Newbie Questions - Ask here and get Answers!

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No, you don't. Other AI don't care if you build it, but your own people do. I believe you gain an unhappy person in any city that builds it.

For any other DyP mod questions, I recommend asking them in the DyP thread, which is in the completed modpacks forum.
 
i'm currently playing with 16 civs on one of the world maps..but i can only view 8 on my foreign advisor screen..maybe i'm not seeing something, but i cannot seem to figure out how to view the other 8 civs i'm playing with. HELP NEEDED!!! :confused: :confused:
thanks
spoc148
 
spoc148

shift and right click (or maybe it's ctrl and right click, I never get it right the first time) on a leaderhead should bring up a menu of the other civs, and you can replace the heads that way.

AFAIK there's no way to display any more than 8, so if you have some ultra-complex multi-sided war going on it gets annoying I'm afraid.

Alternatively, if you click the 'D' button near the info box in the bottom RH corner of the screen you'll get the option to talk to all the civs, although that won't show the various treaties and such.
 
I was reading above in the post by Bamspeedy that you can advance faster on the tech tree by engaging in trade with the AI and thereby lowering tech costs. But I usually find myself ahead of the other civs in technologies. (I tend to want to go for a scientific victory).
Is there any advantage for me in trading, since if I am the only one with the more advanced techs then the cost of the techs I am going for will not be reduced?
(Up til now I have tended to be isolationist, they have nothing that I really need, so why give them a chance to catch up with me.)
But I am open to doing it differently.

Thanks
 
One of the AI civs was trespassing, a military unit with a settler. Caesar kept saying he would remove them but they kept going. I attacked them and he sent in a load of horsemen. I have now mainly fortified my units and am defending well. But it seems I am unable to attack them. When I try to move one of my units onto a tile with an enemy, the game will not let me.
What is going on?
Thanks
 
Weird. Can you post a save? That would help.

Generally, tho, if you can't tell them to get out or declare war, you'll have to get several units and escort them out of the territory.
 
vincenzo, you can't move units on enemy tiles using the goto (g key) and mouse. You have to move it adjacent and attack with the arrow keys.

The cost of a tech (to either you or the AI) is reduced for every civ you know who has the tech you want. So, if you are the tech leader, others will get reduced techs and you won't. Obviously overall tech modifiers for difficulty are on top of this.
 
I see people saying things like "I play with a map that is 60% water." How do you set the percentage of water to land?

THanks
 
60% water is the most amout of land you can have. So when you're picking your choices, you click on the right one, that has the most land on it. I think it's the right one.

When you do this in the editor, it actually says "70% water" or whatever.
 
Can anyone explain me how to create a link to another post from within a post, or point me to this information ?
thanks a lot !
 
You need to use the [URL] tags.

Use [URL=address]some text[/URL] to have "some text" be the visible link.

The "address" is the url you want to link to. for a specific post here, it will look like http://forums.civfanatics.com/showthread.php?s=&postid=961340#post961340, where the postid can be found by going to the bottom of the post, and holding the mouse over the "post#" field. (Clicking the Post# field will take you to that specific post, so the full address will now be in your address bar for a simple cut and paste operation. ;) )

For instance [URL=http://forums.civfanatics.com/showthread.php?s=&postid=961340#post961340]your post[/URL] points to your post.

;)


You can do the same thing with forumids, and threadids, as well, to put similar links.

:D
 
Originally posted by vincenzo
I was reading above in the post by Bamspeedy that you can advance faster on the tech tree by engaging in trade with the AI and thereby lowering tech costs. But I usually find myself ahead of the other civs in technologies. (I tend to want to go for a scientific victory).
Is there any advantage for me in trading, since if I am the only one with the more advanced techs then the cost of the techs I am going for will not be reduced?
(Up til now I have tended to be isolationist, they have nothing that I really need, so why give them a chance to catch up with me.)
But I am open to doing it differently.

Thanks

Yes, because you can win the game faster. Instead of researching all the techs yourself, you can instead pursue only one branch of the tech tree, and then trade with the AI for the techs in the other branches. Not to mention all those not-needed-for-era-change techs (like Republic, Free Artistry, Economics etc).

If the AI is so slow at reasearching, that you are over 10 techs ahead by the middle ages, you should probably move up a difficulty level. :egypt:
 
If I have a fast unit, when does it withdraw, and when does it fight to the death? It seems completely unpredictable. Is there some way to control, or at least predict, whether my unit(s) will withdraw?

Also, if I have a speed 3 unit, can it withdraw when facing a speed 2 unit?
 
Can ships recover damage when they aren't in port? The rulebook implies that all units should recover damage by skipping a turn, as long as they aren't in enemy territory. But my ships don't seem to recover any damage this way. The only way I've found to repair them is to sail them all the way back to one of my port cities. Is that the only option?
 
Originally posted by DaviddesJ
If I have a fast unit, when does it withdraw, and when does it fight to the death? It seems completely unpredictable. Is there some way to control, or at least predict, whether my unit(s) will withdraw?

Also, if I have a speed 3 unit, can it withdraw when facing a speed 2 unit?

First question: assuming you're not fighting another fast unit, you have a chance to withdraw whenever your attacking unit is reduced to 1 hp and the other unit is not. (If the other unit gets reduced to 1 hp before the attacker does, the fight will always go to the death.) I don't know what the exact chance of retreat is, though. If you your attacker is attacking another fast unit, retreat is not possible.

Second question: I have no idea.

Renata
 
Originally posted by DaviddesJ
Can ships recover damage when they aren't in port? The rulebook implies that all units should recover damage by skipping a turn, as long as they aren't in enemy territory. But my ships don't seem to recover any damage this way. The only way I've found to repair them is to sail them all the way back to one of my port cities. Is that the only option?

Sadly, you have to bring them to port.

Renata
 
Originally posted by DaviddesJ
If I have a fast unit, when does it withdraw, and when does it fight to the death? It seems completely unpredictable. Is there some way to control, or at least predict, whether my unit(s) will withdraw?

Also, if I have a speed 3 unit, can it withdraw when facing a speed 2 unit?
Just an add-on to Renata's answers:

1) You can't control/predict the withdrawal. Also, the chance for your fast units to withdraw is 50%, but that can only happen when the opponent is a 1-movement unit.

2) No.
 
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