No Food in BFC... at all?

I am almost 100% sure that in almost every case, warrior -> warrior -> worker is faster than worker -> warrior -> warrior. Unless you can get Bronze working insanely early...

Any civ with mining can get bronze working before the first worker is done - even working a tile with no commerce, so you hardly need to be "insanely fast". More importantly, going warrior-warrior-warrior means you can't work any developed tiles for the first 30 or so turns. That's a massive disadvantage - especially when there's lots for your worker to do.
 
Finally... I am getting 'double', by working a second food resource, or, failing that, something like a horse, or an elephant (both which yeild many hammers, even without pastures/camps). The problem in this game, is there isn't a second resource to work, and as a result, the worker would pop out later.
The problem is that your extra population also needs to eat 2 food. And as unimproved tiles, at max, never yield more than 3 food, you've only gained 1 food that can go towards your worker production.

Not producing a worker to start with should only be done if your worker would have nothing to do after your city has finished building it.
 
All unimproved resources (and floodplain/forest) add +1 :food:/:hammers:/:commerce: to the base 2:food:/:hammers: tile yield. (1/1; 2/0; 0/2). Assuming you haven't founded on a resource your capital gives 3:hammers: toward a worker. Since base tiles are break-even the normal case is that you have either an adding only feature or a resource - both of which give +1.

City:Pop1:Pop2 = Boost over pop1
The majority of cities
3,1,1 = 25%

A city with 1 forest resource (deer only)
3,2,1 = 20%

A city with 2 forest resources (deer only)
3,2,2 = 40%

Super city with normal resources
4,1,1 = 20%

The numbers were already given for the usual case and they favored worker first. The only situation that is better than the usual case is having a start with 2 forested deer resources (3:food: 1:hammers:) which it not a common start.
 
Also, keep in mind that your worker will increase food/production/commerce as well, and unless you are chasing religions should have something to do by the time it gets out.

PS the city in question will get mot of its basic infrastructure (Granary, Market, library, some happy/health) through chops. And if you get to steam power, that turns into a very well rounded city (up to 20 base hammers from levee).
 
why do techtonic type maps with the earth type always have terrible landmass?
 
I've never liked the Earthlike Tectonics maps myself - too much land, and in particular too many plains. The Earth2 script seems to give better results.

I am almost 100% sure that in almost every case, warrior -> warrior -> worker is faster than worker -> warrior -> warrior. Unless you can get Bronze working insanely early...
As has been already pointed out by other people, building 2 Warriors before your Worker is actually suboptimal in almost every case. I'm not trying to be argumentative, just to be logical. :)
 
I've never liked the Earthlike Tectonics maps myself - too much land, and in particular too many plains. The Earth2 script seems to give better results.


As has been already pointed out by other people, building 2 Warriors before your Worker is actually suboptimal in almost every case. I'm not trying to be argumentative, just to be logical. :)

too much land!?
look at that map! its all water!
 
too much land!?
look at that map! its all water!
We're talking about different maps, I think. ;) Tectonics with 70% water is a decent map, with a lot of water. The Tectonics script which generates a map which looks like the Earth tends to give out far too much land, and far too much of it plains. :)
 
as far as I know, tectonics does not follow the civ4 rule of 1 food resource in the BFC. Besides tectonics, I dont think there is another map that does not give you atleast 1 food resource

Great Plains does not either.
 
They give you +1:food: don't they?

Nope. The tile gives you some commerce and +1 hammer. And the resource gives you 1 happy for having it and 1 extra for market.

edit: Maybe it does give you a food for the whale alone, can't remember now. But I always thought it should become a stronger food source with fishing boats especially considering where some of those damn whales are located. That'd be cool to have a whale resource allow you work a city in the ice.
 
edit: Maybe it does give you a food for the whale alone, can't remember now. But I always thought it should become a stronger food source with fishing boats especially considering where some of those damn whales are located. That'd be cool to have a whale resource allow you work a city in the ice.
Yes, whales definitely give +1 food. There are plenty of locations in the ice with fish/clams/crabs which allow you to found decent cities. Actually, late in the game practically any city can become "decent" with the advent of corporations.
 
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