BOTM 43: Charlemagne (Holy Roman)
[img=right]http://gotm.civfanatics.net/civ4games/images/botm43civ.jpg[/img]Game Details:
A long time ago, in a galaxy far, far away… the Galaxy-Class Federation Starship USS Ishtar (NCC-70856) was on a routine mission to explore a Class M planet when one of their sentient drones suffered a severe malfunction. As a consequence, the nascent humanoid civilization’s city named Uruk was razed by advanced automated weaponry, which the locals superstitiously called an evil demon and named it Humbaba. The devastation was complete, and the Sumerian civilization was eradicated save for 3 tribes of refugees, who were in contact with a landing party from the Ishtar. Aided by Ishtar’s crew, these three were able to escape to the countryside, dodge “Beowolves”, befuddle the “Bull of Heaven”, and escape the notice of “Enkidu”… (various autonomic droids manufacturerd by the malfunctioning drone). The Captain of the Ishtar, Dothar Kat’nedl accepted responsibility for the error, felt pity for the three tribes and so beamed them up. Then at maximum warp speed they headed for the nearest uninhabited Class M planet, where they were resettled. During the voyage, these guests were exposed to many wonderous technologies, but the Science officer assured Captain Dothar that the refugees from Uruk were not sophisticated enough to put these technologies to any practical use, so the Prime Directive would not be violated. Yet, by some oversight (not to mention a gross violation of the Prime Directive by the captain of the USS Ishtar), the world turned out to be inhabitted after all. Not only that… it is YOUR world!
In a feeble attempt to mitigate this error, Dothar tried to limit the amount of interference her three groups of passengers could cause to the natural progression of your world’s history. They were each settled in remote locations and geological barriers to their expansion were terraformed. They were seperated from their civilian workers, who were allowed one archer to defend them from animals.
Meanwhile, back on the ranch… you, Charlemagne, are the glorius leader of the Holy Roman Nomads. After generations of wandering, your people are ready to settle and make a home. During your travels, your people have encountered the rumors that your world has been visited by the Acolytes of Ishtar, who possess great wisdom of the ages. However, it is quite apparent that you may safely disregard these rumors as superstitious nonsense. But you cannot help but ponder the opportunities such beings would make possible as you lead your people on your path to glory…
**Translation into English:
Spoiler :
You will face 6 normal AI opponents (rival native tribes). 3 additional AI opponents (the Seers from Uruk) have been pre-settled in locations that geographically limit their ability to spread or grow. In addition, these three have each been granted (on a different landmass) workers and one ancient era defensive unit (to defend workers from standard barbarian activity). In addition, they have been provided with some advanced technologies, though all of the “first to tech” bonuses are still available, and they cannot build advanced units. You may engage in all types of diplomatic activity with these three "Seers" (as may your rivals!), should you meet them. They generally represent an opportunity for creative victory-accelerating strategies, rather than an obstacle to your game.*
Game settings:
Civilization: Charlemagne of Holy Rome
Rivals: 6 + 3** AIs
Difficulty: Monarch
Map: Islands/High Seas
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: No Tribal Villages, No Random Events
Victory Conditions: All enabled
*Never trust a mapmaker
Charlemagne:
Charlemagne is Protective and Imperialistic and starts with Mysticism and Hunting. The Protective trait gives free Drill 1 and City Garrison 1 on archery and gunpowder units and increases +100% production on Walls and Castles. Imperialistic gives +50% settler production, as well as +100% Great General birthing.
Unique unit: Landsknecht (replaces Pikeman)
The Landsknecht has a strength of 6 and gets +100% combat versus mounted units like the Pikeman, but also gets +100% combat strength against melee units as well.
Unique building: Rathaus (replaces Courthouse)
The Rathaus reduces city maintenance by 75%, compared to only a 50% reduction from a courthouse.
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
A workboat and an archer have joined your cause. The archer is on the same tile as the settler, the workboat 1 tile SE from the settler. They bring with them the additional knowledge of fishing and sailing.
Challenger Class Equalizers:
Gypsy Moths have defoliated the entire starting screenshot. All forest removed from visible tiles.
To Enter the Competition:
This competition will open at 00:01 am on 15 June 2011, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 July 2011.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads. If you should encounter a problem with the gameplay after opening the save, please contact the game admin (kcd_swede) by private message.