PaperBeetle said:
Heresy perhaps, but is it really worth irrigating the deer if there are no other food bonuses around? It takes 17 worker turns to chop/water/road, to get a 3.1.2 tile, compared to just 6 worker turns to do only a road for 2.2.2 (or no worker turns for 2.2.1).
Heresy indeed. In the early game, a 3/1/x tile is dramatically better than a 2/2/x tile (if there are no other available food bonuses). Consider if that were a plains wheat instead would you even consider mining it instead of irrigating it?
I also wouldnt worry about the lost worker turns. Think about where you will be around turn 20-25 assuming you dont chop, there are no other food bonuses, and you build a settler before a granary. Your capital will have grown to size 3 in 20 turns, and popped out a settler to knock it back down to size 1 and take another 10 turns to reach size 2. Your second town will take 10 turns to reach size 2. In the meantime, you have the game forest tile to work, and your worker has fully improved 2 other tiles unfortunately, you dont have the citizens to work all of them, so the saved worker turns didnt really do you much good.
Of course, eventually you will grow into those already improved tiles, but Im guessing before you reach that point you will be wishing you had more food instead of unworked improved tiles.
Re: QSC I used to submit them all the time. The reason I stopped was that for a month or two, I started games late and missed the QSC deadline, and then I never went back. They do take a decent amount of time, and it is not all good time it doesnt necessarily make me think more, but it does make me rename more units, Alt + Tab more, and spend more time typing. IIRC, the QSC scores are also not really a very good indicator of final score in any case.
But, if there is a concerted effort to get a lot of QSC entries this month, then I will jump in.