Well my scouts sure don't find many lions or wolves. All they find are hill giants and griffons. And then they are dead. They might spot the occasional elephant but that's just as interesting as say...hitting end turn 30 times because Auric cast Stasis? I could never figure out why there are so few animals and they are gone so quickly either. The world should be literally full of them until some turn 300 (normal speed). I never understood why animals don't cross my borders either. It's not like they should care.
I'd like that animals spawned on any unimproved tile (even inside borders) for the entire game. And they moved inside borders as well. Obviously they will never attack cities, they are not that bold, but anything outside is fair game. I'm sure players would soon start to protect their workers with combat units then. From my experience, AI already does so. What a better way to make AI more competitive than force the human do like it does? I also don't understand why bears are so aggressive. AFAIK if they could talk they'd say 'leave me alone and I leave you alone'.
zup, if you like catching animals and building the Grand Menagerie, try the Fall Further modmod. There, the animals (including Gorillas, Tigers, Lions, etc.) DO spawn the whole game as long as there are tiles available to them.
In FF, I think I have a 100% rate of building the GM. It is almost too easy as the AI never captures animals (intentionally) or builds it. My rate in FFH2 is about 25% and luck has a major part to do with that rate.
I will say if you are having problems finding Lions and Wolves, build the Nature's Revolt ritual and you will find plenty of those along with Tigers and Bears. They are much stronger, however. The Gorillas are MIA.
Remember when there were Panthers???
