If you are going for a cultural victory, I can understand you go after a religion.
For all other victory conditions, what about not founding any early religion?
Benefits:
- More AI will lose more time teching religious techs.
- More religions will be founded in "the other continent".
- You will have useful worker techs sooner.
I'm going for Hinduism since I want it to spread and make AI cities visible. I also like the faster border expansion to provide better warning for barbarians, and hopefully my second city will be close enough to work tiles in my capitals cultural border. Also, I don't need to build obelisk in second city if religion spread. I did not plan to found a religion, but since it's a big map, there will be lots of cities and the shrine may be profitable. It's not a simple choice, and perhaps not even the best choice. It just suits my playing style.
I don't want to race for mid/late religions, since I prefer to research non-AI tech (Literature for example) for trade.
This is how I plan to play:
Settle on Ivory, work forest until border exansion, then work silk
Build workboat for clam
Research Hinduism
Move the worker clockwise around capital to explore if the north cost is suitable for settling (fish/clam/crabs).
If I find a very attractive spot for second city and predict that I won't have problems with barbarians, I will build a settler (I will wait for two turns for population expansion and waste two turns of production). Else I will build two warriors and grow city to size 3 before building settler. Research will then be hunting, animal husbandry, archery, wheel, writing and alphabet (at around 800 BC). A.H. will enable me to plan second city. Extra warriors will enable me to risk a worker steal or send first warrior on exploration. Second city will not cost maintenance on large map if it's close enough...
Summary:
build workboat, warrior, warrior, settler, worker?, archer?, archer?
research polytheism, hunting, animal husbandry, archery, wheel, writing, alphabet
Regarding settling on ivory (something I did not consider until reading the post in this thread) : the extra production is permanent and does not need to be worked, which will enable me to work another tile. This "another tile" should be compared to a camped ivory (1/3/1) or rather (1/2/1) which is the net difference. This is comparable to a mined hill, so it's not a big deal.
The short term drawback is that I can't work silk, which will reduce my commerce with one for eight turns (until border expansion). Research points will then be reduced from about 13 to 12, so it's not a big deal. On turn 16/17 I can work clam which provides 2 commerce, so I don't even think polytheism is going to be delayed. Another benefit is that I don't have to build a worker at the start (which suits my research path).
I also consider playing challenger to increase tech trade. Perhaps hubris or plain stupidity, but if vanillla Civ is going to be Blakefied, it may be the last chance to play challenger for me ;-)