Noah could never build his Ark in FFH2

Well my scouts sure don't find many lions or wolves. All they find are hill giants and griffons. And then they are dead. They might spot the occasional elephant but that's just as interesting as say...hitting end turn 30 times because Auric cast Stasis? I could never figure out why there are so few animals and they are gone so quickly either. The world should be literally full of them until some turn 300 (normal speed). I never understood why animals don't cross my borders either. It's not like they should care.

I'd like that animals spawned on any unimproved tile (even inside borders) for the entire game. And they moved inside borders as well. Obviously they will never attack cities, they are not that bold, but anything outside is fair game. I'm sure players would soon start to protect their workers with combat units then. From my experience, AI already does so. What a better way to make AI more competitive than force the human do like it does? I also don't understand why bears are so aggressive. AFAIK if they could talk they'd say 'leave me alone and I leave you alone'.

zup, if you like catching animals and building the Grand Menagerie, try the Fall Further modmod. There, the animals (including Gorillas, Tigers, Lions, etc.) DO spawn the whole game as long as there are tiles available to them.

In FF, I think I have a 100% rate of building the GM. It is almost too easy as the AI never captures animals (intentionally) or builds it. My rate in FFH2 is about 25% and luck has a major part to do with that rate.

I will say if you are having problems finding Lions and Wolves, build the Nature's Revolt ritual and you will find plenty of those along with Tigers and Bears. They are much stronger, however. The Gorillas are MIA.

Remember when there were Panthers???:)
 
"Tigers from FoL"

..considering I somehow managed to catch lion, bear, wolf AND gorilla [and a spider and elephant, but that's less relevant :)]... I'm very interested in above comment - can anyone elaborate (I looked ingame, didn't see anything obvious)
 
"Tigers from FoL"

..considering I somehow managed to catch lion, bear, wolf AND gorilla [and a spider and elephant, but that's less relevant :)]... I'm very interested in above comment - can anyone elaborate (I looked ingame, didn't see anything obvious)

The priest of leaves unit is able to cast summon tiger, which does what its name suggests.
 
I think animals should spawn -forever-. They should never stop appearing.

But how about, making them unable to attack, when they're inside a player's borders. So they would just be docile, and wandering harmlessly around your territory. Hell, it would be just plain nice to have animals wandering around, even if you don't plan to capture them

Another problem is that they can't actually enter borders. I think that should be changed. Animals are hardly smart enough to read maps, know where the arbitrary line marking the edge of your territory is, and avoid crosssing it. They should wander where they please, though if possible preferring to avoid entering tiles with towns oor cities.
 
I think animals should spawn -forever-. They should never stop appearing.

But how about, making them unable to attack, when they're inside a player's borders. So they would just be docile, and wandering harmlessly around your territory. Hell, it would be just plain nice to have animals wandering around, even if you don't plan to capture them

Another problem is that they can't actually enter borders. I think that should be changed. Animals are hardly smart enough to read maps, know where the arbitrary line marking the edge of your territory is, and avoid crosssing it. They should wander where they please, though if possible preferring to avoid entering tiles with towns oor cities.

I don't think they can attack now when they are inside your borders. I can recall trapping a Bear inside my borders when I settled a new city or through expansion, and I have had units next to the Bear and it never did attack. They did just wander around as you suggest they should, until they were killed.

I do think you have something with the last though and animals entering borders. Of course, that could be a bit of a problem in the early going if a bunch of Bears invades your territory. ;)

I think it used to be that when you built Nature's Revolt, they WOULD cross into your territory, but I don't think so any longer.
 
If they already don't attack inside borders, then that's good.

I think mainly, they just beed to be able to cross, and spawn inside, cultural borders. Otherwise most of the available land in the world is swallowed up by expanding empires, and there are almost no unowned tiles for them to spawn in.

Maybe they could have a higher chance of spawning on tiles that are unimproved?(roads not included) You'll frequently end up with unimproved tiles in your empire when cultural borders expand sufficiently
 
In a recent game I saw a bear attack a worker that was in my boards from outside my borders. I know animals were allowed this one exception to the rule of not entering borders in Vanilla, but I had never seen it in FfH until last week.


I think that Kael still has it set up so that the block stopping animals from entering borders is removed when Nature's Revolt is complete, but I don't actually see it in the code.
 
In a recent game I saw a bear attack a worker that was in my boards from outside my borders. I know animals were allowed this one exception to the rule of not entering borders in Vanilla, but I had never seen it in FfH until last week.


I think that Kael still has it set up so that the block stopping animals from entering borders is removed when Nature's Revolt is complete, but I don't actually see it in the code.

I built Nature's Revolt in my last game and it created a ton of very powerful animals. However, not a single one crossed into my borders. Now, I did have Nox Noctis built, so maybe they didn't see any targets and didn't enter. A couple of Tigers kept prowling around until I sent some units out to capture them.
 
MC. were you playing a barbarian trait leader? cuz animals will enter into your territory if you're barbarian, and happily munch on your workers :lol:

I definitely agree with WarKirby about having animals able to go inside cultural borders, and even SPAWN inside them, but only in unimproved tiles.

and of course, FF's animals-keep-spawning-forever thingie is great, and so is Orbi's all-animals-create-lairs thingie ;)
 
If you use Sto's Full of Resources map generator, you can have the map populated with animals at the start. And if you use the Orbi modmod, a lot of these guys will settle down into Lairs and you'll have animals spawning throughout the game.
 
The map you choose has a big role in animals generated.

The Jungle map will give you plenty of gorillas and tigers (jungle) and lions (desert).
Wolves and bears of course won't show up, but what if you start with the option 'Just after the Age of Ice' (not the right name, but you will find it)? It should place some ice and tundra at the north and south edges? Perhaps also an Advanced start is required to get those Hunters early enough before the ice melts.

Just beware, the AI civs can get pretty scary after they convert the jungle into towns and farms.
Could we get the starting option 'Do not let the Hippus be generated'? Pretty please?
 
[to_xp]Gekko;7633672 said:
MC. were you playing a barbarian trait leader? cuz animals will enter into your territory if you're barbarian, and happily munch on your workers :lol:

I definitely agree with WarKirby about having animals able to go inside cultural borders, and even SPAWN inside them, but only in unimproved tiles.

and of course, FF's animals-keep-spawning-forever thingie is great, and so is Orbi's all-animals-create-lairs thingie ;)

maybe the bear was caught and tamed by ai and just had hidden nationality?

also, i like the idea that animals should spawn forever, just like barbs.
 
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