A civ in game is not necessarily a civ historians talk about. For example, in his great book "a study of history", Arnold Toynbee listed some 16 (right?) civs of the entire human history, and most of them are already dead (like Egyptian, Greek, and Roman). The only living ones, according to him, are western civ (son of Greek-Roman civ, the most powerful one at that time, but met some deep problems), Chinese civ, Islamic civ, and Indian civ (do I forget some one?). Every civ is respectable, and the future of mankind relies on communication and understanding among civs, -- I think Toynbee made a pearl of wisdom here.
Obviously, there were a lot more countries than civs. That's because many nations belong to a same civ. It's funny to say France and Germany as different civs, from the point of view of a historian.
I (as a Chinese) respect and love Korean people for kimchi p), preserving historical traditions, fighting dictatorship for democracy (China has a lot to learn from Korea at this aspect), and especially, the common experience in fighting against Japanese invasion (Ming Dynasty and Republic of China). Having said that, I hope it's not offensive to state that Korea is basically a branch of Chinese civ, in the sense that the dominant ideaology in Korean history is Confucianism. This is not to say the achivements of Korean people are insignificant by any means. It's just that a civ is much more than living styles, social sytems, and scientific achievements.
What fundamentally makes sth a civ is a grand picture of philosophy: world view and life view. Two nations can be in war with each others, but as long as they believe there is one god called Yahveh, they belong to the same Western civ. If the god is called Allah, that's Islamic civ. If people don't care much about religion, but care a lot about social levels, ancestor worship, history recording, and education, that's Confucian civ.
However, for sake of play, the game has to include many nations as different civs. If there is no USA available, maybe its market will be much less, -- although it's hilarious to see Washington with only 2 techs at 4000 BC! Well, it doesn't need to reflect closely these nations' relative importance in human history. You always have the possibility to modify it.
Obviously, there were a lot more countries than civs. That's because many nations belong to a same civ. It's funny to say France and Germany as different civs, from the point of view of a historian.
I (as a Chinese) respect and love Korean people for kimchi p), preserving historical traditions, fighting dictatorship for democracy (China has a lot to learn from Korea at this aspect), and especially, the common experience in fighting against Japanese invasion (Ming Dynasty and Republic of China). Having said that, I hope it's not offensive to state that Korea is basically a branch of Chinese civ, in the sense that the dominant ideaology in Korean history is Confucianism. This is not to say the achivements of Korean people are insignificant by any means. It's just that a civ is much more than living styles, social sytems, and scientific achievements.
What fundamentally makes sth a civ is a grand picture of philosophy: world view and life view. Two nations can be in war with each others, but as long as they believe there is one god called Yahveh, they belong to the same Western civ. If the god is called Allah, that's Islamic civ. If people don't care much about religion, but care a lot about social levels, ancestor worship, history recording, and education, that's Confucian civ.
However, for sake of play, the game has to include many nations as different civs. If there is no USA available, maybe its market will be much less, -- although it's hilarious to see Washington with only 2 techs at 4000 BC! Well, it doesn't need to reflect closely these nations' relative importance in human history. You always have the possibility to modify it.