News: W/GOTM Worldbuilder Saves Now Available

AlanH

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You can now download the Worldbuilder saves our game designers used to provide the Civ4 GOTM and WOTM start files for all the published games to date.

Go to the Results page for the game you are interested in, and you will find a download link above the results table. This will provide the Contender class game.

You can, of course, replay the games as they were originally played in competition; you can try playing as another Civ; or you can make your own Challenger or Adventurer class mods. The WB save is not locked, so you can play it with your own favorite set of mods, or with any version of the HoF Mod.

In the past there have been succession games based on old Civ3 GOTMs. Maybe some of you will want to recycle old Civ4 starts this way.
 
Firstly thanks AlanH for doing this. It's hugely appreciated!

Secondly, can someone confirm this: I've just downloaded the GOTM10 worldbuilder save, out of curiosity to examine the start location. In worldbuilder, I accidentally misclicked and gave myself a couple of lions. Since I had them, I thought I'd try playing with my own animals, so I came out of worldbuilder and quickly discovered: It seems animals cannot enter any tile that has a resource on it. (They also can't enter tiles that have any other animal on them).

If this is generally true, it gives a way (an exploit?) for units exploring to avoid getting attacked by animals.
 
wow, thanks. Quick question too, with access to the worldbuilder saves, do you still have to play a game with its relevant patch? or could you load say, GOTM3 using the worldbuilder save in 1.61?
 
wow, thanks. Quick question too, with access to the worldbuilder saves, do you still have to play a game with its relevant patch? or could you load say, GOTM3 using the worldbuilder save in 1.61?
You can load it in any version.. you can even load it in warlords 2.08 with HOF mod 2.08.003 if you wish
(you cant load the WOTM saves in vanilla thou, unless you first edit them and replace warlords leaders with vanilla ones)
 
Thank you very much, this is very cool, particularly being able to load the WB save with any mod. :)
 
It seems animals cannot enter any tile that has a resource on it. (They also can't enter tiles that have any other animal on them).

Animals don't enter culture zones either. One can exploit this to settle right next to an animal and live to tell the tale. This happened to me in WOTM3.
 
Animals don't enter culture zones either. One can exploit this to settle right next to an animal and live to tell the tale. This happened to me in WOTM3.

This seems like the kind of exploit the AI might 'know' about?
 
The thing about animals not being able to enter cultural borders is in the manual, so that's obviously deliberate.

The problem with them not being able enter resource tiles is, if it's true, it gives you a way to get clues about the location of resources that you can't yet see. (Example: You find yourself next to an animal. It doesn't attack you. On higher levels where animals almost always attack, that's already a clue that you're likely to be standing on a resource. Try just waiting where you are. If after a couple of turns the animal is around but still declines to attack you, then you can be virtually certain of it, although you have no idea whether it's - say - useful copper or just aluminium). That's all to some extent hypothetical, I haven't yet tried it out to see if it can work, but it seems plausible to me.
 
The problem with them not being able enter resource tiles is, if it's true, it gives you a way to get clues about the location of resources that you can't yet see. (Example: You find yourself next to an animal. It doesn't attack you. On higher levels where animals almost always attack, that's already a clue that you're likely to be standing on a resource.

I tested that very same thing out, but iirc animals can attack to move onto a resource.
 
I've added links to the files now. They are on the SGOTM Progress and Results pages for completed games. Sorry for the delay.
 
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