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Next tech after Mathematics (turn 84)

Discussion in 'Team CivFanatics' started by 2metraninja, Jan 5, 2013.

  1. 2metraninja

    2metraninja Defender of Nabaxica

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    One more thing about CoL - right now, we dont have big cities, so courthouses wont be that good, but once we have many cities size 8-10, then we will need those for sure. As a general rule of thumb I build courthouses when the maintenance of a city is about 7-8. If it is less, I wait (means I build some other building, which will give me better return) :)
     
  2. vranasm

    vranasm Deity

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    ^^ agree but that's why I need to see the maintenance and the capibility of growth...

    we could easily grow some cities to whip courthouses in such cities t2 after col, but seems to me like some of the new cities are kind hard to do...

    especially don't understand the south east one, which should have been on PH to have wet corn 1st ring

    with OR it should be a bit cheaper 30*1.25 whip hammers for 120H build aka mostly 3 pop whips.
     
  3. 2metraninja

    2metraninja Defender of Nabaxica

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    You mean we wont have what to build? I doubt it, we will need a lot of things and we will get newer and newer technologies unlocking new buildings and units.

    Yes, I understand how it works, but the 6 commerce from working 2 riverside cottages can be easily transferred in to 3 gold coins to pay the maintenance and 3 beakers to advance in the technologies at 50% slider. The very same result will be if we use one green mine to build 3 wealth and running the slider at 100% to get 3 beakers from the 1 worked cottage. Problem in long term is that mines dont grow, where cottages do grow. Not to mention that the maximum number of beakers we can get at 100% science slider per turn even if we have 1000000 gold coins is determined by the very same cottages producing commerce, which to be turned in to beakers. Without many cottages, you can produce as much gold coins with mines, but the science output wont run higher.

    Will continue comment later :)
     
  4. classical_hero

    classical_hero In whom I trust

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    I think our tech planning should be based upon what cities we are going to found. If we are gong to found a city near ocean, then we should be going for fishing also, since that opens up our sea tiles for greater commerce. Also there is some wine to the west of us, so if we plan on found near there then getting monarchy will give us happiness, plus it gives us HR, meaning bigger cities. I definitely think that we Priesthood should be next. and then perhaps fishing, since with overflow it might only e one turn and then we do monarchy.
     
  5. 2metraninja

    2metraninja Defender of Nabaxica

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    Yep, fishing can open for us 3 good lake tiles to use and it will be just 1 turn at 50% (our break-even point)
     
  6. YossarianLives

    YossarianLives Deity

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    The test games that went for an earlier Currency seemed the strongest to me, so that would be my natural inclination. Of course, our current situation is much different than the test games, and 2metraninja's points sound good to me. If we can get a new test save I'd give it a shot, but I'm ok with going Monarchy next. Fishing is an interesting option, too.
     
  7. 2metraninja

    2metraninja Defender of Nabaxica

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    Wow, how time flies! Last we discussed the next tech 12 days and 4-5 turns ago.

    I will do (at last) the sandbox tonight (7-8 hours from this post timestamp) and will play it at least with the two major competitors for our next tech - Monarchy and Currency. I will ask anyone else to play those quick, so we can make an informed choice for our next technology.

    In the case Monarchy wins (which I believe the case will be), I would like to have plan ready how we get it. Right now, we have enough money to tech Monarchy in 4 turns at 70%. At 100% we get the same 4 turns, but we wont have money to support 4 turns at 100% slider. 60% slider results in already 5 turns to Monarchy and 50% results in 7 turns. So, the sweet point of getting Monarchy is between 300 and 280% of our science slider. This sounds like 2x100% + 50% + 40%. As far as I know the less turns you spend on odd number of %, the less beakers you lose. They might be small amount, but everything adds. I know that 50% is also safe. Anyone confirms or say how it actually is?
     
  8. Maga_R

    Maga_R Has quit civ

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    It is actually very simple - the fractional numbers of bpt (or gpt) are rounding down to the nearest integers. You will never loose anything by such rounding if the coefficient is 100% (and you do not have any multiplier buildings and such, so all beakers numbers are integers). With other coefficients (i.e. slider) it all depends on the combination of commerce values in your cities. So all your assertions about 50% - or even tens of percents being "safe" are actually in general wrong ;-). To check it just assume you have one city with 9 commerce and no library and any other multiplier building.
     
  9. 2metraninja

    2metraninja Defender of Nabaxica

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    Thing is we cant sustain 3 turns of 100% science. And even if we were able, we are unable to get Monarchy in 3 turns teching at 100%. The shortest time span we can get Monarchy is 4 turns. We can barely sustain those 4 turns at 70% science. Yes, strange it might looks - 3 turns with 100% is 300%, but we cant get it, while 4 turns 70% each are like 280% and they net us Monarchy. I think this have something to do with the slider independent 7 bpt from the 2 scientists specialists in Indira. What I was thinking we can do is split those 280-290% over 4 turns like 2 turns x100% science slider (no loss from rounding) and then we finish the tech with whatever combination of percents we are able - being it 50% and 40% or 50% and 30% or whatever. Why I choose 2 turns 100% science is clear - we dont lose commerce due to rounding. Then I choose 50 and 40 instead of 60 and 30 because with 50% you potentially lose way less due to rounding than with 30 or 60 (more often the amount of commerce in a given city will be easy to be divided by 2 without leftover, while with 30% it will be losing commerce to rounding way more often).

    I am not good at math at all and all those come from common sense, so anyone feel free to correct me. :)
     

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