COTM 60: America!
With a lot of things going on, I will admit that this game is not as developed as I wanted. After all, this marks the end of 5 years of COTM! So I had in mind a few fun things to add to the game, but the editor is not cooperating as well as I'd like. Sigh. So we'll be playing America, on Demigod, and I can definitely say we'll have some minor civs in play, of a variety that one would imagine one should have. And if I can add some of the other twists, well, I'll probably announce them.
(Edit - I modeled the 3 minor civs after Native American tribes; please note the section on the game download page. Essentially, these minor civs can not build any more Settlers, no Swordsmen or Chariots, don't get a UU generated Golden Age, and have a special Plains Warrior unit that looks like a Jaguar Warrior, has 1-1-2 Stats like a JW, gets a 1-0-1 defensive bombard and can enslave generating a Worker.)
Civilization: America
Rivals: 11 pre-selected (8 normal, 3 minor)
Barbarians: Roaming
Difficulty: Demigod
Land Form: Continents, 60% ocean, Standard map.
Geology:5 billion years old, Normal and Temperate.
AI Aggression: Normal
Conquest-Class Bonuses:
Free Alphabet
1 free scout and 1 free curragh
100 Free Gold
1 bonus luxury nearby
Open-Class Bonuses
None
Predator-Class Obstacles:
No Pottery
No Free Scout (but you can build them)
Each AI gets 1 Additional Support per city