WOTM 03: Celtia
[img=right]http://gotm.civfanatics.net/civ4games/images/wotm03civ.jpg[/img]This game MUST be played in Warlords patch version 2.08. We will NOT accept any games played under any other patch versions, and you can't play it in vanilla (plain) Civilization4!
Further, it MUST be played using the latest version of HOF mod for Warlords.
Game settings:
Civilization: Celtia (Leader: Brennus; Traits: Spiritual & Charismatic)
Rivals: 8 (2 more than standard for map size)
Difficulty: Monarch
Map: Fractal
Mapsize: Standard, cylindrical
Climate: Rocky
Water level: Medium
Starting Era: Ancient
Speed: epic
Victory Conditions: all enabled
Other settings: Aggressive AI
Brennus:
Brennus is Spiritual and Charismatic; starting with mysticism and hunting. Spiritual allows you to switch between civics and religions without any anarchy period, and gives double production on temples. Charismatic is a new trait in warlords. It gives 1 free happy face in all cities, +1 happy face from monuments and broadcast towers and units require 25% less experience to gain promotions.
Unique unit: Gallic Warrior
The Gallic Warrior replaces the swordsman. In addition to the normal swordsman statistics, the Gallic Warrior gains a free Guerrilla I promotion. New from 2.08 patch is also that Gallic warriors can be produced with either Copper or Iron, so you are more likely to have the required resource to construct them.
Unique building: Dun
The Dun replaces the normal walls, and gives a free Guerrilla I promotion to all scouts, archery units, and gunpowder units that is constructed in the city before the Dun goes obsolete with the discovery of Rifling technology. Should also be mentioned that the 2.08 patch added a change to the normal walls, that also affects the dun.. It lowers the bombard damage from artillery units by 25%. This means that if an artillery unit normally can remove 20% culture defense per turn, it can only remove 15% if the city has a wall/dun (castles/citadels will lower this with a further 25/50% )
About the Guerrilla promotions:
2.08 patch brought a further change to the Guerrilla III promotion. Units that has this promotion now receives a 30% retreat chance in addition to a 25% hill attack bonus. This retreat chance works everywhere, no matter if you attack onto a hill tile or not.
The starting screenshot is here (Click for larger version)

Adventurer Class bonuses:
- Start with a worker.
- Start with knowledge of Mining.
Challenger Class Equalizers:
- Start without the knowledge of Mysticism