NitroJay's Late Start Saved Games

Does anyone know that what should be edited to start for example a historical Viking start with for example Rome? That way we could make a spin-off mod called Rhye's Scenarios! :p
 
Lord Apolon, Thank you for the feedback. I was planning on getting started with Arabia tonight, after a lengthy trip to the library this morning for information on 620 AD... But now after reading your post, I see there is still a little work to be done on the Vikings... I was hoping that MY game with the Vikings was only a fluke, since in my game, Arabia declared war on Rome, but it reached a stalemate. I decreased the defenses of the Roman cities near to Arabia, but it obviously wasn't enough... Persia (or Arabia) should be able to take Egypt from Rome and the European barbarians should be able to conquer Italy and southern Spain...

I have four ideas... PLEASE PLEASE PLEASE, let me know what you think, as each one could take some time and I'm hoping to impliment the best one (pr a combination of the four) and move on to Arabia, before I forget everything that I learned this morning at the library... :)

Idea #1:

Historically, Justinian's reconquering of the Roman empire hit a brick wall, not by Arabia or Persia, but by the PLAGUE. This particular save that I maniuplated had the plague in India, but I removed it. I could simply put it back in, but put it into Europe. With the Roman road system, it should spread pretty fast and keep the Roman (i.e. Byzantines) in check. I would hope it would weaken them to be conquered by the barbs...

Idea #2

Although NOT historically accurate, it was suggested that Greece/Egypt/Carthage be made vassals of the Byzantines, rather than territories... I beleive this would be huge strain on the empire, but I like idea #1 better.

Idea #3

My original idea, making the Eastern Roman Empire one big nation of independants, but I think the same problem would remain, no matter who/what you call them or what color their borders are. The only benefit to this is that there would be no tech trading, no negotiations, no open borders, no trading, etc... Arabia would have a tough time without declaring war, but I'm not sure how the AI would deal with that... (Would they even bother to declare war?) I don't know. I'm sort of against this idea now... Alot of work...

Idea #4

Increase the barbarians in Europe, and, as Lord Apolon suggested (which I'll probably do anyways), is to put the cities in Italy in revolt. This would remain historically accurate, since, until 552, they WERE in revolt... I overlooked the 2 year blurb though... I'll be putting it back in.

There they are. Please let me know which you think would work best, or which ones I should no longer consider. I'm going to rework the save tonight and be done with it. Moving on to Arabia...
 
EDIT: Rereading this, I know there will be people who say it wasn't the Plague that ended Byzantine expansion, even though Justinian himself contracted it... The plague wasn't the only reason the Eastern Roman Empire failed to reconquer all of the former Roman lands... Barbarians, military revolts, Justinian himself being a little left of center... There were a bunch or reasons, not just the Plague... There, there is my disclaimer. :)
 
Does anyone know that what should be edited to start for example a historical Viking start with for example Rome? That way we could make a spin-off mod called Rhye's Scenarios!

The way I would do it, (the only way I would know how), is to put a save in the scenario folder and edit it just like a regular scenario... Am I missing something?
 
I like the Idea 2# and 3#.

Will be funny to see a big empire collapsing because of the plague... and incresed barbarians. ( more or less like the real history )
 
Thanks for your work, NitroJay!

Personally, I think #1 and #4 are the best, It makes sense to represent the Eastern Roman Empire as a fully-fledged civilisation, and I think including Carthage and Egypt as vassals will ruin everything because they'll just break free and last until the industrial age as per usual.

If the cities in Italy were in revolt at this time, then by all means give that a go.
 
1 and 4, definitely!
 
I support 1 and 4 also. I "plum forgot" about the plague but it really did depopulate the East (Syria and the Levant) along with Persian raiding. According to an article I read it was among the main reason for that region becoming very backwater and isolated over a course of just fifty years or so.

Plus plague is fun.
 
I think 1 and 4 also (actually when I read it I thought that both one and four would be best and then I read thats what everyone else put and I just had to cry that I was a sheep...)
 
Alright! Here it is! I tested it out twice, and it seems to be working well...

Viking Start (fixed)
http://forums.civfanatics.com/uploads/100826/Start_Save_-_Vikings.CivWarlordsSave

Spoiler :
Here's the deal... I followed both ideas, #1 and #4. First off, I fixed some terrain improvement issues here and there... I reduced the culture of the African cities and to the ones in spain. I gave a city in Northern Italy back to the Celts (my bad, the ERE never made it that far north...) I gave Justinian's plague to the cities in Egypt and on the west bank, all the way up to constantanople... Don't worry though, this plague doesn't spread. It just ends in like 5-7 turns or so. I added some units for the celts and increased the barbarian preasure in Europe.

The first game I played with this civ, the barbarians got lucky. They captured back Rome, the natives got Egypt, and Arabia went to war with Rome, taking an additional city to the two they annex. Rome collapsed.

I tried again to see if this would repeat... The second time, the barbarians wern't so lucky... (I can't understand why though, it was the same save... I thought the Random Seed was preserved in RFC...) Anyway, the results were the same... Just as France spawned, the roman empire decended into civil war. I think that works out. :)



Alright, my kids need to use the computer before they go to bed. (I broke my laptop yesterday... :( ) I'll start Arabia tonight or tomorrow morning.
 
Wonderful! I can't wait to try it!
Unfortunately that may be a while from now since I have a lot of work in the next few days and then I'm off for a vacation to... Constantinople! And Egypt! And Athens! All well within the East Roman Empire, I'll note! :king:
 
So awesome! Have a great vacation! I myself am traveling this weekend too... But, then again, I travel every weekend... My work is one big vacation...

I just finished a LONG game with the Viking's save... I'm not very good at the Vikings, since I never really play them, but I thought I'd give it a go... I lost. :( It took a long time, it was a time victory... China beat me, but France of all people were in the number 2 spot. I was a distant third with America nipping at my heels... I did managed to conquer the brits though... It was a fun game...

Arabia in the morning... At least I'll start... I have to try and fix my laptop before I go back to work on Friday. I hope to get Arabia done before then. I'll at least post a few unaltered saves for it though.
 
NitroJay@ In post #144 you mean that I can play the save as a scenario as any nation?

Then this thread should be stickied and renamed as NitroJay's Historical Scenarios. :)
 
You can... Sort of... (If someone knows an easier way to do this, feel free to share...) Start one of my saves, enter the worldbuilder, save it as a scenario, then exit, reload it as a scenario, pick a civ. It acts REALLY weird though. I chose Rome, and it started with a -67 autoplay AND Egypt and Babylonia were born along with me... Very weird. It'd take some fooling around to make it work, I think.
 
But is it possible to put these save files in scenario-folder and play them as scenarios? I'd try, but at the moment I can't.
 
If you can place my saves in the scenario folder and play them as scenarios, then it's true for any saved game... My saves aren't much different from a regular save, since I save them in the game, not in world builder. The way that I mentioned above works (sort of) but you have to save it in world builder first... However, as I said before, they act really weird when it's done this way.

I don't know much about scenario creation... The only thing I do with the saves I post is just use the world builder to move a few things around some to make the world as accurate as possible for the time period, then exit the world builder and save the game on the first turn of each civ. If you're planning on tweaking my saves into scenarios to play ANY civ at each time period, that'd be really cool, but there's definatly some weird behavior in the game you'd have to overcome.
 
Well, once I get done with all the civ's historical starts (and there's a good bunch of unaltered saves to choose from also) I might do a couple scenarios... Stay tuned.
 
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