Back in Vanilla days, I was generally winning on Emperor about half the time, but due to life I'd become a much more casual player in recent years. Even as I added each of the upgrades through NFP, I was generally fooling around on Prince level. I started playing much more seriously and frequently again a few months ago (also got a newer PC on which it only crashes on about 1% of end turns and reloads quickly if it does) and have gotten to the point where I nearly always win on King.
Now, I'm trying to make the transition to Emperor. I've had one Diplomacy win on Emperor with RFP, but generally find myself lagging behind on science by the Renaissance and having pretty lousy games. It's obvious to me that I need to rethink the start-to-middle game strategy that worked for me on earlier versions or easier levels and adopt a new approach. I've read some of the guides posted here with answers to similar questions, but experimenting a little, I'm clearly missing something.
I generally enjoy playing on Continents, Standard Speed, Large map, with Barbarian Clans and Corporations, but everything else is default. I nearly always play as Rome, so I ignore monuments and roads.
My past strategy has been Scout-Scout-Sling-Sling-Sling-Builder-Settler-Holy Site-Settler, taking Magnus in my capital and avoiding the population loss usually after the first settler. My second city was usually Caravan-Science District-Library. I stressed building near rivers and prioritized watermill, baths and dams. Much else was map-dependent, and I was winning all types of victories, but Culture and Domination most often.
Based on other tips I've read, I've experimented a bit on Emperor with a sling-sling-settler-settler start, with plans to prioritize the Government District and settlement with free builders. I've started exploring less, to avoid finding people too early and causing friction. (Although, I generally didn't find that to be a problem on most maps previously.) But I haven't been thrilled with the results, so I'm either doing this wrong or skipping some important steps.
-- If I go Sling-Sling-Settler-Settler, how much should I explore to get huts and a chance to meet CS first?
-- I've had problems with horse barbs on the first couple of these starts, but maybe that's just bad map luck. Any specific recommendations for coping with them on this type of start?
-- I generally research AH, Pot, Mine, and then map-dependent, but often archery. Does that order seem good?
-- On the Civ tree, I used to go FT, Craft, Mystic and then map-dependent but pushing for Philosophy. It's been recommended to prioritize EE over Craft, so I've started doing that. What about the first set of government cards? Do Discipline and Urban Planning still make sense if I'm not going for a religion? I sometimes switch in Colonization if the timing is right while I'm building settlers. But any other early-game recommendations?
-- It seems like there's little point in going for a religion unless there are special circumstances, like a suzerain faith bonus or religious great wonder adjacency. (Again, playing specifically as Rome.)
-- Assuming a normal age for Classical and Medieval, I usually go for extra score from Tech boosts and then play to get as many of those as possible before the next era starts. I've had a few (King) games where I decided to embrace a dark age at the start of Medieval (historical realism for Rome, you know?) and successfully popped the Heroic Age when the Renaissance started. Wondering if others think that's worthwhile on higher levels, Emperor and up. I would imagine it may depend on the map as to how much the loyalty penalty will hurt you.
Would welcome guidance to these and any other issues that come to mind.
Now, I'm trying to make the transition to Emperor. I've had one Diplomacy win on Emperor with RFP, but generally find myself lagging behind on science by the Renaissance and having pretty lousy games. It's obvious to me that I need to rethink the start-to-middle game strategy that worked for me on earlier versions or easier levels and adopt a new approach. I've read some of the guides posted here with answers to similar questions, but experimenting a little, I'm clearly missing something.
I generally enjoy playing on Continents, Standard Speed, Large map, with Barbarian Clans and Corporations, but everything else is default. I nearly always play as Rome, so I ignore monuments and roads.
My past strategy has been Scout-Scout-Sling-Sling-Sling-Builder-Settler-Holy Site-Settler, taking Magnus in my capital and avoiding the population loss usually after the first settler. My second city was usually Caravan-Science District-Library. I stressed building near rivers and prioritized watermill, baths and dams. Much else was map-dependent, and I was winning all types of victories, but Culture and Domination most often.
Based on other tips I've read, I've experimented a bit on Emperor with a sling-sling-settler-settler start, with plans to prioritize the Government District and settlement with free builders. I've started exploring less, to avoid finding people too early and causing friction. (Although, I generally didn't find that to be a problem on most maps previously.) But I haven't been thrilled with the results, so I'm either doing this wrong or skipping some important steps.
-- If I go Sling-Sling-Settler-Settler, how much should I explore to get huts and a chance to meet CS first?
-- I've had problems with horse barbs on the first couple of these starts, but maybe that's just bad map luck. Any specific recommendations for coping with them on this type of start?
-- I generally research AH, Pot, Mine, and then map-dependent, but often archery. Does that order seem good?
-- On the Civ tree, I used to go FT, Craft, Mystic and then map-dependent but pushing for Philosophy. It's been recommended to prioritize EE over Craft, so I've started doing that. What about the first set of government cards? Do Discipline and Urban Planning still make sense if I'm not going for a religion? I sometimes switch in Colonization if the timing is right while I'm building settlers. But any other early-game recommendations?
-- It seems like there's little point in going for a religion unless there are special circumstances, like a suzerain faith bonus or religious great wonder adjacency. (Again, playing specifically as Rome.)
-- Assuming a normal age for Classical and Medieval, I usually go for extra score from Tech boosts and then play to get as many of those as possible before the next era starts. I've had a few (King) games where I decided to embrace a dark age at the start of Medieval (historical realism for Rome, you know?) and successfully popped the Heroic Age when the Renaissance started. Wondering if others think that's worthwhile on higher levels, Emperor and up. I would imagine it may depend on the map as to how much the loyalty penalty will hurt you.
Would welcome guidance to these and any other issues that come to mind.
Last edited: