No wonder Succession Game: Slowboat to Alpha Centauri

I'll repeat what I said earlier:

While the men of learning play with their quill pens the city defenses stay as thin as parchment. BUILD A BIGGER ARMY !!! :D.

Our main island is now totally undefended and we are at war with almost everyone and the barbs could show up. This could delay us for several decades since most of our big cities are there. Also we need to buy armor, howitzer or spy in Way2Egypt now since an Egyptian dragoon is nearby (this city is building a temple now but it already has one).

Otherwise nice progress and soon we'll be able to build SDIs.
 
Barbs wont spawn at sea anymore since MobWar discovered. We are running things thin in order to focus on tech progress. If anything comes our way we can always rush-buy the latest military unit; having them around without using them is a waste. A Spy in Way2Egypt could bribe or sabotage the Dragoon just as easily. Bigger issue is getting one of the AIs to build Apollo, and they tend to cancel their Wonder building when under serious attack. Have all AI civs gotten SpaceFlight yet?
 
The Americans are the only AI civ that has spaceflight and no civ is researching it. Since we are at war with almost everyone we cannot give techs to the AI directly. However, we could build a city repeatedly right in the middle of 'AI land', the AI would probably immediately capture the city and get a tech. However, I don't think we should start doing this until we have built a few SDIs.

EDIT: Just 2 armors or howitzers on our main island would make a big difference, enabling us to immediately kill any invaders if they do not attack on the turn they land.
 
Have no fear. I've got the game. (I've been distracted by various things including, but not limited to: stuff at home, March Madness)

I'm not worried about pirates because (as Elephant has been kind enough to tell me in the past) they don't come after Armor.

I saw the dragoon, and have plans to deal with it. In fact I'm a bit surprised we weren't more prepared. I saw that the silk (I think) square in Way2Egypt was being bogarted by a foreign city before the last set of turns. Oh, well. No big deal, but dealing with the full threat will take more time.

I'm having my fun, but you should all know by now that my micromanagement will take more than a few hours, even if it's just 5 turns.
 
The Five Year Plan
If only I could figure out how to play it in less time than that!

I'll skip most of the initial analysis this time. Let's just get to the crux of the situation.


General impressions
Techs
Still Need: Nuke Fission, Nuke Power, Laser, Superconductor, Fusion
Could use: Stealth, Labor union (Guer.)

Space ship
- We only need 5 more techs to complete the spaceship (not inlcuding any off-paths)
- We do not have the resources (Cash or carvans) in hand to quickly build the spaceship.

- Fastest ship is 33-8-8-1-1-1 (5.7) 29-7-7-1-1-1 takes one more year.

Add a few more cities so that if we have time to prepare caravans (waiting for apollo) we will have enough cities to build the fastest space ship in one turn. We actually have just enough cities now. But a couple more would add insurance in case of disorder, war losses, etc.

Threats
- We are highly vulnerable to losing a city and/or a tech at Leptis Magna and especially Leo's Canal (more important, strategically) if cease fires are broken.
- Egypt presents moderate threat near Lisht/Abydos, and Way2Egypt.
- Mongols present minor threat at Khanbalyk, but present "opportunity" as well.


The Plan
(1) Shore up (potential) war fronts. Improve defenses. Add counterattack capabilities.
(2) Build caravans - deliver for science and gold. Any delivery over 200g is a good delivery. Store up foods and low-payout freights for space ship.
(3) Transports - to deliver goods more quickly (no turn wait after airlift). Primarily betwen home and Carthage, America, and Llangollen island routes. Southern routes would need too many new boats at this late stage of the game. Use airports for them.
(4) Airports to improve long distance transport of caravans and to improve trade payouts.
(6) More spies. Preferably vet. Diplomats are obsolete. Get rid of other obsolete units as well
(7) Shield production improvements. Only in cities where it can make a significant difference and help crank out caravans faster and/or cheaper.
(5) Engineers - to improve shield production, manage pollution, help growth where appropriate (see #8)
(8) Growth improvements - only in cities where it can have an impact on sheild production or repeating trade payouts.
(9) Improved military on home continent to appease TheViking ;)

The plan in action
1854 (Turn 0)
Not much we can do with units here at the start, but we buy lots of stuff and change several production orders.

1855 (Turn 1)
Inter-turn
- Babs develop Combustion
- French nearly complete Bach
- French cavalry dies attacking rifle in fort near Next2France
- Egypt unit moves toward Way2Egypt.
- Egypt explorers cross paths along south pole, indicating they have probably circumnavigated
- Americans develop Guerrilla warfare
- Americans start Apollo
- Americans break cease fire (uh-oh!) - attack leos - 3 or 4 cavalry, plus cannon attack Leo's Canal. Battleship absorbs most of the blows, is very badly wounded. 1 AT killed, the other AT badly wounded.
- Carthage develops Nuclear Fission (Hmmm...) :mischief:
- Carthage ships, units dance around, but do not attack our transport, or Leptis Magna this turn
- Mongol destroyer seen E. of Pauly Shore Theater

Start of turn
1 Temple, 1 marketplace, 1 harbor, 1 Factory, 1 aqueduct, 3 colosseum, 1 sewer, 1 airport, 1 offshore platform, 6 freight built, 2 Spies (Way2Egypt, NextToFrance)
Walls built in Leptis Magna and Leo's Canal (a turn too late). 2 Engineers, including Issus (City Disbanded)

Research: Complete Plastics, Start Nuclear Fission

- Armor kills remaining American Cannon at Leo's canal. (Vet)
- Recon around Leo's shows no more immediate threats around city.
- Spice freight near Leptis parva tries to get out of Carthage (for better demanding city on different continent), but way is blocked. Heads to mountains, hoping to escape next turn.
- Spy from N.of Cart set ashore in carthage -investigates cities:
- * Malaca (Supports cruiser in port, building another, has 3 defenders plus cruiser, transport, engineer)
- * Gades supports 3 artillery, cavalry and rifle in the field Map indicates they make up much of the force toward Leptis Magna, plus part of the assemblage on the coast east of carthage. Only has 2 defenders.
- * Kabul supports many units, mostly along north shore. 2 defenders, building marines
- * Carthage supports many units, has 4 defenders, building bank.
- Talk to carthage - They demand 100g. No. Egads, they declare war! What shall we do?
- Spy steals tech. We'll take any tech (since they only have one that we don't). Hey look, we get Nuclear Fission. Weren't we just starting to research that? Spy escapes to Leptis Magna, which is just a fine place for her.
- Cannon moves out of mountain fort and kills Cavalry/Marine stack NW of Panormus
- Vet cavalry rides out from St. Louis to kill Carth artillery on mountain E of caralis.
- Armor comes up from Leo's Canal to kill Marine west of St. Louis.
- Musketeer moves up from Old River to Mountain fort, just in case
- Saint Louis front is now clear except for a Rifleman next to our Mountain fort.
- Saint Louis will go into disorder next turn due to two units in the field
- Spy goes back around to Leo's canal, she walks out to peninsula to the north of the city, Sabotages Carthage cruiser. Spy returned to Leo's Canal
- Just to show there's no hard feelings with the Carthaginians we deliver Khanbalyk Silk to the fashion mavens of Panormus for 208g :D
- Transport goes past Panormus rather than head back in an attempt to avoid carthage cruiser, destroyer. Diplomat unloads N of Leo's in case ship is sunk
- St. Louis Vet cavalry disbands in Big Production - the rest of city production will complete Armor
- N. of Cart cruiser heads south to protect Leptis Magna or do other mischief later
- swansea cavalry disbanded in Leo's canal toward Armor.
- Muddy Gardens Wine to Dinas Powys (d-512g)
- Diplomat disbanded at dinas powys, armor rushed.
- Diplomat disbanded at Old River, Spy rushed.
- Diplomat disbanded at Swansea. Production will complete it.
- Illauntanig Salt to Cannae (nd-347g)
- Cardiff Hides to Buto (nd-440g)
- DRAT! :rant: - apparently the onset of uranium demand with Fission makes Aberystwyth no longer demand oil. Reroute to Nocol2
- Holy $#!+!! Aberystwith SUPPLIES uranium as well!!!! RB freight (disband diplomat) [dance]
- Put Abydos freight onto boat, trying to get to Besancon
- Can bribe french engineer for 684g… Nah.
- French diplomat spotted by engineer SE of NextToFrance

- Disband diplomat in Khanbalyk toward Spy, more shields to complete this turn
- Disband crusader in Bokhara toward Armor, RB
- Rush Bok Acad to 40s, then disband Dragoons toward howitzer (production will finish)
- Disband crusader in Cannae toward howitzer. Production will finish
- The only land units in mongolia are an armor in Khanbalyk and a freight in cannae. This will change next turn.

- Investigate Asyut (1 defender, building cavalry), Buto (3 defenders, building cannon), Pithom (1 defender, Building Destroyer)
- Egyptian rifleman sabotaged, Spy returned to lisht
- Dragoon sabotaged at Way2Egypt, meaning it shouldn't make 2 moves next turn. Spy returned to city (never actually left), guaranteeing city will not be empty if the following fails (which it shouldn’t)
- Rifleman in Way2Egypt kills dragoon easily (vet)
- Airports are unbalanced between north and south. Airports rushed from scratch in Abydos, South Place
- seven freights set sail from Llangollen Island (Abyeryswyth gems stay behind to be airlifted)
- Leo's Canal Oil to Nocol2 (d-654g)
- Public Library oil to Quickie (d-178g)
- Northern Whales Salt to Leo's canal (nd-156g)
- Airlift Aberystwyth Gems to Illauntanig
- Airlift Beaver Dam gold to Rhondda
- Airlift Iona Silk to Cunaxa
- Airlift Quickie Gems to Cannae
- Airlift Newton's Figs Salt to Lisht
- Set taxes to 4/3/3 with several extra einsteins hired to complete tech this turn
- Rush Transports in newton figs, Nocol2, Durrow to complete 2-way ship chains
- Just realized ship chain to america is screwed up. Will be able to reach Washington, but not Chicago and beyond

- Buy lots more stuff

1856 (Turn 2)
Inter-turn
- Babylonian destroyer sinks transport south of Dijon
- Rheims builds Bach's cathedral
- Egypt gets machine tools from french
- French sub sinks transport with silk NW of grenoble :( Should have known better
- French acquire space flight from americans
- Egypt gets mass prod from french
- Egypt ironclad sinks transport NE of Way2Egypt. Eh, it was badly wounded anyway
- Americans get fission from carthage for combustion
- Carthage gets space flight from americans
- sabotaged Carth cruiser barely kills transport
- Carthage rifle dies attacking mountain fort
- Mongols get Plastics from us!!!!

Start of Turn
11 freights built (including Aberystwyth Uranium), couple spies, 4 airports, 2 offshores, 1 engineer, 1 Colosseum, 1 harbor (or something like that)

Start Nuclear power. Complete Nuclear Power, start The Laser

Mongol fun. I had intended a war to get Trade to Karakorum, but the mongols stealing Plastics from us also required a response.
- RR from Khanbalyk to Tabriz completed.
- Spy checks out the scenery: Tabriz has 2 defenders, supports four.
- Well I'll be… Taking road around Tabriz shows us the little French city of Bayonne nestled between Tabriz and Karakorum.
- Bayonne has one defender, with mongol rifles nearby.
- I guess we need to be a little more creative. So much for delivering trade goods to Karakorum this turn.
- Howerver, we can take advantage of the fact that there's a fort next to Bayonne on the tabriz side - No Unhappiness there!
- Bok Acad howitzer takes out AT at Tabriz - vet
- cannae Howitzer kills rifle at Tabriz
- Tabriz captured, 295g plundered. Keep marketplace
- Yippee! taking tabriz killed the rifle next to Bayonne.
- AT at Bayonne killed.
- Bayonne captured 22g plundered, city razed.
- Park armor on hill fort next to mongol Rifle.
- Mongols want to talk. NO. Senate supports continued action!
- Investigate Nishapur - only defender is an Artillery - AT being built.
- Armor kills mongol artillery, Razing Nishapur.
- Since there is no longer a threat north of Tabriz, move 2nd armor to fort W of Bokhara incase Mongol Rifle goes that way.
- Hopefully that will keep Mongols from sharing (plastics) with the French.

- N. of Cart Spice van reaches safety near St. Louis
- St. Louis Armor moves to fort S. of Leo's Canal (making St. Louis less unhappy)
- St. Louis cannon also moves back, ending disorder
- N. of cart gold van dumped off from transport N. of St. Louis.
- N. of Cart cruiser moves around E. of Carthage toward wounded ironclad that could hamper transport there.
- Oh cool! I had forgotten, Nuclear power gives extra movement - side note: my ship chain to america will work this turn after all!
- Dinas powys Armor to fort outside Leo's
- Big prod Armor to fort W. of St. Louis

- Airlift armor from Leo's canal to NextToFrance

- Restart celebrations in Ford Exped. to crank out another settler soon

- Activate rifle near NextToFrance, french talk. Senate ok's further action
- French diplomat killed
- Spy recon tells us Marine and rifle are approaching from the southeast, Rifle approaching from the East of Dijon. Rifle, Fanatic SE of dijon
- Dijon has 2 defenders (Fanatic, rifle), supports 2 fanatics, 2rifles, marines, engineer. Map indicates these are basically the units I see. Building fanatics, has barracks.
- Rush armor to deal with approaching units

- Aberystwyth has 3 freights that can be delivered for nice payments this turn. Since it can't use all its forests, change one to Plains for higher base trade (Using engineer draining Fig swamps)
- Aberystwyth Uranium transported to Leo's canal. Rather than irrigate land outside our cities, a couple engineers from the main island come over to help out around Big Prod, etc.
- Aberystwyth Uranium to Leo's Canal (d-1616) :)
- Aberystwyth Silver to Washington (d-720g) (Leo's canal trade was minimized, so uranium supply restored in Aberystwyth)
- Northern Whales Silk to Philadelphia (d-420)
- Llangollen Gems to Chicago (D-852)
- That gives a total of 3606 beakers. That is more than enough to complete current tech. Hold off on other deliveries this turn unless cash needed

- Rush another (uranium) freight in Aberystwyth from scratch before I forget.
- Set taxes to 70/0/30 since we can't learn two techs. We'll cash in more trade next turn for next tech.
- Einsteins hired in New Sybase, Muddy Gardens to ensure tech completed. Other cities will change excess workers to Bean Counters.

- Move freights around
- Airlift N. of Cart Gold from big production to Lisht
- Airlift Reno Silk from Beaver Dam to Cannae
- Airlift South Whale Silk Cunaxa to Dinas Powys
- Airlift Illauntanig gold to Rhondda
- Airlift New Sybase hides to Ormuz
- Airlift Muddy Gardens hides to Abydos
- Airlift NoWoW Wine to Aberystwyth
- Airlift cardiff Hides to south Place

- Spy goes out from Way2Egypt. Based on recon, don't actually see neighboring Egypt city, but the only other place the city could be and still use the Silk is GL-sheild square at 29,103
- Buy about 4000g worth of stuff.
- Reset ship chains

- In an effort to make Viking happy, NoWoW archer is returned home and disbanded, and armor is rushed
- A few of the Partisans from P Shore theatre start sailing toward other cities. Again, we can only hope The Viking will be pleased

- Investigate: Asyut supports rifle, cavalry, defended by rifle. Building engineer. Buto supports 3 rifles, at, 2 eng. Defended by 2 rifle, AT. About to complete artillery
- Egyptian cavalry unit sabotaged. Spy captured


(Had to split because I write way too much stuff)
 
(continued)
1857 (Turn 3)
Inter-Turn
- Babs develop Machine tools
- French start Apollo
- Carth crusiser off Ormuz
- Mongol rifle dies attacking armor in fort S. of Tabriz

Start of Turn
12 freights including Uranium in Aberystwyth and Quickie, 2 temples, 1 courthouse, 2 superhighways, 2 airports, 1 colosseum built (give or take a couple)

Research - The Laser completed, Start Guerrilla Warfare.

- Egypt Cavalry, Artillery spotted E. of Way2Egypt
- Carthage ironclad killed by cruiser E of carthage

- Rather than spend 3 Engineer turns to road and RR the square where Bayonne was, we sacrifice one engineer to build new city of "Bayonne-ette"
- Investigate Karakorum - has 2 defenders, also supports Cavalry, Engineer somewhere southeast of Kashgar.
- The remaining 2 engineers build Fort between Bayonne-ette and Karakorum so we can keep units happy and not lose a stack there.
- Cannae Howitzer kills cavalry in fort NW of Bayonne-ette. Veteran
- Howitzer kills AT in Karakorum from new fort
- Howitzer kills rifle in Karakorum from fort. Karakorum empty. We will leave it there to deliver freight
- Armor goes to fort at Karakorum to protect units there.
- Fort NW of Bayonne-ette pillaged just so nobody slips a unit in there. Bokhara Academy must hire elvis to avoid disorder from unit abroad
- Temple rushed in Bayonne-ette
- Carthage cruiser at Ormuz sabotaged. Spy escapes
- Dang. Our cruiser unable to kill wounded Carth cruiser.
- Armor goes to Ormuz to protect against possible Cruiser attack
- disband diplomat towards another spy

- Aberystwyth Uranium, Northern Whales hides, Public library hides and a partisan heads to main island
- Aberystwyth Uranium to Muddy Gardens (d-1334g)
- Aberystwyth Gems to Illauntanig (d-960g) - Muddy Gardens trade minimized to free Uranium supply again
- Muddy Gardens Hides to Buto (nd-398 I think). Aberystwyth trade minimized: MG Uranium Demand returns :)
- N. of Cart gold to Lisht (d-564)
- Reno Silk to Karakorum (d-232) - demand still there :)
- Newton's Figs Salt to Buto (nd-127) - Note, Even with long distance, Non-demand delivery from small cities not worth it. Keep these for SS

- 3600+ beakers from trade again. Will need to boost science just a little if we nab Guerrilla from americans
- Armor kills egyptian artillery near buto, just in case

- City of Stevie Wonder founded
- City of Wonder Bread founded

- Despite the fact that it messes up our ship chain to america for another turn, we send a spy to America. While we are in the neighborhood, she investigated Washington (about 20% done on apollo, 4 defenders) and San Fran (3 defenders, supports lots of units including several artillery. Has a dip from NewYork moving through, and building another - need to be vigilant in Leo's canal forts.) Map indicates some units might be moving north toward Leo's canal.
- But that wasn't the reason we were there... Steal Technology from Washington (no dips). She decides that any will do (since they only have one to take) What a surprise! We got Guerrilla warfare! Spy captured.
- Ooh, research rate jumped up above 3700. Change all specialists back to Einsteins. Hire a few extra in New Sybase (has university) to be safe.

- St. Louis Cannon disbanded in Big Production - production will complete Armor
- Sabotage cavalry west of St. Louis (Marine stack spotted further west). Spy returned to St. Louis
- Sabotage engineer next to Leptis magna - returned to Leptis Magna

- Armors from NextToFrance kill Rifle, Cavalry N. of Dijon.

- Armor sets up shop in Muddy Gardens
- Partisan sets up shop in Cardiff as additional token defense.

- airlift N. Of Cart spice to South Place
- airlift Middle Obs coal to cardiff
- airlift KFC Silver to Leo's Canal
- Airlift Iona salt to Lisht
- Airlift cork salt to abydos

- Buy about 5700g worth of more stuff.

1858 (Turn 4)
Inter-Turn
- Babs get mass prod from Egypt
- Egypt develops Auto
- Cart cruiser pulls away from Ormuz
- Mongol destroyer does a serious number on our armor at Ormuz, but dies in the end.
- Religious fanatics near Big Production

Start of turn
18 Freight (incl. Aberystwyth Uranium), 3 temples,2 engineers, Airport, 2 Offshore platforms, 3 aquaducts, 2 superhighways, Port facility, 3 spies (If I recall correctly)

Research - Start Superconductor. Complete Superconductor, Start Fusion Power.

- two armors positioned north of Big Production to allow barbs to kill themselves before pillaging the city

- Karakorum has no flag still (about to finish AT) so we will focus our efforts elsewhere for now.
- Howitzer kills Mongol cavalry blocking RR through the mountains south of Tabriz (vet)
- Build road to Samarkand - Investigate: 2 defenders(AT, Rifle), Barracks, Supports the engineer to the north. Building Diplomat. Now we can't allow them to build those, can we?
- RR to Samarkand completed.
- Veteran Howitzer kills AT in Samarkand, but done with movement - stuck outside city
- Howitzer kills Rifle in Samarkand.
- We use the Armor that survived Ormuz attack to capture Samarkand so it can be fully healed. 274g plundered. Barracks survive - needs elvis to avoid disorder
- Approach engineer between Samarkand and Kashgar. He wants to talk. No. Cease fire signed. :(
- Put Vet spy in samarkand to deter tech theft.
- Use spy to Sabotage engineer - spy returned to Samarkand as veteran

- Cannon and cavalry are approaching Way2Egypt.
- Armor, Howie and spy sail out from Way2Egypt toward mystery city
- Busirus Located - one defender (rifle) - about to complete another cavalry - and supports the two units heading toward Way2Egypt. How convenient
- Howitzer sets ashore, kills rifle
- Armor captures Busiris 46g plundered
- 3 partisans pop up. - want to talk, No. cease fire signed. :rant:
- could bribe one of the partisans for 357g. Nah.
- by supporting armor from Busiris, we can keep both cities happy, even with Howitzer stuck in the field
- Mysterious irrigation shows up on west end of Way2Egypt land mass.

- Recon around western france. Cavalry approaching from SE of NextToFrance. There's a dip, a Marine, and an artillery stack NE of Dijon.
- Dijon has 3 defenders and building a cavalry this turn
- Armor kills French diplomat, then kills Artillery stacked with Engineer
- 2nd armor kills French Cavalry
- Killing artillery stack revealed road on swamp that allows a little further spy recon: More cavalry and another Artillery stack are behind the marine heading in from the East.

- Cardiff Hides to South Place (nd - 432g) - opens Silk supply in South place, and Silver supply in Cardiff. Jolly good.
- Aberystwyth Uranium to Muddy Gardens (d-1334g)
- ^!*&$%(!!! Aberystwyth Uranium supply is gone now.
- Quickie Uranium to Llangollen (d-527g).
- Quickie Gems to Karakorum (d-504). Llangollen trade minimized - but uranium supply goes away in quickie as well.
- Iona Silk to Cunaxa (d-936g)

- 3700+ beakers puts us a few (about 40) short of maxing out the science again. Save the rest for later, expecially now that Uranium supply is gone
- Sabotage carthage Cavalry - returned to St. Louis
- Musketeer Disbanded toward another Armor in Big Production
- Armor kills sabotaged carth cavalry
- Move vet armor up from near leo's to fort W of St. Louis to absorb the next wave of carthage attacks. Move nonvet armor to Leo's

- Airlifts:
- Spy from KFC to Leo's canal
- Cardiff hides - Cardiff to Lisht
- Muddy Garden Hides - New Sybase to Abydos
- Illauntanig Salt - Illauntanig to Ormuz
- LasVegasChapel spice - Beaver dam to Dinas Powys
- cunaxa cloth - Cunaxa to Aberystwyth
- bokhara academy silver - Cannae to Muddy Gardens
- Old River gems - Big Production to South Obs
- Flimsy Wall Oil - Flimsy wall to South place

- Move a few more units around.
- Vet armor from Abydos was going to cherrypick an egypt unit, but I forgot about cease fire.
- Lisht spy sabotages rifle - returned to lisht

- Buy stuff

- I'm obviously getting tired - screwed up Ship chain to the east of mainland

1859 (Turn 5)
Inter-turn
- Babs get Theory of Gravity from french
- babs develop miniaturization
- Bab get Space flight from french for miniaturization
- Babs get amphib from french
- egypt pulls partisans away
- Egypt Diplomat approaches Way2Egypt from the West. I assume it was from the strange irrigation spot to the west.
- Mongol Diplomat approaches Bayonne-ette
- Americans develop Auto
- Barb fanatic dies against Armor on river - Vet status

Start of Turn
13 freight, 2 temples, 2 courthouses, 2 superhighways, cathedral, Mass Transit, 2 sewers, a spy or 2. (I think)

Research: Fusion Power completed (last Space Ship Tech), start Labor Union (Stealth not available)

- Talk to mongols, they aren't mad, so we can't resume war yet. Assume they will break cease fire on their own terms soon.
- Ugh. We can't expel diplomat at Bayonne-ette because it's not "closer" to us than them(Equal distance-1 square). Put our two Vet Spies in Bayonne-ette to hopefully hold off tech theft.
- Howitzers move to samarkand to recouperate in barracks. Leave them there next turn so they will heal.
- Put an armor in Ormuz to protect Freights in case a boat comes again
- Need another armor or two in fort next to Karakorum - Mongols are about to complete Artillery which could kill the armor if/when they break cease fire. Probably also need a defender or 2 in Bayonne-ette in case they approach there during cease fire.
- Don't forget that Kashgar (Michaelangelo) can not be captured. It must be razed. (a few water-poisoning spies are on the way)

- Talk to egypt. Not surprisingly, they won't declare war either.
- At least we can expel the diplomat from Way2Egypt
- Howitzer moves into Busiris to make Way2Egypt happier again.
- Egypt destroyer offshore near Busirus. Not much we can do about it.
- Explorer sent from Abydos toward mystery irrigation to check out the surroundings
- Once Busiris is securely defended, we should probably sent another "expedition" to the likely city in the west. Need to work on which units are homed in which city.

- Spy recon around western france: Partisan stacked (presumably with marine) on swamp road NE of Dijon. Cavalry stack behind that. Marine E of Dijon.
- Dijon building engineer, has 2 defenders now (marine moved out)
- Armor kills french Partisan stack. Atttack was launched from fort, assuming it won't be able to move after attack. Armor is badly wounded.
- To protect the other armor, the 2nd armor goes to fort to kill nearby marine. Survives w/about 40% strength left (Veteran). Probably need another unit in this theatre. RB another armor
- More Recon reveals french diplomat approaching from the east. Watch out for him.
- The two engineers at NexttoFrance are each precharged one turn.

- Pop Polar hut N. of carthage - 100g
- For big cities with Airports, I think Lisht is now the better destination than Buto in the far south.
- To test this theory, Cardiff hides delivered to Lisht (nd-484) Yep, Lisht is better. Stick with Buto when goods come from non-airport cities

- Cruiser kills Cavalry stack N. of Caralis. (3 units killed)
- Recon shows lots of units (several marine stacks) heading toward St. Louis. Spy recon shows no units approaching Leo's Canal from the south.
- Rather than wait for them to attack next round, Vet armor kills remaining barb fanatic and leader stack near Big Production.
- Cart Artillery Sabotaged - Spy captured
- Armor kills Sabotaged artillery
- cruiser kills 2nd artillery W. of St. Louis

- N. of Cart spice to South Place (d-1492g) Wow - got to love long distance, demand deliveries with airports and superhighways.
- Flimsy Wall oil dumped on South Place (nd-428g) Minimizing N. of Cart trade frees up spice demand again, not that we have anywhere else that produces it.
- Beaver Dam Gold to Cork (d-651)
- Middle Obs Coal to Cardiff (d-377)
- Bokhara Academy Silver to Muddy Gardens (d-600) - ooh, more than I expected!
- That's over 4000 beakers, (3800+ needed) so deliveries will stop again.

- Airlifts
- Saint louis Silk - Big Production to Ormuz
- Durrow Salt - Muddy Gardens to Lisht
- New Sybase Hides - New Sybase to Cunaxa
- Middle Obs Silk - South Obs to Dinas Powys
- Cannae coal - Cannae to Beaver Dam
- NextToFrance Spice - NextToFrance to Leo's canal
- Quickie Dye - Rhondda to Abydos
- Cardiff Silver - Cardiff to N. Of cart.

- Another NoWoW armor (again, built solely to please TheViking ;) ) goes to New Sybase.
- Also, a spy is put in Muddy Gardens.
- Fix ship chain to the east of main island.
- Set up protected ship chain to Leptis Parva/Rusicade. Can sail a transport from Leo's to Battleship, then transfer to transport, which can round-trip to dumpoffs for Leptis Parva and Rusicade and still return to hide under Battleship in one turn. Battleship never has to move.
- Ship chain to America is also back to normal now. There are two transports in Leo's - one to go toward america, the other to go toward Carthage
- Several cities on home island set to turn some specialists into engineers to clean up pollution.
- Ford expedition about to build another engineer to add into Wonder Bread next turn
- Specialists all made to Tax collectors except einsteins in 2 cities without banks (NoWoW, Cunaxa) to ensure tech is completed
- buy another 5000+ gold worth of stuff. Even with those purchases, there is still over 5000g in the treasury.
 
Notes
Primary focus was on shoring up our military fronts where we were at risk, developing a few key cities, mostly to boost trade deliveries, and then delivering trade for maximum payouts to get the spaceship techs and money to buy more freight and other stuff.

Cities still being developed include South Place, South Observ, Cremona, Lisht. Small cities received improvements to keep them from being too unhappy.

We have 45 freight scattered around for either spaceship building or trade delivery. I have them in 3 basic categories - Food, Poor Quality goods, and Deliverable goods.. Here are my notes on those:

Food freights (5): two in Beaver Dam, 1 in Nocol, 1 in Illauntanig, one next to New Sybase (home city = Bokhara)

Poor Quality Goods (Lousy or no demand from small cities - not likely to pay over 200g, so better off saving for Space ship)
- Khanbalyk Hides - Khanbalyk
- Ford Exped Cloth (no good demand - small mongol cities and Kabul) - Ford Exped. - May just have to save for the SS as there's no good way to get it anywhere.
- NewIssus Oil (babs and small cities Reno, Middle Obs, Bermuda :( ) NewIssus - waiting for demand to materialize?
- Public Library Hides -Next to Rhondda -
- Northern Whales Hides - Next to Rhondda-
- N. Of Cart Salt - On north pole - just popped hut. could pay off to deliver far away now that N. of Cart has SH and Airport. (Should move down to the next category-airlift out next turn))
- NoCol Beads - Nocol
- South Whale Oil - South whale
- New Issus Salt - new issus
- P Shore Beads - P. Shore
- Las Vegas chapel Cloth - lasVegasChapel
- Public Library Hides - Public Library
- Northern Whales Hides - Northern Whales

Deliverable Goods Either good demand matches that can be reached (e.g., not babylonian cities), or non-demanded goods from big cities that can be dumped on other, far away big cities for nice payouts. These should pay out more than 200g, making them more valuable delivered than built into space ship. Almost all of these can be delivered next turn, although demand subject to change at any moment)
(Note: Order is simply oldest to newest; NOT any sort of priority)
- South Whale silk (Panormus, Karakorum, Philly, Atlanta, Chicago, Cunaxa) - Leo's - ship chain to america.
- Illauntanig Gold (cork, nocol, bokhara) - Rhondda - Deliver to NoCol
- New sybase hides - Ormuz - deliver to Ormuz for airport/SH bonus
- NoWow wine (Aberystwyth, Kashgar, Middle obs). - Aberystwyth
- Kells hides - Kells - have to keep home for now. Might pay off if sent to buto, but other cities pay better.

- LasVegasChapel Spice (South Place, Leptis Parva) - Dinas Powys - Go to Leptis Parva once ships set up.
- KFC Silver (Muddy Gardens,Washington,Rusicade N. of Cart) - Leo's - Send to America, or rusicade.)
- Iona Salt - Lisht
- Cork salt - Abydos

- Newton's Figs Dye (Rhondda, Carthage, Panormus,Big Production) -Big Production.
- Old River Gems (Karakorum, Iona, South Obs) - South Obs.
- Cunaxa Cloth (kashgar?, P Shore Theatre) - P Shore Theatre
- St. Louis Silk (Karakorum, Newton's Figs, Cunaxa?) - Ormuz - deliver to Karakorum. Don't deliver to America or Carthage because same continent
- Darkhouse Salt (free up supply?) - Darkhouse - Keep, Ship mainland, or Airlift far south? borderline delivery.
- Durrow Salt - Lisht - to go to Buto
- Illauntanig Salt - Ormuz - dump in ormuz for SH/Airport
- Rhondda Gold (old river? NoCol) - Old river - Deliver to demand there
- New Sybase Hides - cunaxa - dump on cunaxa or south place
- Muddy Gardens Hides - Abydos - Dump on lisht
- Kells Hides - kells - could send south to dump on buto, but low prioritiy

- Middle Obs Silk (America, Karakorum) - Dinas powys - go to leo's to get on ship chain for delivery to America
- Cannae Coal (Muddy Gardens, cardiff, Illauntanig, Beaver Dam) - Beaver dam - This one should pay off handsomely.
- Llangollen Gems (Iona, South Observ) - Llangollen- Airlift Aberystwyt to South Obs if demand remains after Old river gems delivered. Otherwise ship to mainland
- NextToFrance Spice (Leptis Parva) - Leo's Canal - Ship to Leptis Parva
- Iona Silver (Washington, Cremona) - airlift to Cremona next turn
- quickie dye (Ormuz, Karakorum,Buto) - Abydos - deliver to demand in buto (should pay better than Lisht because no airport match)
- Cardiff Silver (Washington, N. of Cart) - N. of cart - demanded there

Friendly Skies
We now have 22 airports to help facilitate trade deliveries. No one has flight so all deliveries are still safe. I tried to get a balance between airports in and around our main cities and the ones in outer colonies where good payouts can be found.
They are located as follows:
Main Island (5): Cardiff, Muddy Gardens, Rhondda, New Sybase, Flimsy Wall
Carthage/American Area (4): Leo's canal, Dinas Powys, Big Production, Swansea
LLangollen Island (1) Aberystwyth
North Carthage (1): N of Cart
France (1): NextToFrance
Mongolia (2): Ormuz, Cannae
Middle Islands: (3) Beaver Dam, Illauntanig, KFC
South Place Island (3): Cunaxa, South Place, South Observ.
Far South Egypt Peninsula (2): Lisht, Abydos
A new airport is about to be dealt in Cremona next turn, as well.

Note that with ship chains in place, Main Island, Carthage/american area, and Aberystwyth can "share" airports, and don't require airlifts to get goods back and forth.
There is a transport in Reno that allows Beaver Dam Island and Illauntanig to share airports and engineers.

I believe I delivered 29 or 30 freights for probably around 17,000 gold/beakers. This provided enough research that science was at 0 most of the time (with a few einsteins to put us over the top). I had the benefit of a few turns with uranium supply, and a couple really good demanded items so I got some nice payouts. Demand is getting much harder to match, so keeping up that pace will probably require more deliveries. Then again, we really don't need much more tech other than stealth so it's mostly a matter of cashing in.

We have all the space ship techs and the only military tech we might want is Stealth (labor union is about to be completed). If someone wants Recycling, Refrig, or whatever, go ahead.

At this point focus should primarily be on getting the resources in the right places for building the Space Ship quickly, and protecting our cities so that Rocketry (if Manhattan built) and the Space Ship techs are not stolen.

Defenses against Carthage and America are built up close to completion. NextToFrance could use some more help. Egypt shouldn't be much of an issue, but be alert in both areas where we are near to them.. Mongols are on their heels, but I kept Karakorum alive for trade deliveries. Kashgar should be razed at the first opportunity as it's just a nuisance. Basra and Aleppo (on another island) are really of no concern. We could probably improve some defensive positions around the globe with a few Mechs once labor union is done next turn. I used armors as they provide a decent balance of attack and defense, but they're not really great at either. I was in too much of a hurry to bother with Barracks, so most units are not veterans.

Many purchases (particularly military units and improvements) were made from scratch or by disbanding obsolete units. With only 5 turns to play (and with Apollo already under construction) I wasn't going to wait around to get shields in the production box first. For freights, I did let cities put one turn worth of sheilds in the box, then immediatly rushed enough sheilds so they would be completed (even in cities with only a few shields/turn). A freight for 130g is still cheaper than its equivalent of 200g toward the spaceship parts.

The 1859 turn is fully played out, although the next person will probably want to review my purchases and production choices and possibly buy some more stuff as well. Enjoy!
 
Great, great, great! :goodjob:

Now comes the pause...while the AI completes the wonder. Go Jayne, go!
 
I'm happy to see that our military is in slightly better shape now than the last time I commented on the game ;).

It seems we do not need to worry about the AI not building Apollo with two French and American cities doing so.

Once Apollo is completed the fun and fireworks (from my point of view :nuke: ) can start. Also having a few dozens of stealth fighters will be fun.

We should probably build SDIs soon in a few carefully selected cities.

IMO we really should try growing Way2Egypt and/or Busiris to size 12+, in fact I'd have liked to see several more cities in this area.

Regarding unhappiness caused by troops outside our cities a few police stations might be a good idea, especially in high production cities like Big Production.
 
Originally posted by TheViking
I'm happy to see that our military is in slightly better shape now than the last time I commented on the game ;).
We aim to please! :viking:
It seems we do not need to worry about the AI not building Apollo with two French and American cities doing so.

Once Apollo is completed the fun and fireworks (from my point of view :nuke: ) can start. Also having a few dozens of stealth fighters will be fun.

We should probably build SDIs soon in a few carefully selected cities.

IMO we really should try growing Way2Egypt and/or Busiris to size 12+, in fact I'd have liked to see several more cities in this area.

Regarding unhappiness caused by troops outside our cities a few police stations might be a good idea, especially in high production cities like Big Production.
Way2Egypt was building military units almost every turn, so I didn't have a chance to build it up, but the thought of delivering freight there with Superhighways and an airport all the way down there certainly crossed my mind. Of the two, I'd probably build up Way2Egypt - it has access to 2 specials and has more ocean so it could grow to 12 with just improvements and working ocean. Busiris would probably need engineering work. It would need Harbor, possibly a Courthouse, Marketplace, Colosseum, Aquaduct, Airport, and Superhighways built in successive turns to get it to 12 and ready to be a Trade Center. But there still appears to be another Egyptian city to deal with down there as well.

I might have been more generous spending to build up other cities, but I really don't know that we have that many turns left before Apollo is done, so I tried to pick spots where it would make the most difference. I was more concerned with getting the trade going and getting enough resources for the space ship. Even so, I think I built a number of improvements that won't pay for themselves before we can launch.

As for your "fireworks" :nuke: and the SDI's ...as long as we are careful about tech theft, I wouldn't be surprised if we could land the spaceship before anyone (other than us) can build a nuke, but that's up to whoever plays the next couple rounds. I'm just glad I was able to do all my trading before that nonsense got started. (although, I must admit I would have enjoyed a few stealth fighters to mow down a nice, wide swath around a couple of our cities.) ;)
 
Originally posted by TheViking
It seems we do not need to worry about the AI not building Apollo with two French and American cities doing so.

Once Apollo is completed the fun and fireworks (from my point of view :nuke: ) can start. Also having a few dozens of stealth fighters will be fun.

We should probably build SDIs soon in a few carefully selected cities.

Intelligent use of Spies can help in all these areas. Have a few Spies around America and France to check on their Apollo progress from time to time, so we know when they are getting close. Avoid military moves toward either of them, which would force them to switch from Apollo production to rebuilding military units. Spies can also sabotage any attempt at building Manhattan, and keep an eye on anyone who gets Rocketry. Put several Vet Spies in cities close to AI to deter tech theft as well.

If Apollo is a while off we could start working on the other civs...
 
Originally posted by TimTheEnchanter

- Aberystwyth Uranium to Leo's Canal (d-1616) :)
- Aberystwyth Silver to Washington (d-720g) (Leo's canal trade was minimized, so uranium supply restored in Aberystwyth)

I really like the way you prolonged the Abery Uranium supply. Very well done. Wonder if changing the Forest to Plains caused the Supply recalc.
 
Originally posted by ElephantU


I really like the way you prolonged the Abery Uranium supply. Very well done. Wonder if changing the Forest to Plains caused the Supply recalc.

Ah, now I get it. Well done, Tim! This is an area (resurrecting suppy commodities) that I've never even attempted, although I am generally aware of the rules on supply and demand that have been posted here and at Apolyton.
 
Originally posted by ElephantU


I really like the way you prolonged the Abery Uranium supply. Very well done. Wonder if changing the Forest to Plains caused the Supply recalc.
I thought about that after the supply went away, and really thought I had screwed it up. I even briefly considered changing it back to forest. But the more I thought about it, I don't know that it was the terrain change. (Who knows, maybe I'm just rationalizing.) The funny thing was that for both Aberystwyth and Quickie, Uranium was listed as both a Supply and a Demand item, as the third item in each list. I didn't think that was supposed to happen, but I'll have to read up on Samson and Solo's work again. (I never really studied all the supply and demand research as well as I should have.) Anyway, in both cases, the loss of Uranium from the supply list happened as the Uranium demand went from third on the list to 1st. My guess was that it is somehow related to the additional Demand from the new techs that made it so we could no longer support having it show up on both lists. I also figured if it was the terrain change, I wouldn't have been able to refresh the supply the first two times. The fact that the exact same thing happened in Quickie on the same turn is what made me think it was probably bound to happen even without the terrain change. (But it was still careless of me not to think of the possibility beforehand.)
 
1859 (0) – Babylonians start building Apollo. French aquire Automobile, Miniturization and Nuclear Fission (Manhattan) from Americans. French nearly completed Apollo!!! x2 So they could complete Apollo and switch to Manhattan and complete that next go. :eek: Need to make sure that the major cities (particularly Cardiff) have SDI.
Egypt request audience. Receptive, 4 rockets. Demand we leave Asyut. Overthrow government.
American government now Republic. Carthagians develop miniturization. Carthagians lose battle near Panormus.


1860 (1) – Labor Union discovered, Stealth started. Population +47,000,000. Pollution near Big Production, Cunaxa, Ncol2, Aberystwyth, Rhondda and Cardiff.
Armor kills F.rifle & fanatic in Dijon. F.Cavalry killed and Dijon taken destroyed - €30. French request audience. Enraged, 3 rockets. They demand €1000. We refuse but they offer cease fire anyway.
Trade €875+162+337+336+298+264+360+352+218+230+840+368+224+432+330
Toulouse builds Apollo! (Didn't change to Manhattan!) America and Babylonians abandon Apollo. Egyptians develop Nuclear Fission and become a Republic. They break cease fire and kill our rifle. American ship kills transport. Carthagians lose near Panormus and Leptis Parva.
Mongols request audience. Receptive, 0 rockets. They ask us to leave Karakorum – and immediately break the cease fire! We lose an armor.

1861 (2) – Stealth discovered, start Combined Arms. Population +48,000,000. Pollution near Big Production, Illauntanig, Rhondda, Muddy Gardens, Flimsy Wall.
Howie kills C.Marine near Panormus & cavalry near St. Louis. Armor kills marine and promoted to veteran. Cruiser kills 2 C.artillery.
Howie kills 2xM.alpine in Karakorum. City taken - €622. Mongols request audience. They demand Advanced Flight. We refuse but sign cease fire.
Kill C.dip near Leptis magna. Kill E.Partisan near Busiris.
Trade €216+156+340+931+684+560+564
Babylonians discover flight. They build 7 SS parts and overthrow government. They exchange flight, miniturization, space flight and amphibious warfare with the French for automobile, nuclear fission, atomic theory and polytheism.
French break cease fire. Armor destroyed near Grenoble.
Egyptian government overthrown. They ask for audience, enraged, 4 rockets. We refuse to give €1000 so they kill rifle in Lisht.
Americans build 1 SS part.
Carthagians kill armor near St. Louis. They request audience, enraged, 2 rifles. They want €100 for peace, we accept.
Mongols get combustion and nuclear fission from French in exchange for plastics.
Cease fire with Mongols expires, and they immediately attack – destoying Bayonne-ette.

1862 (3) – Pollution in Big Production, Lisht, South Place, Ncol2, Leo's Canal, Iona, Flimsy Wall, Kells. Population +49,000,000. 1 SS part built.
Egyptian artillery bribed for €370. They request audience again, still want €1000, still say no, still war. New artillery kills E.cavalry. Armor kills rifle in Asyut and takes city plus €67. Partisans appear. Egyptians request audience again! This time they offer peace after we refuse to pay €1000!. A couple of partisans bribed anyway!
Americans request audience. Enraged, 1 rocket. Cease fire signed for €50.
French request audience. Enraged, 3 rockets. Demand €1000, war continues.
Mongols request audience. Enraged, 0 rockets. We refuse to give advanced flight. Armor kills M.cavalry and dip near Kashgar.
Cease ends with Carthagians.
Trade €1594+266+150+78
Babylonians build 5 SS parts. Government becomes democracy. Exchange flight with French for Plastics and fundamentalism.
French build 1 SS part. Kill a transport and van.
Egypt now communism. Carthagians attack killing armor. Fanatics near Big Production.

1863 (4) – We build 8 SS parts. Pollution in Big Production, South Place, Omruz, Aberystwyth, kells. We research Combined Arms, and start Refridgeration. Population +50,000,000.
Howie kills C.cavalry stack near Panormus and marine to become veteran. Second howie kills artillery.
Hut popped near Cherbourg €50
Trade €595+588
French build 2 SS parts. Egypt get Plastics and Guerilla Warfare from French. French exchange plastics and flight with Americans for Guerilla Warfare.
Egypt build 1 SS part. Carthagians get flight and automobile from Americans. Carthagians build 4 SS parts.
Mongols steal Space Flight. They lose an attack at Omruz.
Fanatics near Cunaxa

1864 (5) – We build 5 SS parts. Pollution near Big Production, South Place, Leo's Canal, Muddy Gardens, Flimsy Wall.
Howie kills C.artillery near Panormus. 2nd kills C.cavalry. Cruiser kills C.cavalry.
Armor kills 4 F.dips near Next2France. Another kills F.artillery and F.cavalry stack.

--
Rush buying has been left for the next player.

We have built or are building 21 structural, 8 components, 3 modules.

We have built 14 parts (11S 2C 1M), Babylonians 12 structural, French 3 structural, Egyptians 1 structural, Americans 1 structural, Carthagians 4 structural.

No-one has Fussion Power, and most are researching Computers.
 
Originally posted by Jayne
Americans request audience. Enraged, 1 rocket. Cease fire signed for €50.
Just using the above line as an example: I have seen comments like this throughout the game (not just Jayne), and I just don't understand what's going on. We had superiority over the other countries at the fronts, and have the economic strength to rush and replenish troops faster than the enemy, yet we're paying them for a cease fire so that now they can move unimpeded into our territory then get to attack on their terms before we can (without damaging our rep)? Maybe I'm missing something, but I just don't understand why all the cease fires unless the senate is forcing them.

With all the techs flying around, I'd spend that 25K and get the bird built soon. The way things are going, someone's bound to nab Rocketry soon, and then all hell might break loose.
 
Yes, it's only a matter of time before someone builds Manhattan and someone gets rocketry and then we'll get nuked (remember that an SDI protects everything within 3 squares so in densely populated areas like the main island we do not need SDIs in every city).

IMO we should launch ASAP (personally I'd like to launch a spaceship of maximum size) and then revolt to communism or fundy and start conquering the world. Actually it might make sense to revolt immediately and start weakening the AI civs. The Carthaginians and Americans are obvious first targets - all we need are a few veteran howitzers, stealth fighters and spies (to poison the water supply in those cities we need to raze).
 
Originally posted by TheViking
Yes, it's only a matter of time before someone builds Manhattan and someone gets rocketry and then we'll get nuked (remember that an SDI protects everything within 3 squares so in densely populated areas like the main island we do not need SDIs in every city).

IMO we should launch ASAP (personally I'd like to launch a spaceship of maximum size) and then revolt to communism or fundy and start conquering the world. Actually it might make sense to revolt immediately and start weakening the AI civs. The Carthaginians and Americans are obvious first targets - all we need are a few veteran howitzers, stealth fighters and spies (to poison the water supply in those cities we need to raze).
We would need a lot more engineers to mount a real offensive against any other civs. We've already got some Howies and such stuck in no-mans land off the RR tracks. Some stealths would help clear the path as well.

But I agree, getting the ship (iirc, 33-8-8-1-1-1 is fastest) off should be a high priority.
 
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