ionimplant
Prince
i think Gyathaar will make this game easier than it appears just to make up for our last wotm... 

The game would be too easy if Iron was easy to find, and from history I can't remember Iron ever being easy to get in GOTM's and WOTM's.Well, hello there, Mr. Praetorian Rush! Unless evil viking has removed Iron from the vicinity
The game would be too easy if Iron was easy to find, and from history I can't remember Iron ever being easy to get in GOTM's and WOTM's.
Having said that I will be going for IW first to see if there is any Iron available. If there is then my heart will double in pace because there WILL be a 'suprise' to balance the fact of easy Iron.
Its easiest to just look in Assets/XML/GameInfo/CIV4GameSpeedInfo.xmlAnd, anyone any experience of marathon? Is going epic->marathon just the same as going normal->epic but everything even slower, or are there additional issues to look out for?
Start it now. You never know, you might be in time to submit. You wont regret it.![]()
I havent quite decided.. next one will probably be normal speed, but dont know about difficulty yet.. probably immortal,emperor or monarchI'm going to skip this one - just don't have enough time for marathon. Gyathaar - is this the top of your difficulty cycle, or are you going up higher next time? Just deciding which GOTM/WOTM to play.
but dont know about difficulty yet.. probably immortal,emperor or monarch
Its easiest to just look in Assets/XML/GameInfo/CIV4GameSpeedInfo.xml
Most things takes twice as long as in epic, but some things are different... like building units only takes 33% longer than on epic.
Question: Does the lower cost of building units apply to settlers/workers too?
I'm going to skip this one - just don't have enough time for marathon. Gyathaar - is this the top of your difficulty cycle, or are you going up higher next time? Just deciding which GOTM/WOTM to play.
Its easiest to just look in Assets/XML/GameInfo/CIV4GameSpeedInfo.xml
Most things takes twice as long as in epic, but some things are different... like building units only takes 33% longer than on epic.
Quick comparison of number of turns available:
Normal 1200
Epic 660
Marathon 460
Quick comparison of number of turns available:
Normal 1200
Epic 660
Marathon 460
The one thing that jumped out at me when looking at the speedinfo.xml file was that iBarbPercent was 400 for Marathon, 150 for epic, and 100 for Normal. Does this imply that we can expect a much higher rate of barbs showing since this rate is more than twice that of epic (and 4X that of Normal)??
The iBarbPercent value has to do with how many turns has to pass before the various types of barbarians starts to appear (that is how many turns has to pass before animals are replaced with human barbs and how long it takes before the first barb cities start to spawn)I think that would be a lower rate. I.e., the probability of a barbarian appearing, per turn, is reduced by that factor.