Sarkyn
Warlord
Feedback from an old newb
Having just completed my first FFH2022f game, I thought I'd offer some feedback into how FFH plays for a (very) experienced Civ gamer coming to this mod for the first time. I'll make a few posts, to make my suggestions to the excellent team, that'll be clearer I think.
But firstly, I enjoyed it IMMENSELY and I'm completely hooked.
I will be diving back in immediately for a second game on a harder level (I played it on an easy level to get used to the units, the tech tree).
I do however, have some suggestions for how you might be persuaded into making this mod a little bit more newbie friendly. I'll post one at a time, I don't want to flood.
This is the first (and I think) most important:
Specific Nation/Race Names Make it hard to get into
Your universe is rich and colourful and very interesting. Your race and leader names are very colourful, as well.
But I find them to be a intimidating impediment to smooth gameplay, for 3 reasons I can really define.
Suggestion: Specifics in Civpedia, Generic in Game
Generic fantasy names would solve this, make your mod far far easier for a casual player to pick up and enjoy, and not remove your lovely custom world, just clarify it for us.
- Use the "real" nation names in the Civ and Flavour text. People will read it, and enjoy it there. It's not that I'm suggesting you delete it, just don't use it in the screens where instant recognition is more important than flavour
- Rename them to staple fantasy names like "Crusaders", "Dark Elves", "Gold Dwarves", "Deep Dwarves", "Wood Elves", "Goblinkin", "Vampires", "Plainsmen", etc etc.
Then when approaching the game for the first time, I'd go "Oh, I always play elves, I'll pick them" and be into the game in seconds.
When I find a new contact in the game, it'll clearly say "Dark Elf Warrior", or "Demon Galley" or "Vampire Settler", I'll instantly recognise who I am dealing with and the game will flow better.
I'll still have all the lovely character-filled flavour text available to me in the civilopedia, as screens of text on technologies, that sort of thing. It's not wasted or going away, it's just a little clearer and instantly recognisable.
If you don't think this is what established users might want, maybe offer an alternative patch that just replaces the one file these names are kept in? Then a "newbie" user (or one who prefers to live their own universe out) can opt for generic names.
Anyway, just my 0.02!
Having just completed my first FFH2022f game, I thought I'd offer some feedback into how FFH plays for a (very) experienced Civ gamer coming to this mod for the first time. I'll make a few posts, to make my suggestions to the excellent team, that'll be clearer I think.
But firstly, I enjoyed it IMMENSELY and I'm completely hooked.
I will be diving back in immediately for a second game on a harder level (I played it on an easy level to get used to the units, the tech tree).
I do however, have some suggestions for how you might be persuaded into making this mod a little bit more newbie friendly. I'll post one at a time, I don't want to flood.
This is the first (and I think) most important:
Specific Nation/Race Names Make it hard to get into
Your universe is rich and colourful and very interesting. Your race and leader names are very colourful, as well.
But I find them to be a intimidating impediment to smooth gameplay, for 3 reasons I can really define.
- I found it hard to understand the choices I was asked to make.
I loaded FFH about 3-4 times before I played my first game. Every time I would get past the great thrilling movie, and approach the race and leader choice screen, be intimidated by the meaningless words on the left hand side of the screen, and end up giving up.
While the "Real" race names are very colourful to people who know them intimately, they are a really big put-off to a first time player coming to this mod. I don't know what they mean. I carefully read each one, and get to the end and think "I still don't know which to play". I read a few again, try to narrow down my choices, and (4 times out of 5), I give it up as too hard.
- Part of playing Civ is making the game your own.
I like your game, but I like the world in my own mind better. I'd like to rename your elves, or pretend that your goblins are my goblins, for example. Part of the immersive fun is making the world the users own.
Just as I'd rather call my cities by my names, and my race by my names, I'd rather my opponents names were sufficiently generic not to break that immersion.
- I haven't a clue who Civs are when I meet them.
I meet a civilisation. I read a name I could never pronounce. I can't remember if they're the vampire one, the dark elf one, or the human raiders one. I give up and don't bother looking it up, so all the lovely colour is wasted on me, I just think of them as "The White One" or "The Pink One".
The worse case of this was when I declared war on the wrong person because I got the names mixed up. That's what made me decide to post here.
Suggestion: Specifics in Civpedia, Generic in Game
Generic fantasy names would solve this, make your mod far far easier for a casual player to pick up and enjoy, and not remove your lovely custom world, just clarify it for us.
- Use the "real" nation names in the Civ and Flavour text. People will read it, and enjoy it there. It's not that I'm suggesting you delete it, just don't use it in the screens where instant recognition is more important than flavour
- Rename them to staple fantasy names like "Crusaders", "Dark Elves", "Gold Dwarves", "Deep Dwarves", "Wood Elves", "Goblinkin", "Vampires", "Plainsmen", etc etc.
Then when approaching the game for the first time, I'd go "Oh, I always play elves, I'll pick them" and be into the game in seconds.
When I find a new contact in the game, it'll clearly say "Dark Elf Warrior", or "Demon Galley" or "Vampire Settler", I'll instantly recognise who I am dealing with and the game will flow better.
I'll still have all the lovely character-filled flavour text available to me in the civilopedia, as screens of text on technologies, that sort of thing. It's not wasted or going away, it's just a little clearer and instantly recognisable.
If you don't think this is what established users might want, maybe offer an alternative patch that just replaces the one file these names are kept in? Then a "newbie" user (or one who prefers to live their own universe out) can opt for generic names.
Anyway, just my 0.02!