budweiser
King of the Beers
Yup, you have to be very careful. You cant neglect units on a science bee-line to the good stuff.
it will be a short game because AI only gets immortal bonus and that's not enough to counter their mediocrityIf it's a short game, I don't think it will be for the reasons you think... the AI may not start with that many units, but they have the same Immortal bonuses to production/etc., and if you start next to an aggressive AI they will come calling with artillery and cavalry on t25-40
it should be quite obvious that in a short domination game, all that matters is units... including nukesYup, you have to be very careful. You cant neglect units on a science bee-line to the good stuff.
it will be a short game because AI only gets immortal bonus and that's not enough to counter their mediocrity
it should be quite obvious that in a short domination game, all that matters is units... including nukes![]()
You get 3 promos from autocracy (total war) without the gate. And with the gate it doesn't give a 4th. But most importantly you won't have time for any wonders. Even workers you should buy if possible, every turn counts.I think if you get caught in an early GW infantry/artillery war, you lose. The best insurance in this case is to research Flight first. And in which case, if you can manage peace, then you will have a grace period to tech up to Panzers and Bombers. But, after playing a few starts, I think it would be better to peacefully tech to Panzer/Bomber and do an Oxford to get them both at once. Of course, I want Brandenburg gate to go along with it because I think that gives 3 promos on the panzer 'right out of the Gate'.
I think if you get caught in an early GW infantry/artillery war, you lose. The best insurance in this case is to research Flight first. And in which case, if you can manage peace, then you will have a grace period to tech up to Panzers and Bombers. But, after playing a few starts, I think it would be better to peacefully tech to Panzer/Bomber and do an Oxford to get them both at once. Of course, I want Brandenburg gate to go along with it because I think that gives 3 promos on the panzer 'right out of the Gate'.
You get 3 promos from autocracy (total war) without the gate. And with the gate it doesn't give a 4th. But most importantly you won't have time for any wonders. Even workers you should buy if possible, every turn counts.
Yes, I understand there will be no time to snowball gold / production / science etc... but there remains the option to rush your opponents & take over their assetsI should rephrase. It will *always be a short game*. The AI will win by t60-t75 (+325) if you don't win first or pillage their aluminum source. So, by definition all games with this start are going to be "short", compared to an ancient start. But, pwning the AI isn't as easy on Modern starts as it normally is. Each of their cities can spit out units 1 per turn. So will the player eventually but I think you're underestimating how hard it can be to survive that long without a lucky start. In my failed attempt, by t30 one AI had 18 units at my door, comprised mostly of artillery, cavalry and *bombers*. The other brought a navy. This is definitely *not* easy mode.
well actually in my test game I was #1 in tech without breaking a sweat... and my spies were useless. And you don't need to zerg: a couple arties are enough, don't underestimate how much immortal AI just plain sucksIf you arty spam right away, you will take a first AI down but you will be late later for key techs to take over the world. The tech ramps up quickly and you need those science buildings asap.
If you'r planning an arty zerg rush it will stop brutally as soon as AI gets flights, which happens quite fast.![]()
Did you get easy access to uranium and do the nuke xcom approach?Finished my current test game in 76 turns. Still feels like a rush in the end and you really can't let live the AI.