Nutty
Deity
And by "worked just fine" I meant to say it "worked but was terribly unstable." Could you upload the new version?
How does the name extension modification work I'm getting an error that it van't find a certain bone name which I think was truncated because of the name size but somehow my blender "forgot" so it won't export.
Would it be affected if I work on two different computers I use an exterbal drive so I can work different places and I wonder if drive path matters or it looks in a certain folder for the "name map"
The biggest pisser is that I did all the rigging work and its lost.
Here's the blend
I am having a problem with a export to blender with there being holes in the mesh but everything looks fine when it is in blender. I have tried the clean meshes script but nothing seems to takes the holes away.
No, it looks like a damage state but the model does not have a damage state.is it exporting the damaged states?
Yes, that is why I am confused as to why its not working as its always worked in the past. Must just be something with this particular mesh.Are you using the Overwrite Meshes from BR2 method?
Yes, that is why I am confused as to why its not working as its always worked in the past. Must just be something with this particular mesh.
Any chance you can compiles a copy under Windows 7?
Cant seem to get this program to work, Win7 64bit OS. Have Net Framework 4 Extended. Throws this error every time:-
Been away from CiV for a while. Got new rig now, so have to re accuire some things![]()
Thanks Deliverator, I tried the remove doubles script but it kept saying 0 meshes removed. I ended up getting it to work in the end by exporting it to .nif then re-importing it back in to blender. I think it was something that happened when I ran the decimate modifier on it that it somehow removed some of the faces even though it looked fine in blender.The BR2 script will remove some identical duplicate points in order to get a result that is not blocky looking. It could be that you mesh has a lot of doubles in it. You could try using Rem Doubles with the threshold set to zero and see if that solves the issue.
System.InvalidCastException: Unvalid Convertation.
bei Firaxis.Framework.Granny.GrannyMaterial.get_ShaderSet()
bei IndieStoneMaterialMaker.Form1.AddMaterialToListbox(IGrannyMaterial mat)
bei IndieStoneMaterialMaker.Form1.FillApp()
bei IndieStoneMaterialMaker.Form1.openButtonClick(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)