Murky
Deity
The leader traits, UB and UU seem to point more towards going for space race more than domination or conquest.
Really? I would think that, starting with one or more archers and the ability to build more immediately, it is actually the AI opponents who are at a considerable advantage with respect to raging barbarians.Manic_ said:I actually allways think raging barbs on higher difficulties helps the human, as the AI has more stuff to defend and probably gets some tile improvements wiped out.
mushroomshirt said:I am in exactly the same boat as you! Epic GOTMs just kick my butt, time-wise. I submitted incomplete GOTM9 and 10s and will not even submit WOTM1. GOTM11 is even taking longer than expected for me (you too, I guess) and that is regular speed!
I have a new strategy though. I think that things take so damn long because I tend to try for domination wins. All that troop movement takes forever!
Anyway my solution is to try for a cultural victory for this WOTM. I have never done it - but this leader & setup seem especially well suited for it. Shouldn't take nearly as much real-world time to pull off a cultural victory vs. a domination one (at least that's what I am hoping!)
Pudd'nhead said:I'm a pretty vanilla Civ4 player, always play normal speed, continents, etc. WOTM1 was my first GOTM. The fractal part I figure I can't know what will happen anyway, but ... regarding the epic speed, can anyone point me to anything that will at least give me some idea of the major differences in how things play? And about how much longer it takes than a normal game (1.5x? 2x? 60x?!?) I know, I know, play apractivce game, but ... I think I'll barely get done as it is. I just want to spend 20 mintues learning the general idea of what's different, not go into training like it was a marathon or something. Anyone? Thanks.
Gnejs said:Cultural is a good idea, but I have an even better one:
I am going to run this game as a one-city challenge. Starting position is actually fairly nice for this, although the traits of the civ are not well suited. Industrious or Philosophical would have been better. Anyway, this is only Prince, so I actually have some hopes despite not having the major benefit of a real OCC: the ability to build all national wonders in one city.
Wish me luck, I might need it.![]()
mushroomshirt said:Good luck!
I'm intrigued. I don't know much about the one city challenge - I guess you only build one city and can't build or capture any the whole game?
Don't know if you can spare some time to explain it to me. How do you win with only one city?
If viable (maybe only at the low difficulty levels) this might allow me to participate in more of these GOTMs and WOTMs especially at epic speeds.
malekithe said:Really? I would think that, starting with one or more archers and the ability to build more immediately, it is actually the AI opponents who are at a considerable advantage with respect to raging barbarians.
EricStratton said:Doesn't the AI get a bonus against barbarians anyway? I wouldn't think raging barbs would effect them much.
godotnut said:@Gnejs:
You may want to reconsider the notion of a self-imposed one city challenge. For one, it might not be possible. Your one city will likely be pumping out a considerable amount of culture later in the game (all wonders concentrated in one city, etc.). Someone--barbs or AI--will try to settle on your borders, and you will likely flip such a city in an OCC. But without the OCC option actually checked, you will be forced to keep the city--no more OCC. For those who haven't tried it, culture flipping a city with the OCC option checked makes the city explode an amusing little puff.
godotnut said:Someone--barbs or AI--will try to settle on your borders, and you will likely flip such a city in an OCC. But without the OCC option actually checked, you will be forced to keep the city--no more OCC.