next game: new approach to domestic administration

disorganizer

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Another idea sprang into my mind:

in the next game, if we stick with the current handling, we will not have more than 1 province until we reach about 10 cities. this means that except from the 9 (? i think) other officials, only 1 governor will be involved in any decission process. this will only improove very slowly, as we could maybe be much smaller than in this game. we will maybe only have 3-4 governors in the end.


what if we would have 1 up to 10 additional persons included almost from the start of the game (well)?


this would work if we start of with mayors in the role of "governors for one city". this would stand for the first maybe 10 cities. then, cities will begin to group together to counties, which will also have 1 "governor"=lord mayor. after having about 10 counties with each 3-4 cities, each governing itself, we could put together counties to provinces with real governors.

this way, we could have much more people being involved directly from the beginning without taking power away from the governors. they will just get more and more cities troughout the game.

any thoughts?
 
Then you have Term 4's problem. Too many missing build queues. But, with the school year starting, it might not be a bad idea.
 
the missing queues will still be governed by domestic leader when not posted till 2 hours before the chat. also the domestic leader will be responsible for in-chat quick decissions on those queues (if they run out or mood changes for example)

maybe we could have the senat members in the chat have quick votes about those queues?

example:
10 cities. 10 mayors.
2 queues are missing.
4 mayors are present at the chat, so in pre-turn them 4 and the domestic leader cooperately decide the missing queues.
 
Sounds like a plan, but what is going to happen to all the people in the major transfer from this game to next? The Senate, current leaders and all...or is some new election going to be held?
 
Originally posted by disorganizer
example:
10 cities. 10 mayors.
2 queues are missing.
4 mayors are present at the chat, so in pre-turn them 4 and the domestic leader cooperately decide the missing queues.

What, no citizen input dis? Shame on you for making such a suggestion!:eek:
 
I still think the last, or current provincial method is only workable at a point maybe 2/3's of the way through the game. It was introduced at the appropriate time as the nation had really grown and was due to grow some more. Starting the new game with the original 5 cities for the capital province and then branching out from there is the way to go. Last game it took a month to get 7 cities.
 
We should run the governor selection process the way we're doing already. After 3 cities are founded, the president will appoint a new governor that will be approved by the council.

The first ten cities, I think, should be definded as the first province.
 
Thinking about this subject, should we have a way we can force governors to build settlers and workers? Look at this from a governors p.o.v.:
If I build a settler, it will take away sheilds that could be used to improve my cities with temples and libraries. I will lost even more shields because of a smaller population. What's more, I don't even know if I'll control this new city
 
Provinces can be designed with any number of cities. It is entirely realistic to have early provinces with a bare handful of cities (or even a single city, as Dis suggests). As we grow, these provinces will get redefined into larger territories.
 
i think this would be a good idea. we already had border redesigns for provinces and experience in it.

we could start with 1 city provinces until we dont get governors any more or we see a redesign fit. then, fitting for a election in time, we could redesign our province borders to hold more cities as needed thoughout the game.
the current system will propably be established automatically after 2/3 of the game.

what about the geographical borders section in the rules...?
 
If there are identifiable geographic features we'll use them. If there aren't then we have no choice but to create arbitrary borders. The important thing is there is no specific size requirement.
 
Originally posted by Octavian X
Thinking about this subject, should we have a way we can force governors to build settlers and workers? Look at this from a governors p.o.v.:
If I build a settler, it will take away sheilds that could be used to improve my cities with temples and libraries. I will lost even more shields because of a smaller population. What's more, I don't even know if I'll control this new city

The domestic leader can put a lot of pressure on a governor to comply with the request for a settler. We did not have a problem last game with expanding and building settlers. Hopefully it will not be an issue this game either.
 
shaitan: since discussion stoped, could you help me formulate an official poll out of this?!?
maybe we could pass it as standard or something so we dont need to ammend again...

start of with 1-city provinces, and have ongoing discussion in every term for the reorganization of them.
the latest time for a reorganization will be when we reach 10 cities, as the number of provinces shall not exceed 10 until they are truely geographically based.
 
There's no need for rules unless you want to force the concept. It's already completely viable under our current rules. I think the next proper step is to form a policy of some sort. Post a poll on whether to use this as our "growth forumula" (can't think of a better catchy phrase right now) in the new game.
 
I would definately like to see the original 5 city plan in that poll, if possible.
 
Yeah, whatever happened to the 5-city rule? :)
 
We could poll every term on the redesign of the provinces.

if you find a general opinion on the 5 city plan, you get it during the game...
 
The way I see it, after the first few cities, one or two should be defined by any geographic landmarks we have.
Having one city provinces will only create the problem of provinces starting out on one side of empire, only to be moved to another end, adding to confusion.
 
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