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[BTS] News: BOTM 127, Deity, starts March 15

Discussion in 'Civ4 - Game of the Month' started by Deckhand, Mar 12, 2017.

  1. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    4,686
    Location:
    California

    BOTM 127: Pericles of Arabia.



    Camel Archers. Camel Archers are a great unit. They will be even better in a world without strategic resources. And even better if you start with Guilds. You still need to research Archery and Horseback Riding. You will want Archery soon anyway because the barbarians (and all other civs) start with it.
    Another game designed as easy mode deity level. I changed the rice to corn and added the hills and the two golds in the starting screenshot.
    First player to correctly guess the substitutions I made in the world builder file wins a real prize. Guesses should be posted in first spoiler (which will reveal the prize) and only one per player.
    Pericles because he has only been featured in one previous botm (Saladin has starred in ten).

    Game settings:
    Playing as: Pericles of Arabia
    Rivals: 6 AIs
    Difficulty: Deity
    Starting Era:
    Ancient
    Speed: Normal
    Options: Unrestricted leaders, no goody huts, no random events
    Victory Conditions:
    All enabled

    Map settings:
    Map: Pangaea
    World Wrap: Cylindrical
    Mapsize: Worldsize_standard
    Climate: Climate_temperate
    Sea level: Sealevel_medium


    Pericles is Philosophical and Creative, and you start with Mysticism, Guilds and The Wheel.
    The Philosophical trait gives +100% great people birth rate and double production speed of University

    The Creative trait gives +2 culture/city each turn and double production speed of Colosseum, Library and Theatre

    Unique unit: Camel Archer (replaces Knight)
    The Camel Archer benefits from: can withdraw from combat (15% chance), requires knowledge of Guilds, Horseback Riding and Archery, and requires access to nothing. This compares with the Knight which has: cannot withdraw from combat, requires knowledge of Guilds and Horseback Riding, and requires access to horse and iron.

    Unique Building: Madrassa (replaces Library)
    +4 :culture: (instead of 2), Can create two Priest Specialists (as well as two Scientists)
    double production with Creative Rulers

    Starting screenshot

    This is the start of the game (click for a bigger image):




    Note that in this game, any espionage-culture victories will be counted as cultural victories.


    To Enter the Competition:

    This competition will open at 00:01 am on 15 Mar 2017, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.

    Submit the save after your victory (or defeat) here, by 15 Apr 2017.

    Here is a link to a list of the differences between Vanilla, Warlords and BtS.

    Software Versions

    Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.


    Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
    While playing...

    Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

    We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
     
  2. Minou

    Minou Chieftain

    Joined:
    Apr 19, 2013
    Messages:
    180
    No strategic resources at all, or just no metal/horses? If there is no stone, marble, coal, oil, and aluminum as well Space will be less appealing.
     
  3. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    4,686
    Location:
    California
    That would be telling.
    Spoiler SPOILER :
    No copper, iron, ivory, or horses.

    I hope to check before game starts and let you know for sure, but IIRC: some civs have stone nearby while none are industrious. After making game and seeing synergy of Madrassa with Philosophical/Creative I realized how good the Pyramids would be. GLWT (good luck with that) :mischief:
     
  4. Fippy

    Fippy Phoenix

    Joined:
    Mar 17, 2013
    Messages:
    8,356
    Gender:
    Female
    If you are accepting opinions, i would prefer some "real" deity games..but can understand if others do not.
     
  5. lymond

    lymond Rise Up! Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    18,799
    Well, there is clearly a changed tile in the start screen. Would have been an interesting OCC game.
     
  6. Minou

    Minou Chieftain

    Joined:
    Apr 19, 2013
    Messages:
    180
    Interesting - I was just looking at which units will be impossible without Iron (though I'm suspicious Deckhand has picked 6 AIs with resourceless special units for us).It seems like Iron is required for Cuirs and Cannons but not required for Cavalry and 1-moving Gunpowder units. Never really paid much attention to this as usually Iron is always available by that point in the game.

    I assume Iron and Copper can still pop from that mining event? That could yield some surprise Pikes later in the game - and will probably have me keeping my eyes on map for the first magic copper pop for building Wonders/Life Support.

    By the way, nice Camel Archer image!
     
  7. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    4,686
    Location:
    California
    Spoiler Stone Spoiler :
    OK, One civ has stone in its BFC; another has stone available for a second city, and you also could get stone with second city.
    No civs are industrious.


    :nono:
    Spoiler :
    I took steps to prevent that.
    Good question.
    Spoiler :
    I think workshops will really shine this game.


    Thanks. Only one I could find where the camel was the archer.
     
  8. lymond

    lymond Rise Up! Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    18,799
    :lol: so every hill on the map has some non-strat resource on it...otherwise the map is quite flat

    Spoiler :
    ofc, I see one hill without a resource if we don't SIP :D
     
  9. soundjata

    soundjata Be like water

    Joined:
    Jun 3, 2011
    Messages:
    1,664
    Spoiler :
    uranium :nuke:
    aluminium:c5capital:
    everywhere

    or... Oh wow... May I try a guess on the substitution challenge?
     
    Last edited: Mar 17, 2017

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