Version 009: changing everything to the old way again, making the custom civs back to standard civs.
added Varietas Delectat, added civs (Fallen Angels, South American, SpyvsSpy, Dragons, The Possessed, Seals &Sams, FutureWorld,
Version 008: Added Archery Barrage (FfH2)from Roamty
Added Civ Great Persons, Added new Soundtrack, New map, added new terrain and stuff, added an EXTRA QUICK speed i call FAST, added ExoticAnimals-0.3 (Roamty), added Firaxis Wonder (Roamty), Added Subdue animals (Roamty), added Ranged Bombardmnet (Dale and others), added Raze Cities (Nemo), added about five more NEW civs,changes some things around a little.
Version 007:
- Updated: Globaldefines.xml
- Updated: CIV4ArtDefines_Building.xml
- Updated: CIV4ArtDefines_Improvement.xml
- Updated: CIV4ArtDefines_Terrain.xml
- Updated: CIV4ArtDefines_Unit.xml
- Updated: CIV4CityLSystem.xml
- Updated: CIV4PlotLSystem.xml
- Updated: CIV4LeaderHeadInfos.xml
- Updated: CIV4EventInfos.xml:
- Updated: CIV4EventTriggerInfos.xml:
- Updated: CIV4CorporationInfo.xml, corporations give 4 gold per city
- Updated: CIV4EspionageMissionInfo.xml
- Updated: CIV4GameSpeedInfo.xml
- Updated: CIV4FormationInfos.xml
- Updated: CvAdvisorUtils.py
- Updated: CvEventManager.py
- Updated: CvRandomEventInterface.py
- Updated: CvScreensInterface.py
- Updated: CvMainInterface.py
Religions
---------
- Changed: Christianity found from Literature Tech, this way religions are spread more to different civs
Units
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- Added: Hi-Tech APC (Armored Person Carrier), carries 3 troops, req. Military robotics
- Added: Plasma Armor, req. Fusion
- Added: War Galley graphics
- Added: Siege Quinquereme
- Added: Iron Frigate
- Added: Jeep
- Added: Landing Ship Tank
- Changed: Sloop can now bombard city defenses 5% per turn (ship has cannons...)
- Changed: Brigantine can now bombard city defenses 7% per turn
- Changed: Ironclad bonus vs. wooden ships increased from 50% to 100%
- Changed: Frigate upgrades to Iron Frigate instead of Steam Destroyer
- Changed: Steam Destroyer bonus vs. wooden ships increased from 75% to 100%, graphics for this unit changed
- Changed: Chivalry has now flanking strike against Bombard
- Changed: Pikeman strenght increased from 6 to 7
- Changed: Heavy pikeman moved to Political philosophy tech (more of renaissance unit now), strentgh increased from 8 to 9, added 25% bonus vs. melee units
- Changed: Musketman units have 25% bonus against mounted now (ottoman janissary 50% since it had 25% bonus already)
- Changed: Grenadier moved to Chemistry tech
- Changed: Machinegun unit is no longer immune to damage from siege units
- Changed: Frigate ignores building defense when bombarding
- Changed: Man'O'War ignores building defense when bombarding
- Changed: Ship of the Line ignores building defense when bombarding
- Changed: East Indiaman ignores building defense when bombarding
- Changed: Airship moved to Flight (didn't have counter unit for long time so it was overpowered)
- Changed: Attack submarine strength to 30, moves 7
- Changed: Nuclear Submarine strength to 36
- Changed: Destroyer upgrades to Missile Cruiser and Aegis cruiser too
- Changed: Unlimited Corporation Executives now allowed
- Changed: Paratrooper has 25% evasion chance
- Changed: Infantry no longer require ammo resource (draft unit)
- Changed: Stiletto boat default AI set to Assault_Sea, Explore_sea AI removed.
- Changed: Transport upgrades to Landing Ship Tank
Civics
------
- Changed: Slavery +30% hammer bonus removed since you can turn now citizens to slaves to add hammers
- Changed: Serfdom hammer bonus from +20% to +10%
- Changed: Hereditary rule food bonus from +15% to 10%, hammer bonus from 10% to 5%
- Changed: Majority rule hammer bonus from 20% to 10%
- Changed: Representation gold bonus from 20% to 15%, specialist extra research bonus from 3 to 1
- Changed: Police state food bonus from 25% to 15%, hammer bonus from 25% to 15%
- Changed: Universl suffrage gold bonus from 10% to 5%, research bonus from 35% to 20%
- Changed: Capitalism gold bonus from 35% to 20%
- Changed: Vassalage food bonus from 10% to 5%, hammer bonus from 10% to 5%, gold bonus from 20% to 10%
- changed: Bureaucracy food, hammer and gold bonus from 10% to 5%, capital food, hammer, gold bonus from 50% to 20% (that's total 25% for capital, was 60% before)
- Changed: Nationhood max conscript from 3 to 1
- Changed: Free speech gives 50% culture in all cities instead of 100%, towns give now also +1 food
- Changed: Martial law gold negative bonus from -50% to -25%, research negative bonus from -50% to -25%
- Changed: Organized religion culture bonus from 20% to 15%
- Changed: Theocracy research negative bonus from -35% to -25%, culture bonus from 35% to 30%
Techs
-----
- Changed: Printing press requires Literature instead of alphabet
- Changed: Semi-automatic weapons requires now Steam Power and Military science
- Changed: Artillery no longer requires Steel tech or Military science (included in other prereqs)
- Changed: Global Governance hidden from tech tree (empty tech still)
Promotions
----------
- Changed: Blitz available for all naval units
Buildings
---------
- changed: Fishery now requires Fish, crab or whales
- changed: Butchery now requires Cow, pig, sheep or deer
- Changed: Bazaar now requires Ivory, silk, spices or pearls
- Changed: Brothel no longer reduce gold in city (AI didn't understand that effect), now gives +10% espionage
- Changed: Walls maintenance modifier removed (based on feedback), give now +1 culture to city just like High walls
- Changed: High walls maintenance modifier removed (based on feedback)
- Changed: Weapon factory moved to Explosives tech
- Removed: Stable graphics folder that was part of Ethnic Artstyles mod (fixes Arcology size bug)
Wonders
-------
- Changed: Religious Shrines are no longer marked as great wonders. Now you can built them to Holy City even if it has max amount of Great Wonders already.
- Changed: King Richard's Crusade obsolete at Liberalism
- Changed: Chichen Itza obsolete at Divine Right
- Changed: Alhambra obsolete at Railroad
- Changed: Edinburgh's Castle obsolete at Nationalism
- Changed: Temple of Artemis obsolete at Education
- Changed: Mongol Ger obsolete at Vertical Flight
Improvements
------------
- Changed: Lumbermill moved to Paper tech (these exist on medieval times)
- Changed: City ruins give now 10% bonus defense against air bombardment and 15% defense against any normal attack
- Changed: Arcology City ruins give now 10% bonus defense against air bombardment and 15% defense against any normal attack
Resources
---------
- Changed: Coal revealed on Steel tech
Traits
------
- Changed: Spiritual max anarchy length increased from 0 to 2
Other
-----
- Changed: Max number of national wonders per city increased to 3
- Changed: Culture city defense modifiers decreased: Fledling 20->10, Developing 40->20, Refined 60->30, Influential 80->40, Legendary 100->50
- Changed: Culture levels increased by 50%, it's now harder to get Legendary culture level for city
Gametext
--------
- Pedia: Alhambra
- Pedia: english pedia for many techs
Mods combined
-------------
- Ethnic Artstyles 1.08
- BTSFlagMod, new flags for all civs
Version 006: Changed Interface to Blood Red, see below screenshot,
Added in a couple surprize civs,
Took out almost all the EDU units changing load time from 5 minutes down to under 2.
Changed button and textures of BrownCoat Minuteman and made him a musketman and added a BlueCoat Continental Regular
Version 005: made lots and lots of EDU units changes
Added resources: Amber, Apple, Barley, Clay, Opium, Papyrus, Rubber, Timber, Flax
Replaced Planar Gate with Herbalist for the Tech Tree
Nazi Germany: (modular) Leader: Hitler, AntiTank Soldier, Waffen, Bismarck, Shocktrooper, Infantry, Halftrack, Heinkel, Leopard, Machinegunners, Panzerjagers, Stug, Stuka, Tiger,
Orc Civ: (Modular): Leader, Archer, Axeman, chariot, crossbowman, longbowman, maceman, berserker, ogre, pikeman, settler, stoneorge, swordsman, warchief, warrior, worgrider, and worker.
Invaders: (modular) Leader: Mulcarn, Units: Boss, Bleeder(3), Feral, Gravebringer(5), Sentinel(2), Colony Ship, Construction Ship, Doomsday Missile, Invasion Ship, Stealth Ship.
Villa 2 for Wonder (modular)
Modular- Cherokee, Nazis Germany, America (As Big Heads)novelty), Orcs
Version 004: will include some modules, so pls read under the d/l area of his thread, thx.
Viking (Dark Dwarves): BESERKER, Burial Mound, Archer, Axeman, chariot, grenadier, hunter, knight, pikeman, scout, settler, spearman, spy, swordsman, warrior, worker,
Canada: Canada Corps, Mountie, microwave tower, Leaders: Jean, MacDonald, Pearson, Trudeau,
Poland: Archer, Crossbowman, Knight, Longbowman, Maceman, Pikeman, Spearman, Hussar, building: Sejmik Leaders: Casimir, Sobieski
Spain (Pirates 1st Civ): Archer, boardingparty, crossbowman, explorer, hunter, immortal, longbowman, maceman, musketman, swordsman, scout, settler, swordsman1, swordsman2, spearman, spy, warrior, worker,
West Indies (Pirates 2nd Civ):, Leader: CPT Morgan, Pirate Ship, UU2 Brigantine, Stronghold,
Polynesia: Leader: Salamasina, Royal UU2, Waka, fishery
Ireland: Leader: Fianna, Niall, Publishing House,
Israel: Leader: David, Maccabee, Kotel
Aborigines: Leader: Yagan, Corroboree, Woomera
Scotland: Leader: Mary Stuart, Mercat, Highlander
Confederacy: Leaders: Davis and Lee, Blakely Rifle, Battle Flag
Events:
Preaching Researcher
Toxcatl
Dissident Priest
Industrious Villagers
Rogue Radio station
Anti-monarchists
Impeachment
Religions Shinto and Zoroastrianism, added in each, Shrine, Temple, Monastery, Cathedral, Missionary (all taken from keldath's MOD)
Version 003:
New Buildings Added:
Accelerator, Amusement Park, Brothel, Butchery, Casino, Commercial Airport, Commercial Port, Computer Network, Doctor, Fisherman Hut, Food Processing Plant, Garrison, Glass Smith, Guild Hall, Healerhut, Hotel, International Port, Lab, Local Courthouse, Manufactoring Plant,
Military Airbase, Movie Theatre, Museum, Nanofactory, Naval Academy, Android Factory, Bioenhancement Center, Artist Guild, Design Studio, Oil Plant, Space Research, Space Laboratory, Opera House, Paradise Garden, Oil Refinery, Police Station, Press Agency, Public School, Sewer System, Shopping District, Skyscraper, Steel Mill, Townclock, Vacation Resort, Water Treatment Facility, Weapons Factory, Alhambra, Pont Du Gard Aqueduct, Central Bank, Cancer, Edinburgh Castle, Edison, Einstein Lab, Copernicus Observatory, Circus Maximus, Adam Smith, Human Genome Project, JS BACH Cathedral, Labor Union, Leonardo, Modern Art Theatre, Courier System, Crusade, Longevity, Marco Polo, Magellan, Newtons University, NHL, Olympic Games, Potala Palace, Platos Academy, Petra, Radio Telescope, Tournament, Secret Army Base, Seti Program, Silicon Valley, Silk Road, Statue of Champion, Art of War, Super Collider, Theatre of Dionysus, Theory of Evolution, Treasury, Universal Translator, Suffrage, World News Network, Personal Rapid Train, E_Bank, District Courthouse, Supreme Court,
Resources added: Cannabis, Coffee, Cotton, Lemon, Pearls, Potato, Salt, Sulphur, Swamp
Textures: Marsh
UnitCombat: Wheeled, Tracked, Wooden Ships, Steam Ships, Diesel Ships, Nuclear Ships, Submarine, Early Fighters, Early Bombers, Jet Fighters, Bombers, Supersonic Planes, Stealth, Hi Tech,
Promotions: Subdue Animals, Anti Tank Defense, Sonar, Sensors, Refuel, Nanoids, AntiBiological, Napalm Bombs, Precision Bombing, Low Altitude, Air Refuel, Fuel Tank, TopGun, Veteran, Ace, Interception, Range, Morale, Combat6, Tactics, Leadership, Leader, Navigation, Mobility, Berserker, Kamikaze, Fanatic, Martial Arts, Patrol, Sentry, Flanking, Accuracy, Barrage, Cold, Warmth, Speed, Heal, Ambush, Charge, Formation,
National Wonders: - Space Laboratory, req. International Space Station project, +1 science per all citizens
- Central bank, +50% gold, +3 gold (doubles every 200 years)
- Labor Union (can build 3 of them)- Modern Art Theatre- National Courier System- National Hockey League- Radio Telescope- Royal Tournament- Secret Army Base- Statue of Champion- Supercollider- Treasury- District Courthouse- Supreme Court
Wonders: - Great Lighthouse moved to Seafaring
- Globe Theatre moved to Free Artistry
- Moai statues moved to Seafaring, max start era classical
- Hollywood moved to Motion pictures
- Statue of Liberty moved to refining, can be built only in coastal city
- Forbidden palace requires now City Planning
- Notre Dame moved to Architecture
- Rock'n'Roll moved to Electronics
- Space Elevator moved to Nanotechnology
- Great Wall moved to construction, cost increased from 150 to 250
- Ironworks provides 1 steel
- Sistine Chapel moved to Perspective
- The Pentagon moved to electronics
- The Hanging Gardens moved to City Planning, no longer require aqueduct
- Alhambra added, government center, defense in city, requires Islam in city
- Aqueduct of Pont du Gard, free aqueduct in every city, +1 area health, +1 health in city where built
- Cure for Cancer, free hospital in every city, +1 global health (effects might change later)
- Edinburgh's Castle, 100 defense and 50 bombard defense in city where built, government center
- Edison's workshop- Einstein's Lab- Copernicus Observatory- Human Genome Project- J.S. Bach's Cathedral- Leonardo's workshop- Circus Maximus_ Smith's Trading Company- King Richard's Crusade- Isaac Newton's College- Longevity- Marco Polo's Embassy- Magellan's Expedition- Olympic Games- Palace of Potala- Plato's Academy- SETI Program- Silicon Valley- Silk Road- Sun Tzu's Art of War (Effect might change later)- Theatre of Dionysus- - Theory of Evolution- Universal Translator- Women's Suffrage- World News network
Religions: Religions
---------
- Religion: Judaism
- Global religion commerce: +2 science, +1 hammer
- Holy city, culture 4->3
- all cities with state religion: culture 2
- Religion: Christianity
- Holy City, culture 4->2
- all cities with state: culture 2
- Religion: Islam
- Holy city, +2 money, +2 science, +3 culture
- all cities with state: gold 1, culture 2
- Religion: Hinduism
- Holy city, culture 4->3
- all cities with state: culture 3
- Religion: Buddhism
- Holy city culture 3
- global religion commerce +2 culture
- all cities with state culture 1->0
- Religion Confucianism
- global religion commerce +1 culture
- Holy city +3 money, +1 science, 4->3 culture
- all cities with state +1 gold
- Religion Taoism
- Holy city culture 4->0, +3 gold
- all cities with state +4 culture
- changes made to most religious buildings. See civilopedia for more info.
city specialists
----------------
- Android added
- Celebrity added
Buildings: Adventurers Guild, Breeding Pit, Cave of Ancestors, Chancel of Guardians, Citadel of Light, Freak Show, Hunting Lodge, Planar Gate, Tailor, Training Yard, White House for America
England: (Dark Elves) archer, axeman, chariot, sect of flies, harlequin (scout), knight, settler, spearman, swordsman, warrior, worker,
Germany: (Dwarfs): Dwarven Spy, Dwarven Axeman, Boar Rider, Antelope Chariot,
Added in: EDU: CC: aa trooper, aegis, ah64, anti tankmodern, attack spy, blackrider, btr80, cargo ship, chinook camo, chinook desert, early cavalry, f117, f14a, f15e, f bomber, f remg, handley page, hms dreadnought, hypaspist, is2, j fighter, ka50, liberty, los angeles, m3a1, m8, m10, m113, mark V, mi24, mi26, mobileartillery, modern infantry, new artillery, partisan, satellite, spadvii, stryker, su47 berkut, type 99, urban fighter, v1, warrior monk, wickes class, zuikaku
UU: acv, African grenadier, African light horseman, African
modern infantry, ansar, black eagle, celtic war elephant, coyote warrior, cromwell, daggon, dhhussar, eagle warrior, gerkn, giraffearcher, greek cavalry, humvee, indian warelephant, infantry ottoman, aztec jaguar, javelin, kukinfantrie, leopard 2a5, marine with sten, merkava, meso medieval cav, meso modern cav, modern grenadier, modern paratrooper2, native cav, nip, persian chariot, pzkpfwiausff, pzkpfwvi, su85, t62a, t90, t842, carthage war elephant, spike war elephant, witch hunter, Yamato
Version 000
Tech:
Animal Handling, Bowyers, Cartography, Smelting, Tracking,
Events: Changed CvRandomEventInterface error,
TeamColor: American Flag (R/W/B)
Units:
Berserker,
America:
(Unique) Acrobat, Ashbearer, Balor, Black Gunship, Infernal Chariot, Death Knight, Executioner, Graveborn, Hunting Demon, Imp, Longbowman, Manes, Pikeman, Reaper on Horse, Grim Reaper, Sect of Flies, Skeleton Archer, Skeleton Horse Archer, Skeleton Swordsman, spearman,
Animals:
Black Bear, Cave Bear, Cougar, Elephant, Baby Spider, Giant Spider, Giant Tortoise, Gorilla, Griffon, Horse, Lioness, Pack Camel Pack Horse, Panda Bear, Polar Bear, Siberian Tiger,