy at war, so he can help u fight..not real clear on it.


thanks
 
1. Depends on your playstyle. You can build them 1 square apart (aka Intensive City Sprawl), or you can place them whereever the best resources are. Most people place them 2-4 squares apart to minimize overlap (which is not a factor until later in the game), yet allows your defenders to get from one city to the next quickly. If you're playing on a smaller map with more opponents and you expect to be crunched for space, keep cities closer to each other.

2. Get out of Despotism sooner rather than later. Monarchy is better if you're warring all the time (no War Weariness) and have lots of units (less upkeep). Republic gives you more commerce, and Democracy has the additional advantage of less corruption and workers being 50% more efficient. Both are subject to WW, Republic less than Democracy. Communism is rarely worthwhile, as the corruption of your major cities cripples them.

3. In the Diplomacy screen, the second option is usually Military Alliance, but you need to have a certain tech (writing?) and an embassy in the AI civ in order to form alliances.

Make sure you also read the FAQ.

And finally, Zagnut has a good thread on where to find good advice on this site.
 
Originally posted by CadetEmperor
Quick question, how do you insert custom avatars
Custom Avatars are only available once you reach 300 posts, however you can use one of the many civ-related avatars until then by choosing one in the Options section of the User Control Panel (at the very bottom). When you get to 300 posts, there are additional options in the avatar section where you can upload your avatar or give a URL for it.
 
Originally posted by jbmagic
i just bought civ3 and ptw loving it so far..still learning.


1st question...after u make your first city , how far should rest of your cities u make be from each other? and how many cities is good to make on tiny, small, lare, huge, etc maps. what u recommend?


2nd question.. what government is good to pick? what government is good for what situation and civ?


3rd question....i read manual, not clear on allies...when u are at peace with an enemy, and later decide to go to war with another enemy, how u get that one enemy u are peace with to allie with u against the enemy at war, so he can help u fight..not real clear on it.


thanks

1) I personally like to build them far away from each other. Father away on smaller maps. Later you can put more cities in the gaps. This gives you lots more territory.

2) Democracy and Republic are good for the peace-loving, scientific civ. Monarchy and Communisim are good for the evil, war-mongering civ.

3) Offer a Military Alliance against your new enemy and throw in tons of other stuff. This may or may not work.
 
Hey, I bought Civ3 at a yardsale recently and didn't get a manual with it. Is there anywhere I could buy one or find one online?
 
soccerdaddy

put the CD in the drive and don't run it! Use windows explorer to 'open' the CD drive, and there should be a folder called "Manual" - there's an acrobat version of it there.

But a lot of it is, at best, misleading.

take a look at the FAQ thread, and some of the strategy articles here, and ask away. It's a much easier way than trying to decipher the manual.
 
i just bought game recently too....and got a big fat manaul with my game...whats misleading on the manual....is there a list? i been reading it.


thanks
 
Well, generally, the manual isn't very detailed. The existence of some *feature* may be mentioned, but the way it exactly works isn't mentioned, e.g. "how do mutual protection pacts work?".
Then, some civs' traits are not correct (there's a readme file on the cd w/ fixes).
...
There was a whole thread about misleading information in the manual. The search function on CFC is disabled now (AFAIK), but you may sort threads by "number of replies" and get it quickly since that thread has grown large... (I'll edit this post w/ a link, if I find one).
 
Beat me too it, Grille. I was looking for the thread, Common Misconceptions, when you posted this. This isn't a list of Manual Errata, but also contains 'hold overs' from previous Civ games. It's a pretty good thread, should be stickied IMO.
 
Unfortunately, I couldn't find the mentioned thread (but "Common Misconceptions" came to mind, too).

What probably bugged me the most was the ROP-rape thingie. I wasn't even fully aware of it as I started my first monarch game, then I was browsing this site one day and... heureka! :)
 
Newbie question.

How do I toggle the option which stops early destroyed civs regenerating? Where is this option, on what screen?
 
It's at the beginning of the game, in the setup screen where you choose your civilization. There are several game options and victory conditions, including 'respawning AI' or something like that. Untoggle that option.
 
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