so i'm trying hard to build the grand menagerie. the dancing bear is easy, hell on my last game there were 2 islands full of them and their bear dens, it was ubsurd. but i almost never, ever get any of the rest, not one, much less one of each.
I know this problem has been around a long while, back before i quit playing. And i've read the posts on the topic since then, but there isn't alot of help there.
i am playing on wildlands, and raging barbarians which i am not sure if it helps or hurts the situation. huge continents, with anywhere from the default to 18 civilizations, doesn't really matter though, the last 18 civlization game i played dropped to 9 before turn 60. they were slaughtered, there was plenty of land for barbarians/animals to spawn in.
i'll be the first to say that given current mechanics i have no idea how to fix the problem, but i can point out some of the causes, in case someone smarter than i cares. Most are probably well known.
first, the AI seems to be actively hunting animals down to kill them. They get a warrior or two with a couple combat promotions and forget about it, they will chase them down to the ends of the earth just to kill them. there really isn't any reason for it, i mean barbarians are slaughtering their civilization and on the other side of the continent they've got a combat five and change warrior killing lions and bears.
second, barbarians. as i understand it only so many barbarians and animals can exist in the world and a good number of the slots must be taken up by the skeletons and lizardmen that gaurd the barrows and the goblins gaurding the forts. if you take barbarian world you are really screwed. and if your goody huts and dungeons go badly, thats some more eaten up, especially if those guys take a city and start producing. Not sure if raging barbarians increases these, or if it increases animals ontop of the wildlands boost.
third The illians. I hate these guys to begin with, and it seems short of specifying the civ for each player i can't keep them out of my games. if barbarians really eat up slots, then sam hain and all those little frostling bastards are certainly contributing to the problem, and the illans go straight for it everytime, and usually get there pretty damn quick.
fourth, promotions. by the time i can get a scout who has survived long enough to actually get the subdue animal promotion, most animals are dead, mainly because the only real way to get that scout to subdue animal is by killing the animals, but to add insult to injury, usually the first move he makes puts him right next to a hill giant, or other impossible nasty, and i get to start over from scratch. i'd go for hunting and the hunting lodge, but such a bee line usually costs me the game as there is really nothing to be gained early on from such an action, maybe i'm just not playing right, but short of hunting as a free tech, i'll go for education or some resource specific tech long before hunting.
fifth, super animals. forget wolves, i've never seen a wolf alive when i could actually catch him save a freak dungeon spawning. but tigers, lions, gorillas, the ones who actually survive to a point when i could catch them usually have like combat five and a host of other promotions. they are more than a match for a scout, the only real hope is to send a stack and try to soften the animal up and hope you don't get lucky/unlucky and kill him first, a true waste of resources given you have really no chance to get all the animals. i've treid to leave them be till i could get a hunter or better yet, a ranger, but the AI in its infinite wisdom will invariable send a stack to kill the animal, or it will just keep fighting till probability kicks in and it looses.
sixth, they just don't spawn. i've gone games where i have never seen a lion, or a tiger, or a gorilla. it seems as if sometimes the creature just doesn't spawn. much less in numbers sufficient that you would have a chance of catching one. and if they did, but on another continent or island, thats what, optics. unless that continent is without a nation, its not gonna happen. I understand part of the problem was they would only spawn on certain terrain types, very little jungle, forget about gorrillas.
seventh, barbarian heroes, and the inevitable can of whoop ass they bring. orthus seems garaunteed to make an appearance, and the illans, who are in all my games will always build mokka and the horde of frostlings. The AI in its infitie wisdom will search every dungeon, barrow, ruin, and what have you it can, usually right outside my borders, spawning who knows what vile creature and his minions. Since an army of scouts isn't gonna do you any real good against these, you are forced to warrior spam against the inevitable. with only a few scouts who soon meet their demise at the perils of the wilds
I haven't tried natures revolt, usually because by the time i can build it, the barbarians are few and far between, and as i recall, certain animals, i believe it was the wolf and the gorilla, would never be a result anyway. Not sure if that has changed,
i also seem to remember rangers started with subdue animal, they don't anymore, while it doesn't really matter much, them coming into the game so late, atleast for me, it was nice to have a recon unit which could get subdue animal without having to kill, which being a recon unit, meant animals.
there was talk of wolf dens, lions dens, tiger dens, to go with bear dens, not sure what the gorillas were gonna get. i see lion is listed in the pedia, but i have never seen one in game, and none of the others are listed, though the pedia is missing a couple things/ don't show in certain veiws.
I understand the desire to not have it built every game, but in the games i have played i have had no chance whatsoever of building it. I've given up trying until something changes, i've given up on hunting animals in general except farming bear dens. I'm guessing if i chose some specific set of game settings i might have a chance, but i really rather like my current settings, hopefully someone can come up with a nice easy means of correcting this so that isn't the only option, it will work regardless of your options, like armaggedon scalling to world size, etc.
Anyway, thank you for your time.
I know this problem has been around a long while, back before i quit playing. And i've read the posts on the topic since then, but there isn't alot of help there.
i am playing on wildlands, and raging barbarians which i am not sure if it helps or hurts the situation. huge continents, with anywhere from the default to 18 civilizations, doesn't really matter though, the last 18 civlization game i played dropped to 9 before turn 60. they were slaughtered, there was plenty of land for barbarians/animals to spawn in.
i'll be the first to say that given current mechanics i have no idea how to fix the problem, but i can point out some of the causes, in case someone smarter than i cares. Most are probably well known.
first, the AI seems to be actively hunting animals down to kill them. They get a warrior or two with a couple combat promotions and forget about it, they will chase them down to the ends of the earth just to kill them. there really isn't any reason for it, i mean barbarians are slaughtering their civilization and on the other side of the continent they've got a combat five and change warrior killing lions and bears.
second, barbarians. as i understand it only so many barbarians and animals can exist in the world and a good number of the slots must be taken up by the skeletons and lizardmen that gaurd the barrows and the goblins gaurding the forts. if you take barbarian world you are really screwed. and if your goody huts and dungeons go badly, thats some more eaten up, especially if those guys take a city and start producing. Not sure if raging barbarians increases these, or if it increases animals ontop of the wildlands boost.
third The illians. I hate these guys to begin with, and it seems short of specifying the civ for each player i can't keep them out of my games. if barbarians really eat up slots, then sam hain and all those little frostling bastards are certainly contributing to the problem, and the illans go straight for it everytime, and usually get there pretty damn quick.
fourth, promotions. by the time i can get a scout who has survived long enough to actually get the subdue animal promotion, most animals are dead, mainly because the only real way to get that scout to subdue animal is by killing the animals, but to add insult to injury, usually the first move he makes puts him right next to a hill giant, or other impossible nasty, and i get to start over from scratch. i'd go for hunting and the hunting lodge, but such a bee line usually costs me the game as there is really nothing to be gained early on from such an action, maybe i'm just not playing right, but short of hunting as a free tech, i'll go for education or some resource specific tech long before hunting.
fifth, super animals. forget wolves, i've never seen a wolf alive when i could actually catch him save a freak dungeon spawning. but tigers, lions, gorillas, the ones who actually survive to a point when i could catch them usually have like combat five and a host of other promotions. they are more than a match for a scout, the only real hope is to send a stack and try to soften the animal up and hope you don't get lucky/unlucky and kill him first, a true waste of resources given you have really no chance to get all the animals. i've treid to leave them be till i could get a hunter or better yet, a ranger, but the AI in its infinite wisdom will invariable send a stack to kill the animal, or it will just keep fighting till probability kicks in and it looses.
sixth, they just don't spawn. i've gone games where i have never seen a lion, or a tiger, or a gorilla. it seems as if sometimes the creature just doesn't spawn. much less in numbers sufficient that you would have a chance of catching one. and if they did, but on another continent or island, thats what, optics. unless that continent is without a nation, its not gonna happen. I understand part of the problem was they would only spawn on certain terrain types, very little jungle, forget about gorrillas.
seventh, barbarian heroes, and the inevitable can of whoop ass they bring. orthus seems garaunteed to make an appearance, and the illans, who are in all my games will always build mokka and the horde of frostlings. The AI in its infitie wisdom will search every dungeon, barrow, ruin, and what have you it can, usually right outside my borders, spawning who knows what vile creature and his minions. Since an army of scouts isn't gonna do you any real good against these, you are forced to warrior spam against the inevitable. with only a few scouts who soon meet their demise at the perils of the wilds
I haven't tried natures revolt, usually because by the time i can build it, the barbarians are few and far between, and as i recall, certain animals, i believe it was the wolf and the gorilla, would never be a result anyway. Not sure if that has changed,
i also seem to remember rangers started with subdue animal, they don't anymore, while it doesn't really matter much, them coming into the game so late, atleast for me, it was nice to have a recon unit which could get subdue animal without having to kill, which being a recon unit, meant animals.
there was talk of wolf dens, lions dens, tiger dens, to go with bear dens, not sure what the gorillas were gonna get. i see lion is listed in the pedia, but i have never seen one in game, and none of the others are listed, though the pedia is missing a couple things/ don't show in certain veiws.
I understand the desire to not have it built every game, but in the games i have played i have had no chance whatsoever of building it. I've given up trying until something changes, i've given up on hunting animals in general except farming bear dens. I'm guessing if i chose some specific set of game settings i might have a chance, but i really rather like my current settings, hopefully someone can come up with a nice easy means of correcting this so that isn't the only option, it will work regardless of your options, like armaggedon scalling to world size, etc.
Anyway, thank you for your time.