With that wonderfully food-filled city start and the really nice Adventurer bonuses maybe I'll last to the ADs on this one! Emperor makes me tremble in fear

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As usual the Adventurer bonuses make a big difference to the first few turns, so I attached an Adventurer update of vivafox' test game (thanks, vivafox!). Unfortunately the tile where the warrior starts is 2F1H in the test game and 1F2H in the .jpg; is that tile a forested plain in the official save? That's what I assumed in my modification.
I'm guessing settle in place, mine gold, try for polytheism for the increased happiness, then fishing, bronze working, hunting (don't need the deer immediately so hunting can go second). As for production, I suppose neither worker or warrior is necessary immediately because of the unit bonuses. Does that mean it makes sense to start either a barracks (for better protectors sooner) or perhaps even stonehenge? I'd want to switch to workboats fairly soon after fishing, so SH would probably be overly ambitious except as a way to get a few extra gold eventually as someone beats me to it. I guess if I decided on SH I'd chop the 2 visible forested hills then mine them.
I'm usually timid, but if there is a near neighbour without bronze, can a holkan rush make sense? I know the AI starts with archers at this level, but it has to actually research archery to make more, doesn't it?
After hunting I'm less sure of what to do (not that I was real sure about the opening in the first place). AH eventually but maybe not right away (because the sheep aren't so important initially because of the seafood), though knowing if horses are nearby would be good before planting the 2nd city. I won't go for Oracle at Emperor. Archery for defence fairly early, aim for construction because of ball courts?