NitroJay's Late Start Saved Games

Yeah... yeah... try other! Nitrojay you're lazzy

Ha! I've been laying on the couch all day... :( I just haven't had the energy to sit in fron of the computer...

However, maybe after dinner tonight I'll fix that issue with Dashur... I figured it would have a negative impact on Niwt-rst... I didn't realize how bad though... I'll probably get rid of Dahur all together and put the Pyramids in the capital...

As for Carthage, I don't know... I'll play around with it (maybe tonight) to see if I can fix it so it doesn't raze... That's odd.

Hey, Is it OK if I put these in the wiki in a "NitroJay's late saved games" article?

That's really cool... Not to sound like a moron though, but I don't know how to add/edit anything that's put on there... This internet thing is confusing...
 
Don't worry, I've subscribed to this thread so I'll update it as soon as I can after you've posted a new one.

I could chip in with some unaltered warlords saves. How're you getting your info for the historical ones by the way?
 
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The Civs that spawn very late ( England, America, Russia, etc ) should be very difficult to work.
 
Whoa... That was alot... I take a break from the computer and I come back to craziness...

How're you getting your info for the historical ones by the way?

I get it from a variety of sources. I checked out a couple historical atlases from the local library that are full of maps and estimated populations from different time periods... That's the beginning of my process, making a map. Then I go through the wikipedia to put in the wonders in their historical places. Finally, I have some old text books from high school and college that I never turned back in or sold that have prooved to be very useful in regards to military strengths and city buildings... (i.e. Barraks in Sparta, Temples in Athens, etc...)

Yeah, I tried a start for the Vikings

I agree, the Vikings start is a painful one to recreate. Mostly because in 550 AD, their start date, the world contained the (pretty much) extent of Justinian's Eastern Roman Empire (Byzantine Rome) which is not represented in the mod... SO, I've begun the process of changing all of Rome, Egypt, Greece, Carthage, etc. into one giant independant state... My worry is that they'll stay this way forever, I'm going to test it out before I post it... But I figure that as the new, more modern civs, spawn, they'll eat up the independants...

Between laying on the couch all day watching tv and my constant trips to the bathroom (I know, tmi...), I don't know how much I'll get done today... I'm hoping after another nap, I'll start feeling better... Sitting here at the computer covered in blankets isn't very productive at all... :(
 
NitroJay said:
Whoa... That was alot... I take a break from the computer and I come back to craziness...

That's what's called the INTERNET dear...;)

NitroJay said:
I get it from a variety of sources. I checked out a couple historical atlases from the local library that are full of maps and estimated populations from different time periods... That's the beginning of my process, making a map. Then I go through the wikipedia to put in the wonders in their historical places. Finally, I have some old text books from high school and college that I never turned back in or sold that have proved to be very useful in regards to military strengths and city buildings... (i.e. Barracks in Sparta, Temples in Athens, etc...)

Wow...you're very committed to this =P I wouldn't have anywhere near that level of attention span :lol:
 
Wow...you're very committed to this =P I wouldn't have anywhere near that level of attention span

Well, there's no point in doing it if I only do it half-ass... :lol: I want it to be as accurate as possible, as I mentioned before, it really bugged me when I would play, say persia, and spawn with a super powerful Babylonia next door... How are you expected to complete a historical victory when the world you enter into is NOT historical?! :) Although, I can't stress enough that Rhye does an excellent job on this mod, typical games do tend to follow the correct timeline of history, which simply amazes me, but I don't like leaving it to chance when it takes (sometimes) so long to auto-play...

Although, the current Vikings save I am working on had Egypt as a military powerhouse in 550 AD... They have the colliseum, stonehenge, pyramids, and one or two other wonders... They control the jewish holy city with the temple of solomon built, so their loaded with cash, and they've conquered all of Egypt, Carthage, and Babylon... The Persians are down to 2 cities... Now, how does THAT happen?! :lol:
 
Mr. Jay,

Dare I ask why you are thinking of making the Byzantines Independents?

I strongly think you should make them, not Independent, but the Roman Civ. Or, possibly, the Greek civ, but Rome preferably.

The name 'Byzantine' did not exist until well after 1453, when the empire fell. The Byzantines throughout their whole history referred to themselves as one thing alone--the Roman Empire. They had political continuity with the empire, and had never fallen, unlike the western empire created after Diocletian's partition. (Europe tended to call them the Greek Empire in contrast with the Holy Roman Empire, and since the Byzantines culturally kept more of Greece than Rome).

The Byzantines remained a tremendous force for quite a long time and effectively kept the Arabs from sweeping into Europe. They did the same for the Turks, at least for a long time.

They were a unified state with advanced technology, and for a long time were far more 'civilized' than Europe.

For those reasons (and because I want to play as them :lol: ) I think you should make the Byzantines either the Greek or Roman civ. Rome is more historically accurate, Greece makes sense too since their heartland is the Byzantine heartland as well.

I also think the AI (Arabia, Turkey, and Russia in particular) are more likely to go to war with a full civ than the independents. It also means the Byzantines will have a chance since they won't be bogged down with maintenance from cities such as Pagan and Chichen Itza ;). And the Byzantine military held its own for a long time!

And eventually it will collapse--Arabia should conquer Egypt and usually does, Turkey will spawn and take... Turkey, and be a step from Constantinople. Rome itself, which they held in the middle of the 6th century, will fall to barbarians before Spain spawns, I imagine.

At the height of Justinian's rule they held Carthage as well, and even SE Spain. All this maintenance will keep the empire slow to respond, as it should be. It should be strong, but not able to compete technologically with Europeans or Turks, I imagine.

WHOA rambling. Anyway, that's my pitch to make the Byzantine empire belong to its political or cultural forbears (Rome & Greece respectively).

Plus it saves ME the trouble of making this a scenario, which I planned to do and probably will eventually. But I think your project is great and as such want an interesting Byzantium! Vikings even served there as mercenaries. :)

fin
 
--> load save --> enter editor --> change human player civ --> you can play as them ;)

I also wanted to suggest it originally, it does make much more sense. I'd rather use Greece as for Gameplay. Rome can go independent again in this case (Rome and Milano = Independent) which would be impossible if Rome is in Constantinople. But using Rome would be cooler (flag and colour) ;).

mick
 
An alternative to the American start-save already on offer:

American Monarch difficulty

Situation - you'll get New York from a flip in a turn or two, Spain and France in the West Indies, France dominating Brazil and Spain in Argentina.

Europe dominated Spain, France, England, Germany and Russia with much of the rest barbarian.

Rest of World is as expected.

www.members.aol.com:/hutchinsoncw/america.zip
 
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