Night of the Living Dead, An EFZI2:Complete PBEM

That's a lot of turns, man.
 
Takes me about a week to Play test the Game.

The Zombies will be more aggressive, especially against the Human Player.

The Game will be more Challenging, especially from the start and what will seem to make it easier such as starting the Game with 4 Champions will be surprising.

Here is a simply list of additions and adjustments:

*Game Folder and Biq Name Changed to "EFZI2 Elite"

New buildings large and small.pcx files
New units_32.pcx
New Civilopedia/txt
New PediaIcons.txt

Zombies are More Aggressive from the Start.

Adjusted all "Capabilities" Screens.

Adjusted Units that can be Drafted for all Factions.

Added New Bonus Resource: Waterfall, provides 5 shields.

Added New Key Location for Zombies: Dead Room, places a Corpse Room in Every Zombie Building and Doubles Building Defenses.

Added New Improvement for Zombies: Corpse Room, Produces Omega Crawling Brains every 3 turns.

Added New Zombie Improvement - Coyote Den, Reduces Corruption and produces a Coyote every 12 turns.

Added that the Evil Entity Key Location places a Coyote Den in Every Zombie Building.

Changed the Company Car Lot and the Company Delivery Car to use the Model T 1919.

Changed "Doubles Work Rate of Workers" from Do It Yourself to Mega Laser.

Added New Zombie Unit: Waterfall. Can Be Captured by all Factions.

Added New Zombie Unit: Coyote.

Added New Zombie Unit: Omega Crawling Brain.

Added New Unit: US Marshal Stranded in the Penal Colony.

Added New Human Upgrade Unit: US Marshal Rescued.

Added New Zombie Unit: Steam Road Roller Disabled at City Utilities.

Added New Human Upgrade Unit: Steam Road Roller Repaired.

Added New Unit: Cargo Truck No Fuel, in the Warehouse Outlet.

Added New Human Upgrade Unit: Cargo Truck (Fueled).

Added New Unit: Disabled Helicopter at the Airport.

Added New Upgrade Unit Survivors: Rescue Helicopter.

Added another Infected Dog to the Retirement Home.

Increased the Defense to 9 for the Zombie, Coffin Zombie and Fresh Zombie Coffin.

Mr. T Drugged: Removed use Sewers.

Increased Scraps Hit Points to 10.

Increased Infected Dog Attack and Defense to 18 and Hit Points to 8.

Increased All Units Free to 25 for Survive Government.

Dominant Omega can be Drafted and has 20 Hit Points.

Added another Starting Champion to Human Factions.

Interrogation Room- Doubles Building Defense.

M1 Mech Project- increased Defense to 80.

Paradise Voyage- reduced cost to 90.

Emergency Room- reduced maintenance to 5.

Electric Generator- reduced maintenance to 4.

Machine Shop- reduced maintenance to 4.

Chemical Factory- reduced maintenance to 15.

Elmo's Farm Trucks increased maintenance to 30.

Clem's Reunion increased maintenance to 30.

Removed the Machine Shop from the Sanitation Department and Aerospace Center.

Added a Machine Shop and Electric Generator to the Penal Colony.

Added 50 more Elite Sated Alpha Zombies to the Penal Colony.

Added 50 more Elite Sated Alpha Zombies to the White Sands Hotel.

Added 25 more Elite Sated Alpha Zombies to the Factory.

Added 25 more Elite Sated Alpha Zombies to the Paratrooper Base.

Total Starting Elite Sated Alpha Zombies 1250.

Adjusted Units that can be Drafted for the Human Factions.

Added 5 more moves to Cruisers and Voyagers.

Made New Company Champion Large Civilopedia image.

Adjusted the Airport Search Light to Run Continuously even when Fortified.

Added and adjusted more Civilopedia Entries, Charts and Links.

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The Human AI will be able to hang in longer and the Company is stronger and I believe the easiest to play.

Many of the changes are to help the AI but that will extremely help the Human Player.

I just finished making and adding the last two of the new units today and need to play test at least one game... I usually play test as the Survivors to grasp the over all settings.

Will see how it goes and I hope to Upload the Game in the next couple of weeks.
 
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You're basically forcing all human-controlled factions in the game to gang up against the Zombies once again. Well, without c_h we'll simply play one human faction each then.
 
You're basically forcing all human-controlled factions in the game to gang up against the Zombies once again. Well, without c_h we'll simply play one human faction eac

Yes Takhisis, this game was made for one Human Player against the AI. I am certain those who want to play with all Human Players can set up adjustments.
IF it is seriously wanted, perhaps I will make a Multiplayer Version sometime.

Still Adjusting, Correcting, Adding and Testing... Hope to release the new Version by the 20th of this month.

...Game testing always requires time :)

Coming along Very Well and should be More Fun.
 
Coming soon™.

Soon is property of Blizzard, Inc., all rights reserved.
 
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