No more instant-end of revolt from Great Artist

popejubal

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I just dropped a Great Artist culture bomb on a city that I had just captured. I even had a worker building a road on the square right outside the city so that the Artist who was hanging out with the army could move in on the same turn that I captured it and immediately produce the Great Work.

Imagine my surprise when I saw that the city was still in revolt.

I really wanted it so that I could take advantage of all the lovely roads that the AI had built and to make sure that I could grab the local tiles for the resources that they produced, but I was severely disappointed when I saw that I still had 8 turns of revolt left even after spending a Great Person.

It truly seems that Great Artists are only good for starting Golden Ages now, as of BtS.
 
yep, confirmed this for myself in a game last night.

they are of course the premiere great person for a cultural victory however.

but for the most part i use them in golden ages or to fight culture if i'm really desperate for a resource or something and don't want a war.
 
One admittedly limited use for culture bombing is when the city has a big population but the food is mostly in the outer ring of the BFC.

Maybe Firaxis could have a culture bomb cut the resistance time in half, if they don't want to immediately put a captured city on your grid? How about it? "Look at the culture the conquerors brought; we're not going to hate them as long as we'd planned."
 
I wonder why they nerd the GArt? They were never overpowered... I hope they change in the patch... then again with the AI being better at war imagine a SOD trying to reclaim a city you capture then you suddenly have 60% Culture in that city and it's able to whip defenders from that city you caputre a turn before lmao... I guess that might be expoitable.
 
I don't understand how using an entire great person to eliminate resistance in one city could be considered in need of a change. I never did it because it seemed like a waste, but I could see it being useful in certain situations. Just seems strange that they would change something that is not that powerful. Maybe a multiplayer thing? I heard the tactic is more popular there.
 
Crap.. that was something I was trying to get to test as being discussed in another thread where I was talking about city revolts.

That sucks. Certainly it makes sense for the sake of game balance to apply some resistance factor to conquered cities. But its too far in the wrong direction. To lose 10 turns or so to this, after you already have to put up a MASSIVE effort just to take one good city by building units, positioning them, countering attacks while you wait for that perfect turn to make your assault, fighting through 8, 9 or 10 defending units, all with a fortress level support backing them.. to only end up sitting with a city you can't do sh*t with for 10 more turns, is garbage.

There must be some way to change this ourselves. I just can't make sense of the lines in the globaldefines file that mention revolts. Anyone out there have any suggestions or success with un-gimping this issue?
 
It's gone too far. Unlike other GP, GA already have very limited roles. Remember right now it only takes 1 GP to start a golden age, so burning 1 GA is a serious investment, and I don't see the return (stopping resistance right away) being excessive.

In fact, I think Firaxis should even consider expanding GA's role, e.g. allow them to rush certain culture-related Wonders, e.g. Globe Theatre, Hermitage, Hollywood, Broadway, Rock-N-roll. BTW, it's the artists who led to these so-called "wonders", not certain engineerers.
 
I really don't understand the nerf either. Late in the game the culture bomb can save around 15-16 turns of resistence in a city, which is absolutely huge, and early in the game it can make a campaign easier by pushing back the AIs borders so that you can walk right up to their cities using their own roads. Still, that is their only real benefit outside of culture victories. Settling them is next to useless, and at least the Great Prophet (the next worse GP) provides hammers. Now the only real use for the GA is golden ages.
 
It truly seems that Great Artists are only good for starting Golden Ages now, as of BtS.

I don't play Civ IV anymore, but if I understand correctly, wasn't there a little change with artists generating a beaker of science now in BtS? Of course they still produce culture.

They are of course, my most absolute worst G*s to generate. At least the FREE ones have positive equity.
 
So no one has a way to edit the GA or the globaldefines to create a work-around for this problem eh?

How do we go about getting Firaxis to make a fix to this in a patch?
 
It's for multiplayer balance. In multiplayer, only GA's are worth anything, because if you can keep a major human city rather than razing it, you win. Even GS-academy is weak for a floodplains capital.
 
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