I played a bit. The turns take forever...
All but one of my screenshots did not take. Most of them not at all, a few have a partial picture - like only the map without interface/units... WTH ?! Never had it this bad before.

Anyway... here's the one i have... you will have to use your imagination for the rest of them... Sorry...
Finished researching Steel, set Steam Power (half done now, due to a event - Archeologist dug up some stone carvings from ancient desert tombs, that gave us ~2000

towards steam power... Necrons hid it there i guess...)
I took of the Specialists in Amsterdam and am building Lumbermills there - i think it's necessary, if we want to have any chance of getting Statue of Liberty... (Eta 15 Turns now, but more Lumbermills are incomming...)
Etruscan is running merchants (and was just one turn behind Amsterdam on the GP front.)
Some of our improvements did got hit by spies. I rbuilt a few, but not all (some were near Charlemagnes roaded boarders, so i did not want to loose the workers there.)
Disassembled Charlies SoD at Etruscan. Even with superior arms it took 4 turns...
While he was bombarding, hit him with Cavalry (lost 2 to Landsknechts) untill his Siege was gone... Without collateral the rest of his stack suicided on our defences (Killed one more unit of ours).
See the lone screenshot above - it was right after killing his last Trebuchete (And right before his remaining troops suicided...)
Took Jelling and the city he founded between Jelling and Etruscan (forgot the name).
Also took a city in the North by attack of opportunity with a stack that was actually intended for pillaging.
Meanwhile reassembled and upgraded the Army we used vs Egypt. It is on the move towards charlies western cities now, to let him taste a 2 front war.
We have a few dittle-squats from Charlie constantly wandering in our lands. Nothing serious - right now its one Landsknecht and one Macemen iirc. - but due to heavy forestation, removing them might cost more than it is worth... I just kept an eye on them, and removed the ones that stepe out of the forest...
Also routet Napoleons "SoD"

lol

at Amsterdam. After that he tried a Galley Driven Naval invasion

at that Pig-city N of Amsterdam... dropping of some catapults... Of course failed miserably (he did not bring real troops, just cats...)
Later Naps started sending lone or pairwide Musketeers which wandered our lands (and again, were a pain to remove out of our forests).
I put a stack in his land (fortified on a hill near our boarder) wich so far succesfully stoped further incursions, however the stack does need a Medic, or it will be forced to withdraw soon.
We have 3 Great Generals... One was there already, two more i popped while killing Charlies main stack...
Sorry about the

not using them... didn't really know what to do with these... One more Super medic might be good...
Charlemagne will Give us Luxemburg and 450 Gold for peace... But i dont really see why we would want too...