No Achievements for Ada?

I initially applauded Firaxis for making Civ 7 have "console style" achievements, but I regret it. This sort of thing is undoubtedly due to multi-platform development and console achievements being part of certification. They have to juggle:
1) Nintendo has no achievements.
2) Sony requires DLC to have separate achievements.
3) Microsoft allows DLC achievements added to main list.
4) Steam is the Wild West.

Can we go back to PC having their own list?

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Hopefully they're planning to add more achievements down the line? Kind of a big letdown for 90% of the achievements to be "win with XYZ leader". Not sure how many achievements previous games had on launch though.
Previous games had a lot of achievements, but most of them were pretty lame. There was a "win with X civilization" achievement for each civilization, and for most, there was a "do blah with X civilization" achievement, too. Many of them were luck-based, trivial, or really annoying, though. There were also "win on X-sized map" and "win on X map type" achievements and "win on X difficulty level" achievements. And there were some basic things like "found a city", some multiplayer-only things like "win X multiplayer matches", and a small number of actual achievements, like "earn all of the future civics before any other player".

I'm very much OK with all of that clutter going away. We have the in-game rewards instead, which are much better.
 
They’d really do a big service for themselves by focusing on getting the small details right in the near term, and not do things like release dlc and accidentally forgetting the achievements, or accidentally releasing extra dlc on ps5. It would really show they care and I think that’s important to improve the reviews.
 
I like looking at all the weird random achievements and seeing how many I happened to get vs how likely anyone else is to have them. I don’t really “collect” them at all, but the worldwide stats are interesting. When it’s just a bunch of “win modern as x” it’s not as interesting, though.
 
They’d really do a big service for themselves by focusing on getting the small details right in the near term, and not do things like release dlc and accidentally forgetting the achievements, or accidentally releasing extra dlc on ps5. It would really show they care and I think that’s important to improve the reviews.
That sounds monumentally easier to say than to do, especially with publisher pressure from 2k... Honestly, as a design professional, I hope the devs got good nights of sleep and maintained their mental health trying to wrangle crossplay at launch (which honestly seems to be the beginning and reason of all issues).
 
Previous games had a lot of achievements, but most of them were pretty lame. There was a "win with X civilization" achievement for each civilization, and for most, there was a "do blah with X civilization" achievement, too. Many of them were luck-based, trivial, or really annoying, though. There were also "win on X-sized map" and "win on X map type" achievements and "win on X difficulty level" achievements. And there were some basic things like "found a city", some multiplayer-only things like "win X multiplayer matches", and a small number of actual achievements, like "earn all of the future civics before any other player".

I'm very much OK with all of that clutter going away. We have the in-game rewards instead, which are much better.
Personally I don't like the in-game rewards at all. I know I'm very locked into the steam ecosystem, but I much prefer steam achievements. I do agree that many previous achievements had some clutter, but overall I much prefer that system.
 
I suppose to some extend it’s easier said than done, but reusing the existing battleship model for the British unique one doesn’t really give warm fuzzies. For me those kinds of things are how I would know someone who cares is working on it.
 
Previous games had a lot of achievements, but most of them were pretty lame. There was a "win with X civilization" achievement for each civilization, and for most, there was a "do blah with X civilization" achievement, too. Many of them were luck-based, trivial, or really annoying, though. There were also "win on X-sized map" and "win on X map type" achievements and "win on X difficulty level" achievements. And there were some basic things like "found a city", some multiplayer-only things like "win X multiplayer matches", and a small number of actual achievements, like "earn all of the future civics before any other player".

I'm very much OK with all of that clutter going away. We have the in-game rewards instead, which are much better.
I like the “win with X civilization” achievements. It lets me track which Civs I haven’t tried yet and gives me at least a little incentive to spread out my Civ choices.
 
Previous games had a lot of achievements, but most of them were pretty lame. There was a "win with X civilization" achievement for each civilization, and for most, there was a "do blah with X civilization" achievement, too. Many of them were luck-based, trivial, or really annoying, though. There were also "win on X-sized map" and "win on X map type" achievements and "win on X difficulty level" achievements. And there were some basic things like "found a city", some multiplayer-only things like "win X multiplayer matches", and a small number of actual achievements, like "earn all of the future civics before any other player".

I'm very much OK with all of that clutter going away. We have the in-game rewards instead, which are much better.
Those are good achievements to have, because it's good to have a mixed spread of easy, moderate, and difficult achievements. The achievements for winning or doing something with each civ or on each map size/type also encourage players to try different things in the game instead of getting stuck in a rut of playing the same setup every time.
 
Those are good achievements to have, because it's good to have a mixed spread of easy, moderate, and difficult achievements. The achievements for winning or doing something with each civ or on each map size/type also encourage players to try different things in the game instead of getting stuck in a rut of playing the same setup every time.
Yes, but we have that incentive with the legends system instead. You earn mementos and other rewards for playing different leaders and winning in different ways. That's much better than achievements and it works on all platforms, too.
 
Yes, but we have that incentive with the legends system instead. You earn mementos and other rewards for playing different leaders and winning in different ways. That's much better than achievements and it works on all platforms, too.
But the Legends system doesn’t track Civs, it only tracks leaders. I personally think this is an odd choice, I really wish they had done both. I suppose it could be they couldn’t think of an equivalent to mementos for Civs. But I would have liked Civ tracking as well as leader tracking with the Legends system.
 
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Did the dlc unlock new legends?
 
Yes, but we have that incentive with the legends system instead. You earn mementos and other rewards for playing different leaders and winning in different ways. That's much better than achievements and it works on all platforms, too.
It's different from achievements, but it's not really better. For one, the legends system only tracks leaders, it doesn't track civs. And people have complained that the legends giving mementos that affect gameplay incentivizes playing a specific leader beyond what they'd like to get a specific memento, something that achievements don't really do since they're only shown outside the game itself.

Really there's no reason they can't have both the the legend metaprogression system and achievements. Having both is better because for the people who want to use the metaprogression system they can track that, and for the people who want achievements, they can track those. Having both is better than having only either one.
 
It's different from achievements, but it's not really better. For one, the legends system only tracks leaders, it doesn't track civs. And people have complained that the legends giving mementos that affect gameplay incentivizes playing a specific leader beyond what they'd like to get a specific memento, something that achievements don't really do since they're only shown outside the game itself.

Really there's no reason they can't have both the the legend metaprogression system and achievements. Having both is better because for the people who want to use the metaprogression system they can track that, and for the people who want achievements, they can track those. Having both is better than having only either one.
Achievements have varying levels of support on consoles. Firaxis wants everyone to have the same experience or at least to be as close as possible. Even on PC, different storefronts have varying levels of support for achievements. I can see why they would prefer an in-game system instead. I also prefer it.
 
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