News: BOTM 10 Results and Congratulations

AlanH

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An interesting mix of victory conditions among the medals this month, though we only had six victories out of 54 entries :eek:

Let's commiserate with Jovan Kukic - the only winner who didn't get any award :cry: His cultural victory was slower, and higher scoring than Jeffa's. So Jeffa took both the Cultural prizes!

Summary of Medal Winners:

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Unconquered Sun: 1764 AD Domination Victory, 224,933 points.

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Lexad: 1792 AD Diplomatic Victory, 143,701 points.

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Gosha190: 20 BC Religious Victory, 114,339 points.
 
Other Award Winners:

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Jeffa: 1680 AD Cultural Victory, 51,100 points.


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Nioco: 1470 AD Religious Victory, 67,964 points.
 
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Cabledawg: 1768 AD Diplomatic Loss, 6,116 points.

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bryanb2007: 2225 BC Conquest Loss, 160 points.


>> See the full results here.
>> See the updated global rankings here.
>> See the latest Pantheon of Heroes here.
>> Award symbols are listed here.
 
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The numbers by each player's name indicate the turn settled on (starting turn is 0). Players are colour coded by game class (challenger=red, adventurer=blue). Symbols indicate victory condition, if there's no symbol then the player either retired or was defeated. The yellow border indicates the land that was visible at the start of the game.
 
Congratulations to all the winners! Unconquered Sun definitely chose a better strategy than me, solving it with a final tank blow - I was too confidet in cuirassiers' advantage over medieval units. Gosha - excellent date! Jeffa - way to go!
 
Congratulations to the winners. The low ratio of victories shows that Deity is not easy, even in a easy map!

Thanks to the losers that sumitted nontheless :goodjob:

Wonderful experience, once more. Thanks, UnconqueredSun, for sharing your knowledge.
 
Well, if Dom is possible (I didn't went for Dom cause I wanted some sleep :)) with technological advantage, then Conquest and Space are definitely possible, as long as you do not cross the Dom threshold.
 
Congrats all winners! Special thanks to Unconquered_Sun for sharing his strategy in a great write-up, and a truly impressive result. (Even if he suggested it was as simple as "just hitting enter"). ;-)
 
Congratulations to all who braved deity!

We got twice the number of winners than all three previous deity GOTM combined. I wonder whether the reason was BTS or the map...
 
Congratulations to all who braved deity!

Indeed. People who submit losses on high difficulty levels (well, on any difficulty levels) always have my respect for having submitted their loss.

We got twice the number of winners than all three previous deity GOTM combined. I wonder whether the reason was BTS or the map...

It may also be because as time goes on, people's skill levels go up.

I designed this map to ensure that people had some land they could expand to, so they wouldn't get crowded out by the AI after founding 2 or 3 cities. The aim wasn't to increase the number of victories; rather it was to ensure that people had a chance of surviving long enough to establish their empires and play a while rather than getting conquested almost before the game gets underway, as can easily happen on deity. But that may well have had the side-effect of increasing numbers of victories. OTOH, in other respects, I thought this map/AI was less generous than for previous deity games: I gave you no early happiness resources (except gems, and even then you had to sail across the bay to get them), and you were also playing a non-financial civ without an early unique unit that you could use as a crotch in your early game (all previous deity games have been played either as the Incas or the Romans.
 
Congrats to the winners, i know this is not the right thread to post it in, but i didn't feel like making a new thread. Why is the difficulty level rotation the way it is? AS it is all the high level(or all the low level) games get lumped together. Wouldn't it be better to have some rotation syclus that allowed for at least one high and one low level game each week...

Moderator Action: Please take the difficulty levels discussion to the recent thread on the subject here
 
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