2.) scout blocking resources is considered exploit, how about blocking it with worker/settler/warrior?
Blocking with worker/settler wold probably also be considered an exploit, but blocking with a warrior should be fine, because the AI can always ask "leave or declare war" when combat units of yours are inside their territory.
However, that brings up two other questions, about which I'm not quite sure myself:
- Is it ok to block the AI's resources (with combat and/or non-combat units), if you sign a Right-of-Passage with the AI?
- Up until two days ago I thought, that you will never get a boot order from an AI, if only non-combat units are inside their territory. (This is actually the whole point of the scout-ressource denial thing.) However, while playing a little test game in which I wanted to find out, whether it is possible to build an airfield inside foreign territory, I noticed the following: I had only a single worker inside enemy territory, which was waiting there until the time was ready for the "big airlift"... I was pretty shure that workers (like scouts and empty ships) will never get a boot order and was much surprised, when my worker suddenly got booted out of enemy territory!! Does anybody have more information on what determines, whether a unit will get a boot order?