Some random thoughts...
If you liberate a colony with "Always War" on, does your colony revolt and go to war on you immediately, or do you get a trading/diplo partner? Or has the colony option been removed?
How can you steal workers even with a 2 movement unit? If you see the worker they see you too, and run away, right?
The best thing that could happen is we are alone (or together with one or two AI) on our continent, only contactable by Optics. AI can't launch a decent naval landing... and we can even run a Piracy Economy (with Frigates)! Of course... this asumes the remaining AI aren't in a love-fest trading up to Industrialism while we are still chewing on Astro...
But its Prince... how hard can it be? (Answer... it CAN be too hard, but I doubt that is DS's intent). Tough to plan with no knowledge of the type of map we got, though.
Anybody know if spies make good sentries, or do they get detected too easily? Does espionage work like in normal BtS game (I think so)? Then the GW gives extra XP AND a GSpy or three, making it a very juicy wonder. Barbs would only make it better.
@DS: sure... put raging barbs on please (and take away one of the AI). And make sure to put some stone resource near the start location. It is the season for giving, you know.