Newbie Questions - Ask here and get Answers!

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ultraworld: are you playing a senario in PTW. I know that PTW shipped with a few other graphic mods which were originally found here. This could be one of them. It looks familiar and I can not load PTW.

On another topic.... How come I never get those bonus wheats on a flood plain :mad:

on the topic of the forbidden palace... IIRC, it is based on the optimum city calculation in the editor. Half of that number gets you the ability to build FP.
 
Originally posted by Padma
No, it just means you are using the standard graphics package that comes with the game instead of a graphics mod.

(Yes, PTW comes with several graphics mods, which makes it easy to change. ;) )

thanks but what graphic mod was that? how do i change it?

The trees are much more vissible
 
sealman: The pic is using one of snoopy's mods - version 3, I think. (PTW came with version 4.)

Other topic: you *don't* get Bonus Wheat on your floodplains? :eek: :lol:

Edit: Ultraworld: check out the Graphics Mod Library in the Creation and Customization forum. ;)
 
Concerning graphics mods, this is a very good index page:

GraphicsMod Library II: Terrain/Resources

I use snoopys terrain graphics (see post 3), there are many more to choose from though.

Another great index: GraphicsMod Library III: Interface/Misc

I use "Population Heads with Larger Mood Badges" (post 7), but looking at it there are many similar themes, for me it's all about visibility.

This resource mod gives smiles next to lux's and letters on resources:

GRAPHICS: Easy to spot Resources by Shankyburns.

Image of resources (will not show as pic directly)

However, Quick-look resources by ejday look nice too.

Image of resources (will not show as pic directly)

And finally, these are the resource icons I use myself, by DrAlimentado:

200355203119_resourcesOL.jpg
 
I've trying to make a scenario in PTW. My question is two fold:
1) Is there an "event" editor in Civ3, where certain actions can be instigated by the AI at a given turn or under a certain condition? For example the creation or the removal of a unit?
2) Is there a way of "fixing" the diplomatic relations of the civs in the game beforehand. For example in CivII one could use the cheat mode to fix the diplomatic realtion between two cultures to be in war from the beginning and then save the game as a scenario. Such option does not appear to be present in Civ3, but I was wondering if anyone has either addressed the issue or expressed the same desire.

Thanks
 
Just a couple of quick questions if someone would be so kind!

If I do something really nasty, such as backstab on a ROP or attack after obtaining tech for gpt, but then wipe that civilization out before they contact a third party, will this third party know of my indiscretion? Dead men tell no tales after all…

If I transfer my science research, do the beakers I have built up reset, or do they transfer?

1pt citizens; +1/3pt if foreign; +1/3 for each every city owned by you within 8 squares of the candidate city.

As regards palace flipping - are we really sure of the forumla? It's a huge thing to get wrong! It also seems strange to rewards having foreign nationals in the city!?! Furthermore, the mainpage makes it sound lije you can rush a settler and then the palace will relocate where ever you settle him. Surely this is a mistake?

I don’t fully understand the corruption calculator program, despite reading the thread on it and doing a general search of the web and forums. Specifically I’ve no idea how to use the NW-SE and NE-SW location boxes. If I want to calculate the corruption on my second town, three squares east of my capital, I select the default settings for my map then add the number of existing towns (inc. my capital) and how many of these are nearer to the capital or fp (choosing the lowest). My problem is that the location fields don’t seem to make sense – at least to me.

An image of the application is here.

Any help would be really appreciated!
-Ben
 
ModestX, I'm afraid the answers to both your mod questions are "No." :( Both have been often requested, for what it's worth.
 
Originally posted by Bouchehog
Just a couple of quick questions if someone would be so kind!

If I do something really nasty, such as backstab on a ROP or attack after obtaining tech for gpt, but then wipe that civilization out before they contact a third party, will this third party know of my indiscretion? Dead men tell no tales after all…
Dead men do, indeed, tell no tales. But be warned - if you allow the "respawn AI option" then the "reborn from the dead" AI will bad mouth you to the rest of the AIs.

If I transfer my science research, do the beakers I have built up reset, or do they transfer?
Use 'em or lose 'em. They don't transfer.

As you can see, I only answered the easier ones!

edit:
As regards palace flipping - are we really sure of the forumla? It's a huge thing to get wrong! It also seems strange to rewards having foreign nationals in the city!?! Furthermore, the mainpage makes it sound lije you can rush a settler and then the palace will relocate where ever you settle him. Surely this is a mistake?
It isn't +1/3 for foreign. It's 1/3 for foreign. i.e. your own people count one, and the foreigners count 1/3.
And it goes for the highest city by that points score. A brand new city has almost no chance of scoring highest. It's the oldest city in the database which breaks ties, not the newest.
 
I got one, what if you have a GPT deal with one civ and another civ wipes them out the next turn, does that cause a rep hit?
 
Originally posted by Bouchehog
As regards palace flipping - are we really sure of the forumla? It's a huge thing to get wrong! It also seems strange to rewards having foreign nationals in the city!?! Furthermore, the mainpage makes it sound lije you can rush a settler and then the palace will relocate where ever you settle him. Surely this is a mistake?
Change Palalce Flipping to Palace jumping and I think you have it right. This formula is for where your palace will go it the capital is disbanded (by building a settler at size 2 for example).

City flips do indeed have a greater chance of happening with foreign nationals.
I don’t fully understand the corruption calculator program, despite reading the thread on it and doing a general search of the web and forums. Specifically I’ve no idea how to use the NW-SE and NE-SW location boxes. If I want to calculate the corruption on my second town, three squares east of my capital, I select the default settings for my map then add the number of existing towns (inc. my capital) and how many of these are nearer to the capital or fp (choosing the lowest). My problem is that the location fields don’t seem to make sense – at least to me.
I use the calc, it is very useful.

3 tiles E means you go 3 tiles in the NW-SE axis, and 3 in the NE-SW axis. Everything is measured in these 'diaganol' axis', since in the game they are the equivalent cartesian co-ordinates.

If that doesn't make sense, picture a chessboard - you would measure the distances in tiles across and tiles up. Now turn the chessboard at an angle, this is what the civ-grid looks like. Across and up become NW-SE and NE-SW.
 
Originally posted by Grille
seal: Then the Zulus must have gained a contact before you finished them.

nope. almost 100% sure of it. Did not meet civ #2 until 40 turns later. (we were stuck on an island together)

I also once knew about the way another civ treated an extinct civ and I never met the extinct one. But I could have heard the stories from someone else.
 
OK, here comes a newbie Q from a guy with 1300+ posts... :blush:

In vanilla civ3 I always got a pop-up asking me what to build next when I had built something in my cities. I bought PTW yesterday and now I only get a pop-up like that when I build a city improvement, not when I build units. Is there any way to get the pop-up when I build units?
Maybe it's under the preferences screen? And if so, what option in that screen?

Thanks....
 
I'll take your 1300 posts and raise you .... well nevermind I only have 700. :p

At any rate, it's definitely on the preferences screen, although I'm not 100% sure which button. Maybe 'always build same unit'?

Renata
 
Originally posted by sealman

nope. almost 100% sure of it. Did not meet civ #2 until 40 turns later. (we were stuck on an island together)
That's weird then. :confused:
I had a similar game (ROP-raping on my continent) and checked their contacts with *fake* peace negotiations just before taking their last city. They had no contact and later I could sign ROPs.
Maybe you do such a check the next time (well, if they don't refuse envoy then).
 
Darkness(Renata): I don't have PTW, but in vanilla, there is an option in prefs:
"ask for build orders after unit construction"
I guess it's in PTW, too...
 
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