Quick thought: we have the ability to increase plot yields via policies now. What if we gave the exploration tree bonuses to 'bad' terrain like mountains or snow? Would fit with the theme of exploration. Just tossing that out there.
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I like that a lot. Exploration is a bit of a boring policy tree at the moment. Improving bad terrain rewards you for settling difficult/bad/far-away terrain, which is exactly how policy trees should work, in my opinion (reward you for following the theme instead of just making you better at it).Quick thought: we have the ability to increase plot yields via policies now. What if we gave the exploration tree bonuses to 'bad' terrain like mountains or snow? Would fit with the theme of exploration. Just tossing that out there.
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Also, small addendum I forgot before, regarding strategic resources:
Instead of fiddling with the amount you get, we can also change the amount needed. There's precedent in vanilla with varying resource requirements (e.g. the nuclear missile).
Bumping up some units to 2 iron and setting a few to 1 iron will make iron a lot rarer and allows for some graduation between units. For example, I think it could sense if the "big" units capable of bombardment, like frigates and battleships, need 2 iron or 2 oil, respectively.
Another advantage of this approach seems to be that there's no need to fiddle with AssignStartingPlots.lua, and therefore the Community Balance Patch would be compatible with mods that change this file -- first and foremost, More Luxuries.
Errr... I already use "More Luxuries" with CP / CBP it seemed to work fine. "Trade Opportunities" doesn't include the new luxuries though... What si the problem between CBP and More Luxuries ?
Great mod by the way. It's so boring always playing with the same old luxuries.
Totally agreed, it should be integrated into the basemod imo.
Errr... I already use "More Luxuries" with CP / CBP it seemed to work fine. [...] What is the problem between CBP and More Luxuries ?
We may have to figure out some other means of adjusting (strategic) resource distributions then from the sound of this as a compatibility question?
I think so (unless someone creates a version of AssignStartingPlots.lua that contains the modifications of both "More Luxuries" and CEG). That's why I like the suggestion to tweak the no. of strategic resources *needed* for certain units instead.
FYI, I fixed the railroad bug a while back (connection to another city gives the bonus to the capital now as well. I don't think I documented it, but it is fixed.
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