Ben E Gas
King
using the DyP MOD, do I take a rep hit when I build the slave market?
Originally posted by vincenzo
I was reading above in the post by Bamspeedy that you can advance faster on the tech tree by engaging in trade with the AI and thereby lowering tech costs. But I usually find myself ahead of the other civs in technologies. (I tend to want to go for a scientific victory).
Is there any advantage for me in trading, since if I am the only one with the more advanced techs then the cost of the techs I am going for will not be reduced?
(Up til now I have tended to be isolationist, they have nothing that I really need, so why give them a chance to catch up with me.)
But I am open to doing it differently.
Thanks
Originally posted by DaviddesJ
If I have a fast unit, when does it withdraw, and when does it fight to the death? It seems completely unpredictable. Is there some way to control, or at least predict, whether my unit(s) will withdraw?
Also, if I have a speed 3 unit, can it withdraw when facing a speed 2 unit?
Originally posted by DaviddesJ
Can ships recover damage when they aren't in port? The rulebook implies that all units should recover damage by skipping a turn, as long as they aren't in enemy territory. But my ships don't seem to recover any damage this way. The only way I've found to repair them is to sail them all the way back to one of my port cities. Is that the only option?
Just an add-on to Renata's answers:Originally posted by DaviddesJ
If I have a fast unit, when does it withdraw, and when does it fight to the death? It seems completely unpredictable. Is there some way to control, or at least predict, whether my unit(s) will withdraw?
Also, if I have a speed 3 unit, can it withdraw when facing a speed 2 unit?