Hi all,
I've tried to create a suitable startsave for those of you who want a taste of this months GOTM. I've added the contender bonus, which can be disbanded by those of you who plan to play challenger.
I didn't manage to get the blue circles right, even by moving around hidden resources, and I'm pretty sure I didn't get all tiles correct on the visibility boundary.
The starting position is moved by a couple of tiles compared to the initial random map but that did not effect the distance to any (potential) nearby AI.
Finally, I used the random setting for number of continents, so remember that the real game will probably be very different (and probably require a very different strategy). Still, you can get a feeling of the tech progress pace, maintenance costs and barbarian problems.
Thanks for the save. After some research and a try on the map, I feel confident to do a Q-rush, if necessary.
Barbarians can be dealt with by placing Q's on strategic locations and maintenance is a matter of having good cities (e.g. food+gold/silver/gems) combined with early cottages (which I need to practice some more).
The tech pace is very fast, but with some good trading and enough neighbours (2), it should be possible to catch up.
And just when you start feeling good about your game, Khan drops his entire army on you...
Which leads me to my main issue at the moment: how to balance military vs. research? I mean, you need a strong economy no matter which path you go, but I feel like you can't do both: build up your power rating AND keep up in the tech race, because keeping a large army costs a lot of gold and even more when it's moving on enemy ground.
Is it worth delaying research at some point, collect the gold and upgrade the existing Q's to axes? Or should one city just pump out new units?
How many cities should we aim for? I think 3 is the right number to get you started up to 1500BC or so.
Of course, all of this could be a non-issue when we find ourselves alone on a continent with Monty, just of range...