2metraninja
Defender of Nabaxica
Guys (and gals ), next turn we get Mathematics. I checked and in the last poll some 20 turns ago we voted for Writing->Math->Currency, but the main choice was between Writing and Monarchy really.
Since then, we decided to not go after Pyramids, some time passed and now, after 2 technologies, I think we can reopen the "whats next" discussion.
As I see it, there are few ways we would want to continue from here.
Path 1 Is the Currency path where we though we would want to go when we last talked about techs. What Currency (13-15 turns to get) will give us is instant +1 trade route in each city (equals to 7 commerce total) and the ability to produce wealth with hammers. Wealth building can be very strong for short-mid term goals. Basically we can get some +40 gpt and keep our science slider at 100% all the time or keep our expansion and building new cities long after the other teams are stopped for maintenance costs. Also we can start building marketplaces with currency (+25% money multiplier and +1 happy for few resources).
Path 2: We get Priesthood (building 1-chop temples in Indira and Teras and in each city we get our religion spread for +1 happy cap) then we tech Monarchy (9 turns with Priesthood bonus). What Monarchy will give us is Hereditary Rule (instant+1 happy cap in each city as we have garrisons everywhere) plus we will get 3 winery for additional +1 happy cap and valuable early trade resources. So this route will give us few very quick 1-2-3 additional citizens in each of Indira, Teras, Daiva and Mantra, which will equal to some 7-8 citizens, everyone working at least 3 commerce tile equals to 21-24 commerce by the time we will have Currency (13-15 turns)
Path 3: Calendar. We get Fishing (2 turns) to allow us to work coastal tiles, which is not bad with FIN, then Sailing (4 turns) for international routes at some point (2 commerce trade route worth instead of just 1 for domestic, so worth 7-8 commerce) and then Calendar (11 turns) for 2 Banana resources and 2 silk resources for +few food and +10 instant commerce and +1 Happy cap. Also 1 happy resource for trading. Great bonus to this path is we will be able to start and most probably get with Marble without rivalry the second best wonder in the game according to Bistrita - the Mausoleum of Mausolos. MoM's power is in 12 turns GAs instead of just 8 turns. Our SPI trait lowers the price for GAs for us, as we can change civics when we want without fearing anarchy, but 48 turns spent in GA instead of 32 (usually there are 4 GAs in a game, then they become hard to get) is like having 2 additional GAs if we have no the MoM. All this is for roughly 17 turns (it says more now, but there are 2 bonuses which apply to Sailing and Calendar).
So now, when we most probably missed the Pyramids and the Representation uber-civic for good, Monarchy looks like not bad option to consider.
Anyone having another tech path in mind?
I would like to hear ideas on different tech paths and comments on the 3 tech paths outlined. We will have some 2-3 turns at 100 money slider at least anyway before we have collected money to start on even the smaller tech path I outlined. (except for if we want to get Priesthood first (1-2 turns) for temples and just then think about further tech path.
Since then, we decided to not go after Pyramids, some time passed and now, after 2 technologies, I think we can reopen the "whats next" discussion.
As I see it, there are few ways we would want to continue from here.
Path 1 Is the Currency path where we though we would want to go when we last talked about techs. What Currency (13-15 turns to get) will give us is instant +1 trade route in each city (equals to 7 commerce total) and the ability to produce wealth with hammers. Wealth building can be very strong for short-mid term goals. Basically we can get some +40 gpt and keep our science slider at 100% all the time or keep our expansion and building new cities long after the other teams are stopped for maintenance costs. Also we can start building marketplaces with currency (+25% money multiplier and +1 happy for few resources).
Path 2: We get Priesthood (building 1-chop temples in Indira and Teras and in each city we get our religion spread for +1 happy cap) then we tech Monarchy (9 turns with Priesthood bonus). What Monarchy will give us is Hereditary Rule (instant+1 happy cap in each city as we have garrisons everywhere) plus we will get 3 winery for additional +1 happy cap and valuable early trade resources. So this route will give us few very quick 1-2-3 additional citizens in each of Indira, Teras, Daiva and Mantra, which will equal to some 7-8 citizens, everyone working at least 3 commerce tile equals to 21-24 commerce by the time we will have Currency (13-15 turns)
Path 3: Calendar. We get Fishing (2 turns) to allow us to work coastal tiles, which is not bad with FIN, then Sailing (4 turns) for international routes at some point (2 commerce trade route worth instead of just 1 for domestic, so worth 7-8 commerce) and then Calendar (11 turns) for 2 Banana resources and 2 silk resources for +few food and +10 instant commerce and +1 Happy cap. Also 1 happy resource for trading. Great bonus to this path is we will be able to start and most probably get with Marble without rivalry the second best wonder in the game according to Bistrita - the Mausoleum of Mausolos. MoM's power is in 12 turns GAs instead of just 8 turns. Our SPI trait lowers the price for GAs for us, as we can change civics when we want without fearing anarchy, but 48 turns spent in GA instead of 32 (usually there are 4 GAs in a game, then they become hard to get) is like having 2 additional GAs if we have no the MoM. All this is for roughly 17 turns (it says more now, but there are 2 bonuses which apply to Sailing and Calendar).
So now, when we most probably missed the Pyramids and the Representation uber-civic for good, Monarchy looks like not bad option to consider.
Anyone having another tech path in mind?
I would like to hear ideas on different tech paths and comments on the 3 tech paths outlined. We will have some 2-3 turns at 100 money slider at least anyway before we have collected money to start on even the smaller tech path I outlined. (except for if we want to get Priesthood first (1-2 turns) for temples and just then think about further tech path.