jesusin, contender. Goal: Gold medal (score).
*** The plan
Out-game plan: Till 500AD, play very slowly and deliverately. Play only in the mornings, never in th evenings. Play only if slept well. You have to do it this game, not to have to ever play for score again, go jesusin!
In-game plan: Take care of early happiness. Strong research, with lots of cottages in the capital, early Academy, GLH to support a big empire. No Oracle. Circumnavigation. Probably Worker steal. Later on, prioritize biology and sushi for a rapid growth, try to win the game by 800AD-1000AD,milk with sushi, try to finish by 1600AD.
*** Early stage
Move Warrior. Settle in place. Micromanage for the hill, 0 food, 2 hammers. Produce WB, research Mining.
Border expands, Warrior takes a 1500 years nap on the pigs, he must be Spanish. Micromanage for forest, still 3 total hammers.
WB is built, micromanage for corn, BW after Mining. Select Warrior as next build. Having worked on a Worker this turn would not have get it completed sooner.
Next turn the WB is used, micromanage for Corn, build changed to Worker.
Ten turns later BW is known, Sailing started, Worker is completed and production is changed to the not-hammer-decayed Warrior, while pop grows.
Worker tasks: farm Corn, mine PH, stupidly chop on Settler instead of mine+chop on Settler. Reasons: Since I will be doing set and preparing whips, I prefer not to mine PH but to farm corn before jungle spreads. There will be time for hammers before starting GLH. No need for hammers for more WB with 2 6f tiles too.
Careful micromanaging between clams and forest for pop3 and pop4, while fish and corn are always used. Warrior completed, Galley for 1 turn in order to fill the granary, then Settler. Whip Galley for the overflow to complete the Settler, fail misserably because the chop produces unhealthiness, end up 1 hammer short on the Settler.
Grow back the turn the Galley is completed. Complete Settler, settle on the Ivory for quick happiness and max hammers. Masonry and Hunting after Sailing. Lighthouse after Settler.
Now taht I have a second city I am allowed to go for a strategically important WW, the GLH. Worker stays in capital cause once commited I don't want to fail to build it.
*** Wonder building
The Warrior's nap has made him good, Worker steal Vic to have 1 crippled opponent. London is pop9 (!) with 3 Archers.
Micromanage for immediate growth after whip. Whip 2 pop in lh, overflow goes into GLH.
Mine Copper before pasturing pigs to get 2 WB for North-Eastern and South-Western exploration and because no AH yet. Chop into GLH. Both workers remain idle now.
Build a cheap Warrior just before connecting Copper.
AH-Wheel-Pottery for whipping with granary.
Galley and intial Warrior had bad luck trying to Worker steal and end up too far away, so they help with circumnavigationa nd pop a few maps in goody huts. This is probably a big mistake. For example, exploring around my area for good settling sites would have been better.
Big painful investment: whip 2 pop into GLH to save 2 turns and complete it T59 (1640BC). I'm not losing it for 1 turn.
Vic places her second city in a stupid foodless place that messes up my plans for a second city in the initial island.
Circumnavigation got 1640BC. Sending all those ships away has been a very expensive investment. So GLH has been. But now I have a long term advantage, I am ready to set up an empire. No attack on Vic yet, there's lot of space to settle.
*** Expanding
1000BC stats: 2cities, 7pop, 2wor, 3War, 2Gal, 3WB, Set. Copper. 1Lux, 4health. 0GP, 1WW, 0NW. fpc=33-14-48, 29 sust bpt, 12cpt, 2GPPpt, 9g. 2Gra,2lh. 0Relig. 0/0 cottages used. 14Techs: Alpha, IW, Pott, AH, Myst. 4 hours.
Leveraging the investment made on GLH requieres having as many cities as possible.
City3: 2fish, marble
City4: clams, gold
City5: clam, fish, copper. First city only to get internal traderoutes.
GM is born and settled in capital, 29% scientist, but no luck.
City6: fish, clams, iron. SW of London.
Start Parthenon, abort when Maces become available, not finished at 500AD.
City7: crabs, iron. It's 300BC, revolt to Bureaucracy.
Time for an important decision. Quick detour to Lite and building NE and GLIB and Parthenon for great GP production? Or beeline Maces and build only Maces? Choose the latter, need to (ab)use those MAces before longbows show up. The faster the better. I might get in a winning position very soon.
City8: sheep, crabs. Its settling costs me a whole lot of 2gpt.
1AD stats: 8cities, 26pop, 4wor, 5Gal, 1WB, 12units(5Maces). Iron, Copper, Marble. 5Lux, 4+health. 1GP, 1WW, 0NW. fpc=90,68,145; 88sust bpt, 38cpt, 8GPPpt, 450g. 2Relig. 5Gra, 5lh, 2Lib, 2Barr, 2forg. 1/4cottages used. 27Tech: Alpha, IW, CS, Curr, Calen, Machi. 0civs killed. 9hours.
*** Warring
Vic has 5 cities, 2 others 6, 3 others 3. 8 Maces in 4 Galleys attack Vic from her North, giving her 1 turn of whipping. I am glad I didn't attck with just 2 Maces as I normally do. It feels so inefficient to have those 2 Maces idlely waiting for their friends!
Lost 2 Maces at 64%, then mopped up, London and its 8gpt shrine is mine, as well as Oracle.
GS used in Academy in capital, I might feel sorry if I find a cottage city and move my Palace later on.
Vic triremes blockade my capital, economic disastre!!! Next turn I move a wounded Galley just outside their reach, they move to chase it, no more blockade. Ufff. I'm not wasting good hammers on Trirremes, but that blockade thing was terrible.
War is costly: I'm not concentrating on getting 6 Libraries up and a good grown pop before Educ comes in. Also Barb Galleys destroy some nets occasionally.
Mace lost taking the useless city, I kep it for its 5gpt shrine. Mace lost, city taken. Peace with Vic.
Detour to get Optics before Education to have caravels fighting Trirremes. Mistake? I needed time to get my Libraries up and it only took 6 turns, but...
Ready to dow Han, cause his the biggest, he just gets Feudalism, dow anyway hurriedly, unload 6 Maces into his capital, there are a ton of units, I won't be taking it.
Why oh why didn't I explore his lands before dowing? I couldn't do that with Vic because of her not opening borders after the Worker steal, but now... why? I'm so newb.
You know what? There was a pop10 city of his defended by a single Sword! I could have taken it form the sea! Next turn, it has a lb.
I lose 2 galleys and 2 Maces the first turn of the war (ouch). My 6Maces reinforcement will go to the Swo+lb city since there is not hope to take the capital with only 10 Maces, 4 of them badly hurt. Those Numidians look like a good unit to counter Maces. Should I have brought a Spear?
500AD: I have optics, half of Educ, no place for the 6th University

, fpg=194,87,281; 166bpt, 9/9 cottages used, 11 cities, 8GPPpt. War promises to be a complete disastre.
I don't feel so happy with my game anymore.
I go and read
ShannonCT spoiler. I'm so unhappy!