no religion?????
I'll pass... or I'll play it but I expect to get my ass kicked I suck at warring anyway
I think it is standard for a start in modern era.
no religion?????
I'll pass... or I'll play it but I expect to get my ass kicked I suck at warring anyway
Finished my current test game in 76 turns. Still feels like a rush in the end and you really can't let live the AI.
Did you get easy access to uranium and do the nuke xcom approach?
With nukes it's doable. But if the TSG doesn't have access to uranium like one of my test runs, it will be hard to find an alternative. (No CS had it, and only the most remote and difficult to conquer 2 AIs had it and they would not trade.)
You need a lot of uranium too, not just a mine's worth. Or else shuffling it around will slow you down too much.
It's too bad stealth bombers don't go in carriers either.
I decided I don't have the patience to try a bunch of test games and practice my warfaring technique. Time to just go for it!
I am not sure how much of a bonus to research diety gets compared to immortal, but if the AI gets appolo 15 turns earlier it will be an extremely close call indeed. Any idea what is the % difference between immortal and deity for AI research?i wonder how hard this would be at deity. i imagine other VCs are doable but dom would be extremely close calls every time.
I firmly believe 3 autocracy 2 patronage, then filling them up is the best combo. Doubling of ressources is just too good to be map / luck independant. I'd be interested to know if you think something else is better.I'm still running test games. There are some great combos to be found in hybrid openings.
Same here. I think we are too much used to ancient start and we already have it too planned out and clear before us, so no surprises there. This new mode brought the old joys of figuring out the best builds and strategies, this is like a brand new civ game all over again.At this point, I'm having so much fun with the test games I don't even care how my actual GoTM run goes.
I firmly believe 3 autocracy 2 patronage, then filling them up is the best combo. Doubling of ressources is just too good to be map / luck independant. I'd be interested to know if you think something else is better.
I am not sure how much of a bonus to research diety gets compared to immortal, but if the AI gets appolo 15 turns earlier it will be an extremely close call indeed. Any idea what is the % difference between immortal and deity for AI research?
At this point, I'm having so much fun with the test games I don't even care how my actual GoTM run goes.
Gave it my first real attempt, rerolled until I got a plains coastal start (attached).
Went with the uber-Order attempt, for two cities at pop 7 and faster factories.
Strategy given I had three coastal cities (who knows if that will happen in the game) was to build some workers, aqueducts, then universities, move as fast as possible to Plastics and then Rocket Artillery and then X-Coms/Missile Cruisers.
Hit X-Coms/Missile Cruisers 45 turns in (popped the Order GS for plastics, used two GEs, one for Kremlin, one for Christi, B-gate was already gone) and now I've got 40 units, most of them missile cruisers and X-Coms, ready to bring pain. Handful of Rocket Artillery and Mobile SAMS as well.
50 turns in, Korea was taken. RA are just good. Missile Cruisers are even better. Moving on to whoever is nearby, will buy Airports for fast transport as needed, but over half the cities on the map are within 3 spaces of the coast, so Missile Cruisers/X-Coms should be able to do all the heavy lifting.
BTW, I have the tech lead by about 6 techs. It's possible that next turn some jerk will build Apollo but so far so good. If they do, they'll be visited by about one X-Com a turn until my fleet of missile cruisers can get there.
The only thing I'm sure of from this is that IF at least two cities are coastal, maximizing science and going for missile cruisers and X-Coms is very strong. Can't say the Order strat is necessary best as I haven't tried anything else yet. But given that at turn 50 I am rubbing up against the unit cap (40 units of 44 or something) I don't think there's any need to be buying units ... and right now, at least, while +25% to warring would be nice, it's hardly necessary. X-Com > Infantry.
EDIT: I might have missed it, but it may just be a big fluke that nobody has built Apollo after turn 50. But given Missile Cruisers can get to just about any spot on the map with 7 turns, I am hoping that if I know I have a 20-turn clock running, I can do what needs to be done.