News: GOTM 33 Pre-Game Discussions

Of course, this is only possible if the barbs can research with their own beakers (I assume they can. Can anyone confirm?), as otherwise they won't get Rifling

Barbarian research is a bit different than the other AIs. They will discover techs after another civ discovers it. I'm not sure of the number of beakers per turn per civ with knowledge of the tech. There was a SGOTM with the barbarians as allies where this was used to research some techs. So its possible to beeline rifling or civil service, choke the AIs and wait for barbarian rifles vs longbows or more likely maces vs archers. It won't be a quick victory but its probably possible.
 
@Robert

I know that they get free beakers from other civs knowing techs, I just wanted to know if their cities could research as well (when they start building cottages, etc.)

edit: The point is, that somewhere it was posted that 3 civs (when there are 7) need to know the tech before the barbs get free beakers on them
 
@Robert

I know that they get free beakers from other civs knowing techs, I just wanted to know if their cities could research as well (when they start building cottages, etc.)

edit: The point is, that somewhere it was posted that 3 civs (when there are 7) need to know the tech before the barbs get free beakers on them

I ran a test game with world builder and gave the barbarians two settlers, two workers and some archers on a Terra map. The barbarians produce beakers from their cities. I checked in with a few spies at 0AD when the barbs had expanded to 4 cities.

Without a palace, their early research was crippled by a severe lack of beakers (80% research but only 3beakers/turn with 2 cities). At 0AD, the barbarians had a 4gold/turn "No Palace" maintenance penalty in each city and were running 100% gold at a deficit (lots of units and no cottages). I had choked the AIs on the starting continent and the barbs were unit spamming from their cities; IW and Priesthood (I had traded around Priesthood to the AIs and a couple of the AIs had researched IW) were the barbs most advanced techs and progress had ground to a slow crawl.

My preliminary conclusion on barbarian research: Unless they happen to have a couple of gold or gem mines, don't count on the barbarians self researching much.
 
How did that game get barbarians as allies? some special mod? worldbuilder? (I haven't learned about setting up diplomacy stuff with WB, if that's even possible).

I don't think you can do that in Worldbuilder. However... worldbuilder saves are plain text files, so you can open them in any text editor and make changes, presumably including changes that the worldbuilder UI doesn't allow, so I'd guess that's how Gyathaar did it. In fact, looking at the Worldbuilder save for SGOTM05, I see the players are all assigned into teams, and the human player's team is 18, which I assume is the barbarian team since the numbered teams stop at 17.
 
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