I started playing a game as the Ngomele and Haunted Lands from the neighboring Scions were overtaking my territory. How can I get rid of them? My shurs can't learn sanctify, so that's out. What choice do I have aside from restarting?
Nice idea ... but if you reduce BFC, you should maybe also reduce maintenance or settler cost ...Food consumption: I guess 4 isn't really a good idea. I think I'll drop it back to 3. Maybe I'll eventually make their cities small, 1 ring of culture, ala Jotnar. I like to think that they have small towns instead of big urbanized cities.
opera said:Kha: Never heard anything about themI want to create an upgrade for them, the War Kha. Not really the same unit, so not a "must have" upgrade. It's a fighter with less songs (no recurring ones) but would produce culture after each battle won.
maybe more usable adept-level spellsShur
Recon line
well ... is there anything what can remove Lonely-*-promotion(-20% str) ?Heroes Any thoughts on the two heroes?
You're right. I'll use the unique civics for that. By the way, a thought on them?Nice idea ... but if you reduce BFC, you should maybe also reduce maintenance or settler cost ...
More icons than for a mage? Maybe too similar? How are they more "micromanagement-y" than a mage, for example?IMHO too much micromanaging ... >.> ... and too much icons - i had to look to PythonBrowser screen every time ... (( note to myself: i should finally finish that show-all-unit-spells feature ))
Hmm, do you mean that, as of now, the first spells aren't great? If so, I'll try to find some new one like the one BiffQJ proposed. If you have any idea, please sharemaybe more usable adept-level spells
Oh, sorry, I forgot to remove that in the last version. I removed it in the next, don't worry. Remnant of a ditched mechanic. Use WB to remove itwell ... is there anything what can remove Lonely-*-promotion(-20% str) ?
Tribalism: +25% distance from palace, -25% number of citiesYou're right. I'll use the unique civics for that. By the way, a thought on them?
More icons than for a mage? Maybe too similar? How are they more "micromanagement-y" than a mage, for example?
(I like them, so I would love it if they were useful and not painful to use)
Helping Touch (turns tundra, dessert > plains)Hmm, do you mean that, as of now, the first spells aren't great? If so, I'll try to find some new one like the one BiffQJ proposed. If you have any idea, please share![]()
Oh, sorry, I forgot to remove that in the last version. I removed it in the next, don't worry. Remnant of a ditched mechanic. Use WB to remove it(but it may reappear... I don't remember if I left the code in or if I just let the promotions)
Well, there's already Gnoll Tribes and Gnoll Council. They give distance bonus (and number for the last one). I think I'll change them to number bonus and distance malusTribalism: +25% distance from palace, -25% number of cities
NeoTribalism: +10% distance from palace, -40% number of cities, Code of Laws
blocking any-else civic
So, this is the system of too much choice and the possibility to go back that isn't good? Too complicated?so ... make them more mage-like ... songs depends on mana (or other resourced or Wonders or techs or heroic actions of your unit (take data from UnitStatistics)) and CANNOT BE CHANGED
I think I won't use Urgency as the Kha has a similar spellHelping Touch (turns tundra, dessert > plains)
Sanctify
Urgency (haste for stack)
Yeah, that was the idea behind it. But I thought it wasn't worth it.maybe that promotion can neutralize if you have both heroes ... it's lorewise
for me? i'm man, simple man (i admit itSo, this is the system of too much choice and the possibility to go back that isn't good? Too complicated?
I think I won't use Urgency as the Kha has a similar spell![]()
What do you mean exactly, Jabie? Like, requiring to build the Trophy Hall building to enable culture gain upon death?
I havn't played them yet and maybe I got their flavor all wrong but I visualize the Ngomele's settlements as low pop density, so maybe the complete BFC but a population cap of 10? This would allow for flexibility in town placement - they might cluster for protection but the greater area of the standard BFC allowed for optimized resource use. Also hunting/gathering requires much more space for a given pop size than farming.I like to think that they have small towns instead of big urbanized cities.
that would remove their advantage in start ... i wouldn't do that
@Fluesterwitz: Hmm... I tried to avoid pop cap because it seemed players didn't like it for the Jotnar, who were limited to 8. The thing is that limiting to 10 and giving them the BFC would make it so they won't be able to ever use all the plots in the BFC. Not giving them the BFC would also virtually limit their population since they wouldn't be able to grow a lot... Hmm...
As far as lore goes, you're right. Maybe. I'm not sure. I see them as low pop density at first but I also like the idea of very populated cities.
Really unsure about that one![]()