Perhaps Civ 5 should become an RTS as well. The Fellowship of the Civ now think Sliders are just the 'worst thing on Earth' along with stacks.
Is there anything else on the horrible list? Perhaps something that hasn't been mentioned yet for Civ 5 (still an unknown)? Or do certain things magically become either great or horrible depending on how Civ 5 has them in?
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I hope you all realize that hype over games often is more exciting than playing it. Thinking that 1upt will be a mastermind of a challenge of tactical, and strategic depth with broad ranging consequences to your every move; with a focus on intelligent decision making needed turns ahead of time to gain the maximum advantage needed... BLAH.
Like everything, too much hype about something will make you believe the above is probably the way it's going to be; when in reality it will be more like:
"Damn it, I need to move all 90 units 1 at a time, the micromanagement hell!"
"Okay, take city, so I use the only real working method, I'll do this - this - and this to take advantage of dumb AI"
"Rinse and Repeat"
"I now have 5 cities instead of 4 on a Large Map in the 3rd era"

So in the end, I will have more fun playing, because I didn't set my expectations abnormally high.